class
Lapis::Debugger::Agent
- Lapis::Debugger::Agent
- Reference
- Object
Defined in:
libgodot/debugger/agent.crClass Method Summary
-
.breakpoint(can_continue : Bool = true, is_error : Bool = false) : Void
Alias for debug_break
-
.debug_break(can_continue : Bool = true, is_error : Bool = false) : Void
Triggers Godot's built-in debug pause loop or traps into attached debugger
-
.initialize_agent : Bool
Initializes the debug agent inside the running game instance
- .initialized? : Bool
-
.report_role(role : String, peer_id : Int32 = 0) : Void
Updates the multiplayer role of this instance (e.g.
Class Method Detail
Alias for debug_break
Triggers Godot's built-in debug pause loop or traps into attached debugger