class Godot::MemoryRingBufferSink

Overview

Keeps a circular in-memory buffer of recent logs for crash dumps and editor GUI inspection

Defined in:

libgodot/logging/sink.cr

Constructors

Instance Method Summary

Instance methods inherited from class Godot::LogSink

add_filter(&block : LogFilterProc) : Void
add_filter(filter : LogFilterProc) : Void
add_filter(named_filter : String) : Void
add_filter
, clear_filters : Void clear_filters, close : Void close, enabled=(enabled : Bool) enabled=, enabled? : Bool enabled?, filters : Array(LogFilterProc) filters, flush : Void flush, min_level : LogLevel min_level, min_level=(min_level : LogLevel) min_level=, passes_filters?(record : LogRecord) : Bool passes_filters?, status : String status, status=(status : String) status=, status?(expected : String) : Bool status?, write(record : LogRecord) : Void write

Constructor Detail

def self.new(capacity : Int32 = 500) #

Instance Method Detail

def capacity : Int32 #

def clear : Void #

def close : Void #

def flush : Void #

def snapshot : Array(LogRecord) #

def write(record : LogRecord) : Void #