class
Lapis::Multiplayer::Harness
- Lapis::Multiplayer::Harness
- Reference
- Object
Overview
Orchestrates Server and Clients in an isolated co-process environment
Defined in:
libgodot/multiplayer/harness.crConstructors
Instance Method Summary
- #cleanup : Void
- #client(index : Int32) : PeerContext
- #clients : Array(PeerContext)
- #master_root : Godot::Node
- #peer_by_id(id : Int32) : PeerContext | Nil
- #pending_actions : Array(Proc(Nil))
- #queue_action(&block : -> Nil) : Void
- #server : PeerContext
- #spy : Spy
- #step_frames(count : Int32 = 1, delta : Float64 = 0.016667) : Void