class
Godot::MobileVRInterface
Defined in:
libgodot/generated/classes/classes_part3.crConstructors
Instance Method Summary
-
#display_to_lens
Property
#display_to_lensgetter -
#display_to_lens=(val : Number)
Property
#display_to_lenssetter -
#display_width
Property
#display_widthgetter -
#display_width=(val : Number)
Property
#display_widthsetter -
#eye_height
Property
#eye_heightgetter -
#eye_height=(val : Number)
Property
#eye_heightsetter - #get_display_to_lens : Float64
- #get_display_width : Float64
- #get_eye_height : Float64
- #get_iod : Float64
- #get_k1 : Float64
- #get_k2 : Float64
- #get_offset_rect : Rect2
- #get_oversample : Float64
- #get_vrs_min_radius : Float64
- #get_vrs_strength : Float64
-
#iod
Property
#iodgetter -
#iod=(val : Number)
Property
#iodsetter -
#k1
Property
#k1getter -
#k1=(val : Number)
Property
#k1setter -
#k2
Property
#k2getter -
#k2=(val : Number)
Property
#k2setter -
#offset_rect
Property
#offset_rectgetter -
#offset_rect=(val)
Property
#offset_rectsetter -
#oversample
Property
#oversamplegetter -
#oversample=(val : Number)
Property
#oversamplesetter - #set_display_to_lens(display_to_lens : Float64) : Void
- #set_display_width(display_width : Float64) : Void
- #set_eye_height(eye_height : Float64) : Void
- #set_iod(iod : Float64) : Void
- #set_k1(k : Float64) : Void
- #set_k2(k : Float64) : Void
- #set_offset_rect(offset_rect : Rect2) : Void
- #set_oversample(oversample : Float64) : Void
- #set_vrs_min_radius(radius : Float64) : Void
- #set_vrs_strength(strength : Float64) : Void
-
#vrs_min_radius
Property
#vrs_min_radiusgetter -
#vrs_min_radius=(val : Number)
Property
#vrs_min_radiussetter -
#vrs_strength
Property
#vrs_strengthgetter -
#vrs_strength=(val : Number)
Property
#vrs_strengthsetter
Instance methods inherited from class Godot::XRInterface
ar_is_anchor_detection_enabled
ar_is_anchor_detection_enabled,
ar_is_anchor_detection_enabled=(val)
ar_is_anchor_detection_enabled=,
ar_is_anchor_detection_enabled?
ar_is_anchor_detection_enabled?,
bind_play_area_changed(callback : Proc(Int64, R), once : Bool = false) : UInt64 forall Rbind_play_area_changed(once : Bool = false, &block : Int64 -> Void) : UInt64 bind_play_area_changed, emit_play_area_changed(*args) : Void emit_play_area_changed, environment_blend_mode environment_blend_mode, environment_blend_mode=(val : Int | Enum) environment_blend_mode=, get_anchor_detection_is_enabled : Bool get_anchor_detection_is_enabled, get_anchor_detection_is_enabled? : Bool get_anchor_detection_is_enabled?, get_camera_feed_id : Int64 get_camera_feed_id, get_camera_offsets(tracker_name : String) : Pointer(Void) get_camera_offsets, get_camera_projections(tracker_name : String, aspect : Float64, near : Float64, far : Float64) : Pointer(Void) get_camera_projections, get_capabilities : Int64 get_capabilities, get_environment_blend_mode : EnvironmentBlendMode get_environment_blend_mode, get_name : String get_name, get_play_area : Pointer(Void) get_play_area, get_play_area_mode : PlayAreaMode get_play_area_mode, get_projection_for_view(view : Int64, aspect : Float64, near : Float64, far : Float64) : Projection get_projection_for_view, get_render_target_size : Vector2 get_render_target_size, get_supported_environment_blend_modes : Pointer(Void) get_supported_environment_blend_modes, get_system_info : Pointer(Void) get_system_info, get_tracking_status : TrackingStatus get_tracking_status, get_transform_for_view(view : Int64, cam_transform : Transform3D) : Transform3D get_transform_for_view, get_view_count : Int64 get_view_count, godot_initialize : Bool godot_initialize, godot_initialize? : Bool godot_initialize?, initialized? : Bool initialized?, interface_is_primary interface_is_primary, interface_is_primary=(val) interface_is_primary=, interface_is_primary? interface_is_primary?, is_initialized : Bool is_initialized, is_initialized? : Bool is_initialized?, is_passthrough_enabled : Bool is_passthrough_enabled, is_passthrough_enabled? : Bool is_passthrough_enabled?, is_passthrough_supported : Bool is_passthrough_supported, is_passthrough_supported? : Bool is_passthrough_supported?, is_primary : Bool is_primary, is_primary? : Bool is_primary?, passthrough_enabled? : Bool passthrough_enabled?, passthrough_supported? : Bool passthrough_supported?, play_area_changed : Godot::TypedSignal(Int64) play_area_changed, play_area_changed=(val : Godot::BoundSignal) : Godot::BoundSignal play_area_changed=, play_area_changed_signal_hash : UInt64 play_area_changed_signal_hash, play_area_changed_slot : Lapis::Core::StaticSignalSlot(Int64) play_area_changed_slot, primary? : Bool primary?, set_anchor_detection_is_enabled(enable : Bool) : Void set_anchor_detection_is_enabled, set_environment_blend_mode(mode : EnvironmentBlendMode | Int) : Bool set_environment_blend_mode, set_environment_blend_mode?(mode : EnvironmentBlendMode | Int) : Bool set_environment_blend_mode?, set_play_area_mode(mode : PlayAreaMode | Int) : Bool set_play_area_mode, set_play_area_mode?(mode : PlayAreaMode | Int) : Bool set_play_area_mode?, set_primary(primary : Bool) : Void set_primary, start_passthrough : Bool start_passthrough, start_passthrough? : Bool start_passthrough?, stop_passthrough : Void stop_passthrough, supports_play_area_mode(mode : PlayAreaMode | Int) : Bool supports_play_area_mode, supports_play_area_mode?(mode : PlayAreaMode | Int) : Bool supports_play_area_mode?, trigger_haptic_pulse(action_name : String, tracker_name : String, frequency : Float64, amplitude : Float64, duration_sec : Float64, delay_sec : Float64) : Void trigger_haptic_pulse, unbind_play_area_changed(callback : Proc(Int64, R)) : Bool forall R
unbind_play_area_changed(token : UInt64) : Bool unbind_play_area_changed, uninitialize : Void uninitialize, xr_play_area_mode xr_play_area_mode, xr_play_area_mode=(val : Int | Enum) xr_play_area_mode=
Constructor methods inherited from class Godot::XRInterface
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
ensure_ref_initialized! : Void
ensure_ref_initialized!,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
init_ref? : Bool
init_ref?,
reference : Bool
reference,
reference? : Bool
reference?,
unreference : Bool
unreference,
unreference? : Bool
unreference?
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_bind_static_signals(force : Bool = false) : Void _godot_bind_static_signals, _godot_bind_static_signals_impl(tid : UInt64) : Void _godot_bind_static_signals_impl, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _mark_destroyed_by_engine! : Void _mark_destroyed_by_engine!, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, active? : Bool active?, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, as_a(type : T.class) : T forall T as_a, as_a?(type : T.class) : T | Nil forall T as_a?, as_g(type : T.class) : T forall T as_g, as_g?(type : T.class) : T | Nil forall T as_g?, as_t(type : T.class) : T forall T as_t, as_t?(type : T.class) : T | Nil forall T as_t?, await_signal(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : AwaitStatus(Array(Variant))
await_signal(signal_name : String | Symbol, timeout_sec : Number) : AwaitStatus(Array(Variant)) await_signal, await_signal!(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant)
await_signal!(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) await_signal!, await_signal?(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant) | Nil
await_signal?(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) | Nil await_signal?, bind_property_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_property_list_changed(once : Bool = false, &block : -> Void) : UInt64 bind_property_list_changed, bind_script_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_script_changed(once : Bool = false, &block : -> Void) : UInt64 bind_script_changed, bind_static_signal(signal_name : String, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal(signal_name : Symbol, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R bind_static_signal, blocking_signals? : Bool blocking_signals?, build(&block : self -> Void) : self build, call(method : String, args : Array(Variant)) : Pointer(Void)
call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, cast_to(type : T.class) : T forall T cast_to, cast_to?(type : T.class) : T | Nil forall T cast_to?, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, configure(&block : self -> Void) : self configure, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil, receiver : Godot::Object | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, receiver : Godot::Object | Nil = nil, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect(signal_name : Symbol) : Void disconnect, disconnect_all(signal_name : String | Symbol) : self
disconnect_all : self disconnect_all, editor_hint? : Bool editor_hint?, emit(signal_name : String | Symbol, *args) : self
emit(signal : BoundSignal, *args) : self emit, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, emit_static_signal(signal_name : String, *args : *T) : Int32 forall T
emit_static_signal(signal_name : Symbol, *args : *T) : Int32 forall T emit_static_signal, explicitly_freed? : Bool explicitly_freed?, frame_arena : Lapis::Core::FrameArena frame_arena, frame_buffer(type : T.class, max_elements : Int32) : Lapis::Core::ArenaBuffer(T) forall T frame_buffer, frame_scope(&block : Lapis::Core::FrameArena -> _) frame_scope, frame_slice(type : T.class, count : Int32) : Slice(T) forall T frame_slice, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_color(key : String | Symbol) : Color get_meta_color, get_meta_f64(key : String | Symbol) : Float64 get_meta_f64, get_meta_i64(key : String | Symbol) : Int64 get_meta_i64, get_meta_list : Pointer(Void) get_meta_list, get_meta_str(key : String | Symbol) : String get_meta_str, get_meta_transform3d(key : String | Symbol) : Transform3D get_meta_transform3d, get_meta_vector2(key : String | Symbol) : Vector2 get_meta_vector2, get_meta_vector3(key : String | Symbol) : Vector3 get_meta_vector3, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, godot_as(type : T.class) : T forall T godot_as, godot_as?(type : T.class) : T | Nil forall T godot_as?, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool
has_meta(key : String | Symbol) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, inspect(io : IO) : Void inspect, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, not_null? : Bool not_null?, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, null? : Bool null?, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, property_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal property_list_changed=, property_list_changed_signal_hash : UInt64 property_list_changed_signal_hash, property_list_changed_slot : Lapis::Core::StaticSignalSlot() property_list_changed_slot, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, queued_for_deletion_fast? : Bool queued_for_deletion_fast?, rebind_static_signals! : Void rebind_static_signals!, remove_meta(name : String) : Void
remove_meta(key : String | Symbol) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, script_changed=(val : Godot::BoundSignal) : Godot::BoundSignal script_changed=, script_changed_signal_hash : UInt64 script_changed_signal_hash, script_changed_slot : Lapis::Core::StaticSignalSlot() script_changed_slot, set(property : String, value : Pointer(Void)) : Void
set(property : String | Symbol, value : T) : Void forall T set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(key : String | Symbol, value : String | Int32 | Int64 | Float32 | Float64 | Bool | Symbol | Vector2 | Vector2i | Vector3 | Vector3i | Color | Transform3D | Basis | AABB | Quaternion | Plane | Rect2) : Void
set_meta(key : String | Symbol, value : Godot::Object) : Void
set_meta(name : String, value : Pointer(Void)) : Void
set_meta(key : Symbol, value : Pointer(Void)) : Void
set_meta(key : String | Symbol, value : Variant) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, static_signal_slot(signal_name : String, *types : *T) forall T
static_signal_slot(signal_name : Symbol, *types : *T) forall T static_signal_slot, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n, try? : self | Nil
try?(&) try?, unbind_property_list_changed(callback : Proc(R)) : Bool forall R
unbind_property_list_changed(token : UInt64) : Bool unbind_property_list_changed, unbind_script_changed(callback : Proc(R)) : Bool forall R
unbind_script_changed(token : UInt64) : Bool unbind_script_changed, unbind_static_signal(signal_name : String, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(signal_name : Symbol, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(token : UInt64) : Bool unbind_static_signal
Constructor methods inherited from class Godot::Object
~ : self
~,
create : selfcreate(&block : self -> ) : self create, new(pointer : Pointer(Void) = Pointer(Void).null)
new(&block : self -> ) : self new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
cast_to(obj : Object, type : T.class) : T forall T
cast_to,
cast_to?(obj : Object, type : T.class) : T | Nil forall T
cast_to?,
find_script_info_for_node(node : Godot::Object) : NamedTuple(path: String, line: Int32, class_name: String, parent_name: String, is_tool: Bool) | Nil
find_script_info_for_node,
find_script_location_for_class(target_cls : String) : Tuple(String, Int32)
find_script_location_for_class,
find_script_path_for_class(target_cls : String) : String
find_script_path_for_class,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid,
is_internal_or_brush_class?(cls_name : String) : Bool
is_internal_or_brush_class?
Instance methods inherited from class Object
try?(&)try? try?