module
Lapis::Docs::A_GETTING_STARTED::A_INSTALLATION
Overview
Installation & System Prerequisites
Comprehensive walkthrough of installing all required tools to build, develop, and run Lapis games on Windows, Linux, and macOS.
Executive Summary & Key Topics
| Topic | Method / Anchor | Description |
|---|---|---|
| System Capabilities | .topic_00_key_features |
Returns core capabilities and supported platforms for Lapis. |
| Prerequisites & Requirements | .topic_01_prerequisites |
Required compilers, runtimes, and engine versions before installing Lapis. |
| Windows Installation | .topic_02_windows_installation |
Step-by-step installation on Windows via installer, Scoop, or manual setup. |
| Linux & macOS Installation | .topic_03_linux_and_macos |
Installation procedures on Ubuntu/Debian, Fedora, Arch Linux, and macOS. |
| Verifying with Lapis Doctor | .topic_04_doctor_verification |
Running lapis doctor to validate all compilers, tools, and runtime dependencies. |
| Installation Pitfalls & FAQ | .topic_05_troubleshooting_faq |
Solutions to common installation, environment, and path issues. |
Related Guides & Source References
- Diagnostic Tool:
tools/lapis/src/commands/doctor.cr - Install Command:
tools/lapis/src/commands/install.cr - Engine Version Spec:
godot-version.yml - Related Submodule:
Docs::A_GETTING_STARTED::B_COMPILATION
Defined in:
libgodot/docs/a_getting_started/a_installation.crClass Method Summary
-
.topic_00_key_features : Nil
System Capabilities: Returns core capabilities and supported platforms for Lapis.
-
.topic_01_prerequisites : Nil
Prerequisites & Requirements: Required compilers, runtimes, and engine versions before installing Lapis.
-
.topic_02_windows_installation : Nil
Windows Installation: Step-by-step installation on Windows via installer, Scoop, or manual setup.
-
.topic_03_linux_and_macos : Nil
Linux & macOS Installation: Installation procedures on Ubuntu/Debian, Fedora, Arch Linux, and macOS.
-
.topic_04_doctor_verification : Nil
Verifying with Lapis Doctor: Running lapis doctor to validate all compilers, tools, and runtime dependencies.
-
.topic_05_troubleshooting_faq : Nil
Installation Pitfalls & FAQ: Solutions to common installation, environment, and path issues.
Class Method Detail
System Capabilities: Returns core capabilities and supported platforms for Lapis.
Key Topics & Information
- Full cross-platform support: Windows (x86_64), Linux (x86_64), macOS (arm64)
- Automated single-executable CLI toolchain (lapis) for all operations
- Zero-configuration GDExtension bridge with hot-reloading
- Comprehensive 11-point diagnostic environment checker (lapis doctor)
Prerequisites & Requirements: Required compilers, runtimes, and engine versions before installing Lapis.
Before developing with Lapis, ensure the following core tools are installed on your workstation:
| Component | Recommended Version | Purpose | Download Source |
|---|---|---|---|
| Crystal | 1.20.0 to 1.21.0 | Primary compiled gameplay language | crystal-lang.org/install |
| Godot Engine | 4.8-dev7 | Target game engine executable | godotengine.org |
| C++ Compiler | MinGW-w64 g++ 15+ (Win) / clang (macOS) | Compiles native GDExtension loader bridge | Scoop / MSYS2 / Xcode |
| GNU Make | 4.4+ | Workspace build & synchronization automation | Scoop / apt / brew |
| Git | 2.40+ | Version control & shard package resolution | git-scm.com |
| radare2 | 5.9.0+ | Native multi-threaded debugger & decompiler (pdc) | Scoop / winget / apt / brew |
Windows Installation: Step-by-step installation on Windows via installer, Scoop, or manual setup.
On Windows, Lapis provides multiple installation avenues for rapid onboarding:
Method 1: Official Windows Installer (Recommended)
Download and run lapis-setup-windows-x86_64.exe from the GitHub Releases page:
- Automatically stages
lapis.exeinto%LOCALAPPDATA%\Programs\Lapis\bin. - Bundles the Crystalline LSP language server daemon and radare2 native debugger.
- Adds Lapis to the user
PATHenvironment variable. - Configures file associations and shell completions for PowerShell.
Method 2: Scoop Package Manager
If you use Scoop for Windows development tooling:
scoop install crystal radare2 make git
# Run lapis global installer
.\bin\lapis.exe install
Method 3: Global Path Linking via Lapis CLI
If you compiled Lapis from source:
bin\lapis install --force
Linux & macOS Installation: Installation procedures on Ubuntu/Debian, Fedora, Arch Linux, and macOS.
Linux (Debian / Ubuntu)
Install prerequisites via apt:
sudo apt update
sudo apt install -y build-essential curl git libyaml-dev libpcre2-dev libevent-dev
Install pre-built .deb package:
sudo dpkg -i lapis-0.0.132-amd64.deb
macOS (Apple Silicon / Intel)
Install prerequisites via Homebrew:
brew install crystal make pcre2 bdw-gc libevent
Install Lapis globally:
./bin/lapis install --prefix /usr/local
Verifying with Lapis Doctor: Running lapis doctor to validate all compilers, tools, and runtime dependencies.
After installation, run lapis doctor from any terminal to verify that your development environment is 100% operational:
lapis doctor
Expected Terminal Output:
[Doctor] Diagnosing Lapis development environment...
Diagnostic Results:
[✓] Crystal Compiler: Crystal 1.21.0 (2026-07-16)
[✓] Godot Engine: C:\Users\Dev\Documents\libgodot\godot.exe (v4.8.dev6.official.8898c2b3d)
[✓] C++ Bridge Compiler: g++ (g++ (GCC) 15.2.0)
[✓] Native Debugger (radare2): radare2 6.2.2 [native decompiler: pdc]
[✓] GNU Make: Found at C:\Users\Dev\scoop\shims\make.exe
[✓] Git Version Control: Found at C:\Program Files\Git\cmd\git.exe
[✓] Crystal Shards Manager: Found at C:\Users\Dev\scoop\apps\crystal\current\shards.exe
[✓] Crystalline LSP: C:\Users\Dev\AppData\Local\Programs\Lapis\bin\crystalline.exe (0.20.0)
[✓] Inno Setup Compiler: Found at C:\Users\Dev\AppData\Local\Programs\Inno Setup 6\ISCC.exe
[✓] Runtime Libraries: All 5 platform libraries verified in bin/
[✓] Project Configuration: Godot project (libgodot) is fully configured for Crystal!
[Lapis] Doctor diagnosis complete: 11/11 checks passed cleanly!
Installation Pitfalls & FAQ: Solutions to common installation, environment, and path issues.
Common Pitfalls & Safety Caveats
- Warning: Running with Crystal < 1.20.0 will cause compilation errors due to missing ExecutionContext APIs.
- Warning: Missing g++ on Windows: ensure MinGW-w64 is in your system PATH (test with
g++ --version). - Warning: Godot binary mismatch: Lapis targets Godot 4.8-dev7; using 4.2 or 4.3 will trigger GDExtension ABI incompatibilities.
Frequently Asked Questions (FAQ)
-
Q: Can I use MSVC instead of MinGW-w64 on Windows? A: Yes. Set CXX=cl in your environment or Makefile, though g++ is the default tested bridge compiler.
-
Q: Where does lapis install place the executable? A: On Windows: %LOCALAPPDATA%\Programs\Lapis\bin. On Linux/macOS: /usr/local/bin or ~/.local/bin.