class
Godot::MemoryRingBufferSink
- Godot::MemoryRingBufferSink
- Godot::LogSink
- Reference
- Object
Overview
Keeps a circular in-memory buffer of recent logs for crash dumps and editor GUI inspection
Defined in:
libgodot/logging/sink.crConstructors
Instance Method Summary
- #capacity : Int32
- #clear : Void
- #close : Void
- #flush : Void
- #snapshot : Array(LogRecord)
- #write(record : LogRecord) : Void
Instance methods inherited from class Godot::LogSink
add_filter(&block : LogFilterProc) : Voidadd_filter(filter : LogFilterProc) : Void
add_filter(named_filter : String) : Void add_filter, clear_filters : Void clear_filters, close : Void close, enabled=(enabled : Bool) enabled=, enabled? : Bool enabled?, filters : Array(LogFilterProc) filters, flush : Void flush, min_level : LogLevel min_level, min_level=(min_level : LogLevel) min_level=, passes_filters?(record : LogRecord) : Bool passes_filters?, status : String status, status=(status : String) status=, status?(expected : String) : Bool status?, write(record : LogRecord) : Void write