class Godot::WebXRInterface

Defined in:

libgodot/generated/classes/classes_part6.cr

Constructors

Instance Method Summary

Instance methods inherited from class Godot::XRInterface

ar_is_anchor_detection_enabled ar_is_anchor_detection_enabled, ar_is_anchor_detection_enabled=(val) ar_is_anchor_detection_enabled=, ar_is_anchor_detection_enabled? ar_is_anchor_detection_enabled?, bind_play_area_changed(callback : Proc(Int64, R), once : Bool = false) : UInt64 forall R
bind_play_area_changed(once : Bool = false, &block : Int64 -> Void) : UInt64
bind_play_area_changed
, emit_play_area_changed(*args) : Void emit_play_area_changed, environment_blend_mode environment_blend_mode, environment_blend_mode=(val : Int | Enum) environment_blend_mode=, get_anchor_detection_is_enabled : Bool get_anchor_detection_is_enabled, get_anchor_detection_is_enabled? : Bool get_anchor_detection_is_enabled?, get_camera_feed_id : Int64 get_camera_feed_id, get_camera_offsets(tracker_name : String) : Pointer(Void) get_camera_offsets, get_camera_projections(tracker_name : String, aspect : Float64, near : Float64, far : Float64) : Pointer(Void) get_camera_projections, get_capabilities : Int64 get_capabilities, get_environment_blend_mode : EnvironmentBlendMode get_environment_blend_mode, get_name : String get_name, get_play_area : Pointer(Void) get_play_area, get_play_area_mode : PlayAreaMode get_play_area_mode, get_projection_for_view(view : Int64, aspect : Float64, near : Float64, far : Float64) : Projection get_projection_for_view, get_render_target_size : Vector2 get_render_target_size, get_supported_environment_blend_modes : Pointer(Void) get_supported_environment_blend_modes, get_system_info : Pointer(Void) get_system_info, get_tracking_status : TrackingStatus get_tracking_status, get_transform_for_view(view : Int64, cam_transform : Transform3D) : Transform3D get_transform_for_view, get_view_count : Int64 get_view_count, godot_initialize : Bool godot_initialize, godot_initialize? : Bool godot_initialize?, initialized? : Bool initialized?, interface_is_primary interface_is_primary, interface_is_primary=(val) interface_is_primary=, interface_is_primary? interface_is_primary?, is_initialized : Bool is_initialized, is_initialized? : Bool is_initialized?, is_passthrough_enabled : Bool is_passthrough_enabled, is_passthrough_enabled? : Bool is_passthrough_enabled?, is_passthrough_supported : Bool is_passthrough_supported, is_passthrough_supported? : Bool is_passthrough_supported?, is_primary : Bool is_primary, is_primary? : Bool is_primary?, passthrough_enabled? : Bool passthrough_enabled?, passthrough_supported? : Bool passthrough_supported?, play_area_changed : Godot::TypedSignal(Int64) play_area_changed, play_area_changed=(val : Godot::BoundSignal) : Godot::BoundSignal play_area_changed=, play_area_changed_signal_hash : UInt64 play_area_changed_signal_hash, play_area_changed_slot : Lapis::Core::StaticSignalSlot(Int64) play_area_changed_slot, primary? : Bool primary?, set_anchor_detection_is_enabled(enable : Bool) : Void set_anchor_detection_is_enabled, set_environment_blend_mode(mode : EnvironmentBlendMode | Int) : Bool set_environment_blend_mode, set_environment_blend_mode?(mode : EnvironmentBlendMode | Int) : Bool set_environment_blend_mode?, set_play_area_mode(mode : PlayAreaMode | Int) : Bool set_play_area_mode, set_play_area_mode?(mode : PlayAreaMode | Int) : Bool set_play_area_mode?, set_primary(primary : Bool) : Void set_primary, start_passthrough : Bool start_passthrough, start_passthrough? : Bool start_passthrough?, stop_passthrough : Void stop_passthrough, supports_play_area_mode(mode : PlayAreaMode | Int) : Bool supports_play_area_mode, supports_play_area_mode?(mode : PlayAreaMode | Int) : Bool supports_play_area_mode?, trigger_haptic_pulse(action_name : String, tracker_name : String, frequency : Float64, amplitude : Float64, duration_sec : Float64, delay_sec : Float64) : Void trigger_haptic_pulse, unbind_play_area_changed(callback : Proc(Int64, R)) : Bool forall R
unbind_play_area_changed(token : UInt64) : Bool
unbind_play_area_changed
, uninitialize : Void uninitialize, xr_play_area_mode xr_play_area_mode, xr_play_area_mode=(val : Int | Enum) xr_play_area_mode=

Constructor methods inherited from class Godot::XRInterface

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::RefCounted

destroy : Void destroy, ensure_ref_initialized! : Void ensure_ref_initialized!, get_reference_count : Int64 get_reference_count, init_ref : Bool init_ref, init_ref? : Bool init_ref?, reference : Bool reference, reference? : Bool reference?, unreference : Bool unreference, unreference? : Bool unreference?

Constructor methods inherited from class Godot::RefCounted

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_bind_static_signals(force : Bool = false) : Void _godot_bind_static_signals, _godot_bind_static_signals_impl(tid : UInt64) : Void _godot_bind_static_signals_impl, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _mark_destroyed_by_engine! : Void _mark_destroyed_by_engine!, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, active? : Bool active?, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, as_a(type : T.class) : T forall T as_a, as_a?(type : T.class) : T | Nil forall T as_a?, as_g(type : T.class) : T forall T as_g, as_g?(type : T.class) : T | Nil forall T as_g?, as_t(type : T.class) : T forall T as_t, as_t?(type : T.class) : T | Nil forall T as_t?, await_signal(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : AwaitStatus(Array(Variant))
await_signal(signal_name : String | Symbol, timeout_sec : Number) : AwaitStatus(Array(Variant))
await_signal
, await_signal!(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant)
await_signal!(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant)
await_signal!
, await_signal?(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant) | Nil
await_signal?(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) | Nil
await_signal?
, bind_property_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_property_list_changed(once : Bool = false, &block : -> Void) : UInt64
bind_property_list_changed
, bind_script_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_script_changed(once : Bool = false, &block : -> Void) : UInt64
bind_script_changed
, bind_static_signal(signal_name : String, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal(signal_name : Symbol, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal
, blocking_signals? : Bool blocking_signals?, build(&block : self -> Void) : self build, call(method : String, args : Array(Variant)) : Pointer(Void)
call(method : String, *args) : Pointer(Void)
call
, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, cast_to(type : T.class) : T forall T cast_to, cast_to?(type : T.class) : T | Nil forall T cast_to?, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, configure(&block : self -> Void) : self configure, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil, receiver : Godot::Object | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, receiver : Godot::Object | Nil = nil, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect(signal_name : Symbol) : Void
disconnect
, disconnect_all(signal_name : String | Symbol) : self
disconnect_all : self
disconnect_all
, editor_hint? : Bool editor_hint?, emit(signal_name : String | Symbol, *args) : self
emit(signal : BoundSignal, *args) : self
emit
, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, emit_static_signal(signal_name : String, *args : *T) : Int32 forall T
emit_static_signal(signal_name : Symbol, *args : *T) : Int32 forall T
emit_static_signal
, explicitly_freed? : Bool explicitly_freed?, frame_arena : Lapis::Core::FrameArena frame_arena, frame_buffer(type : T.class, max_elements : Int32) : Lapis::Core::ArenaBuffer(T) forall T frame_buffer, frame_scope(&block : Lapis::Core::FrameArena -> _) frame_scope, frame_slice(type : T.class, count : Int32) : Slice(T) forall T frame_slice, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta
, get_meta_color(key : String | Symbol) : Color get_meta_color, get_meta_f64(key : String | Symbol) : Float64 get_meta_f64, get_meta_i64(key : String | Symbol) : Int64 get_meta_i64, get_meta_list : Pointer(Void) get_meta_list, get_meta_str(key : String | Symbol) : String get_meta_str, get_meta_transform3d(key : String | Symbol) : Transform3D get_meta_transform3d, get_meta_vector2(key : String | Symbol) : Vector2 get_meta_vector2, get_meta_vector3(key : String | Symbol) : Vector3 get_meta_vector3, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, godot_as(type : T.class) : T forall T godot_as, godot_as?(type : T.class) : T | Nil forall T godot_as?, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool
has_meta(key : String | Symbol) : Bool
has_meta
, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, inspect(io : IO) : Void inspect, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, not_null? : Bool not_null?, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, null? : Bool null?, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, property_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal property_list_changed=, property_list_changed_signal_hash : UInt64 property_list_changed_signal_hash, property_list_changed_slot : Lapis::Core::StaticSignalSlot() property_list_changed_slot, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, queued_for_deletion_fast? : Bool queued_for_deletion_fast?, rebind_static_signals! : Void rebind_static_signals!, remove_meta(name : String) : Void
remove_meta(key : String | Symbol) : Void
remove_meta
, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, script_changed=(val : Godot::BoundSignal) : Godot::BoundSignal script_changed=, script_changed_signal_hash : UInt64 script_changed_signal_hash, script_changed_slot : Lapis::Core::StaticSignalSlot() script_changed_slot, set(property : String, value : Pointer(Void)) : Void
set(property : String | Symbol, value : T) : Void forall T
set
, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(key : String | Symbol, value : String | Int32 | Int64 | Float32 | Float64 | Bool | Symbol | Vector2 | Vector2i | Vector3 | Vector3i | Color | Transform3D | Basis | AABB | Quaternion | Plane | Rect2) : Void
set_meta(key : String | Symbol, value : Godot::Object) : Void
set_meta(name : String, value : Pointer(Void)) : Void
set_meta(key : Symbol, value : Pointer(Void)) : Void
set_meta(key : String | Symbol, value : Variant) : Void
set_meta
, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal
signal
, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, static_signal_slot(signal_name : String, *types : *T) forall T
static_signal_slot(signal_name : Symbol, *types : *T) forall T
static_signal_slot
, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n, try? : self | Nil
try?(&)
try?
, unbind_property_list_changed(callback : Proc(R)) : Bool forall R
unbind_property_list_changed(token : UInt64) : Bool
unbind_property_list_changed
, unbind_script_changed(callback : Proc(R)) : Bool forall R
unbind_script_changed(token : UInt64) : Bool
unbind_script_changed
, unbind_static_signal(signal_name : String, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(signal_name : Symbol, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(token : UInt64) : Bool
unbind_static_signal

Constructor methods inherited from class Godot::Object

~ : self ~, create : self
create(&block : self -> ) : self
create
, new(pointer : Pointer(Void) = Pointer(Void).null)
new(&block : self -> ) : self
new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, cast_to(obj : Object, type : T.class) : T forall T cast_to, cast_to?(obj : Object, type : T.class) : T | Nil forall T cast_to?, find_script_info_for_node(node : Godot::Object) : NamedTuple(path: String, line: Int32, class_name: String, parent_name: String, is_tool: Bool) | Nil find_script_info_for_node, find_script_location_for_class(target_cls : String) : Tuple(String, Int32) find_script_location_for_class, find_script_path_for_class(target_cls : String) : String find_script_path_for_class, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid, is_internal_or_brush_class?(cls_name : String) : Bool is_internal_or_brush_class?

Instance methods inherited from class Object

try?(&)
try?
try?

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

Instance Method Detail

def bind_display_refresh_rate_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R #

def bind_display_refresh_rate_changed(once : Bool = false, &block : -> Void) : UInt64 #

def bind_reference_space_reset(callback : Proc(R), once : Bool = false) : UInt64 forall R #

def bind_reference_space_reset(once : Bool = false, &block : -> Void) : UInt64 #

def bind_selectend(callback : Proc(Int64, R), once : Bool = false) : UInt64 forall R #

def bind_selectend(once : Bool = false, &block : Int64 -> Void) : UInt64 #

def bind_selectstart(callback : Proc(Int64, R), once : Bool = false) : UInt64 forall R #

def bind_selectstart(once : Bool = false, &block : Int64 -> Void) : UInt64 #

def bind_session_ended(callback : Proc(R), once : Bool = false) : UInt64 forall R #

def bind_session_ended(once : Bool = false, &block : -> Void) : UInt64 #

def bind_session_failed(callback : Proc(String, R), once : Bool = false) : UInt64 forall R #

def bind_session_failed(once : Bool = false, &block : String -> Void) : UInt64 #

def bind_session_started(callback : Proc(R), once : Bool = false) : UInt64 forall R #

def bind_session_started(once : Bool = false, &block : -> Void) : UInt64 #

def bind_session_supported(callback : Proc(String, Bool, R), once : Bool = false) : UInt64 forall R #

def bind_session_supported(once : Bool = false, &block : String, Bool -> Void) : UInt64 #

def bind_squeeze(callback : Proc(Int64, R), once : Bool = false) : UInt64 forall R #

def bind_squeeze(once : Bool = false, &block : Int64 -> Void) : UInt64 #

def bind_squeezeend(callback : Proc(Int64, R), once : Bool = false) : UInt64 forall R #

def bind_squeezeend(once : Bool = false, &block : Int64 -> Void) : UInt64 #

def bind_squeezestart(callback : Proc(Int64, R), once : Bool = false) : UInt64 forall R #

def bind_squeezestart(once : Bool = false, &block : Int64 -> Void) : UInt64 #

def bind_visibility_state_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R #

def bind_visibility_state_changed(once : Bool = false, &block : -> Void) : UInt64 #

def disable_webxr_layers #

Property #disable_webxr_layers getter


def disable_webxr_layers=(val) #

Property #disable_webxr_layers setter


def disable_webxr_layers? #

def display_refresh_rate_changed : Godot::TypedSignal() #

def display_refresh_rate_changed=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.display_refresh_rate_changed += ->handler, node.display_refresh_rate_changed -= ->handler)


def display_refresh_rate_changed_signal_hash : UInt64 #

def display_refresh_rate_changed_slot : Lapis::Core::StaticSignalSlot() #

def emit_display_refresh_rate_changed : Void #

def emit_reference_space_reset : Void #

def emit_selectend(*args) : Void #

def emit_selectstart(*args) : Void #

def emit_session_ended : Void #

def emit_session_failed(*args) : Void #

def emit_session_started : Void #

def emit_session_supported(*args) : Void #

def emit_squeeze(*args) : Void #

def emit_squeezeend(*args) : Void #

def emit_squeezestart(*args) : Void #

def emit_visibility_state_changed : Void #

def enabled_features #

Property #enabled_features getter


def get_available_display_refresh_rates : Pointer(Void) #

def get_disable_webxr_layers : Bool #

def get_disable_webxr_layers? : Bool #

Predicate alias for #get_disable_webxr_layers


def get_display_refresh_rate : Float64 #

def get_enabled_features : String #

def get_input_source_target_ray_mode(input_source_id : Int64) : TargetRayMode #

def get_input_source_tracker(input_source_id : Int64) : XRControllerTracker #

def get_optional_features : String #

def get_reference_space_type : String #

def get_requested_reference_space_types : String #

def get_required_features : String #

def get_session_mode : String #

def get_visibility_state : String #

def input_source_active?(input_source_id : Int64) : Bool #

Predicate alias for #is_input_source_active


def is_input_source_active(input_source_id : Int64) : Bool #

def is_input_source_active?(input_source_id : Int64) : Bool #

Predicate alias for #is_input_source_active


def is_session_supported(session_mode : String) : Void #

def optional_features #

Property #optional_features getter


def optional_features=(val) #

Property #optional_features setter


def reference_space_reset : Godot::TypedSignal() #

def reference_space_reset=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.reference_space_reset += ->handler, node.reference_space_reset -= ->handler)


def reference_space_reset_signal_hash : UInt64 #

def reference_space_reset_slot : Lapis::Core::StaticSignalSlot() #

def reference_space_type #

Property #reference_space_type getter


def requested_reference_space_types #

def requested_reference_space_types=(val) #

def required_features #

Property #required_features getter


def required_features=(val) #

Property #required_features setter


def selectend : Godot::TypedSignal(Int64) #

def selectend=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.selectend += ->handler, node.selectend -= ->handler)


def selectend_signal_hash : UInt64 #

def selectend_slot : Lapis::Core::StaticSignalSlot(Int64) #

def selectstart : Godot::TypedSignal(Int64) #

def selectstart=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.selectstart += ->handler, node.selectstart -= ->handler)


def selectstart_signal_hash : UInt64 #

def selectstart_slot : Lapis::Core::StaticSignalSlot(Int64) #

def session_ended : Godot::TypedSignal() #

def session_ended=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.session_ended += ->handler, node.session_ended -= ->handler)


def session_ended_signal_hash : UInt64 #

def session_ended_slot : Lapis::Core::StaticSignalSlot() #

def session_failed : Godot::TypedSignal(String) #

def session_failed=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.session_failed += ->handler, node.session_failed -= ->handler)


def session_failed_signal_hash : UInt64 #

def session_failed_slot : Lapis::Core::StaticSignalSlot(String) #

def session_mode #

Property #session_mode getter


def session_mode=(val) #

Property #session_mode setter


def session_started : Godot::TypedSignal() #

def session_started=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.session_started += ->handler, node.session_started -= ->handler)


def session_started_signal_hash : UInt64 #

def session_started_slot : Lapis::Core::StaticSignalSlot() #

def session_supported : Godot::TypedSignal(String, Bool) #

def session_supported=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.session_supported += ->handler, node.session_supported -= ->handler)


def session_supported_signal_hash : UInt64 #

def session_supported_slot : Lapis::Core::StaticSignalSlot(String, Bool) #

def set_disable_webxr_layers(disable : Bool) : Void #

def set_display_refresh_rate(refresh_rate : Float64) : Void #

def set_optional_features(optional_features : String) : Void #

def set_requested_reference_space_types(requested_reference_space_types : String) : Void #

def set_required_features(required_features : String) : Void #

def set_session_mode(session_mode : String) : Void #

def squeeze : Godot::TypedSignal(Int64) #

def squeeze=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.squeeze += ->handler, node.squeeze -= ->handler)


def squeeze_signal_hash : UInt64 #

def squeeze_slot : Lapis::Core::StaticSignalSlot(Int64) #

def squeezeend : Godot::TypedSignal(Int64) #

def squeezeend=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.squeezeend += ->handler, node.squeezeend -= ->handler)


def squeezeend_signal_hash : UInt64 #

def squeezeend_slot : Lapis::Core::StaticSignalSlot(Int64) #

def squeezestart : Godot::TypedSignal(Int64) #

def squeezestart=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.squeezestart += ->handler, node.squeezestart -= ->handler)


def squeezestart_signal_hash : UInt64 #

def squeezestart_slot : Lapis::Core::StaticSignalSlot(Int64) #

def unbind_display_refresh_rate_changed(callback : Proc(R)) : Bool forall R #

def unbind_display_refresh_rate_changed(token : UInt64) : Bool #

def unbind_reference_space_reset(callback : Proc(R)) : Bool forall R #

def unbind_reference_space_reset(token : UInt64) : Bool #

def unbind_selectend(callback : Proc(Int64, R)) : Bool forall R #

def unbind_selectend(token : UInt64) : Bool #

def unbind_selectstart(callback : Proc(Int64, R)) : Bool forall R #

def unbind_selectstart(token : UInt64) : Bool #

def unbind_session_ended(callback : Proc(R)) : Bool forall R #

def unbind_session_ended(token : UInt64) : Bool #

def unbind_session_failed(callback : Proc(String, R)) : Bool forall R #

def unbind_session_failed(token : UInt64) : Bool #

def unbind_session_started(callback : Proc(R)) : Bool forall R #

def unbind_session_started(token : UInt64) : Bool #

def unbind_session_supported(callback : Proc(String, Bool, R)) : Bool forall R #

def unbind_session_supported(token : UInt64) : Bool #

def unbind_squeeze(callback : Proc(Int64, R)) : Bool forall R #

def unbind_squeeze(token : UInt64) : Bool #

def unbind_squeezeend(callback : Proc(Int64, R)) : Bool forall R #

def unbind_squeezeend(token : UInt64) : Bool #

def unbind_squeezestart(callback : Proc(Int64, R)) : Bool forall R #

def unbind_squeezestart(token : UInt64) : Bool #

def unbind_visibility_state_changed(callback : Proc(R)) : Bool forall R #

def unbind_visibility_state_changed(token : UInt64) : Bool #

def visibility_state #

Property #visibility_state getter


def visibility_state_changed : Godot::TypedSignal() #

def visibility_state_changed=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.visibility_state_changed += ->handler, node.visibility_state_changed -= ->handler)


def visibility_state_changed_signal_hash : UInt64 #

def visibility_state_changed_slot : Lapis::Core::StaticSignalSlot() #