class Lapis::Debugger::Agent

Defined in:

libgodot/debugger/agent.cr

Class Method Summary

Class Method Detail

def self.breakpoint(can_continue : Bool = true, is_error : Bool = false) : Void #

Alias for debug_break


def self.debug_break(can_continue : Bool = true, is_error : Bool = false) : Void #

Triggers Godot's built-in debug pause loop or traps into attached debugger


def self.initialize_agent : Bool #

Initializes the debug agent inside the running game instance


def self.initialized? : Bool #

def self.report_role(role : String, peer_id : Int32 = 0) : Void #

Updates the multiplayer role of this instance (e.g. Server, Client 1, Client 2)