struct
Godot::Color::Oklch
- Godot::Color::Oklch
- Struct
- Value
- Object
Overview
Intermediary representation for Oklch (Cylindrical Oklab: Lightness, Chroma, Hue in degrees)
Defined in:
lapis/color.crConstructors
- .new(l : Float32, c : Float32, h : Float32, alpha : Float32 = 1.0_f32)
- .new(l : Number, c : Number, h : Number, alpha : Number = 1.0)
Instance Method Summary
- #alpha : Float32
- #alpha=(alpha : Float32)
- #alpha=(val : Number) : Void
- #c : Float32
- #c=(c : Float32)
- #c=(val : Number) : Void
- #h : Float32
- #h=(h : Float32)
- #h=(val : Number) : Void
- #l : Float32
- #l=(l : Float32)
- #l=(val : Number) : Void
- #to_color : Godot::Color
- #to_oklab : Oklab
- #to_rgb : Godot::Color
-
#to_s(io : IO) : Void
Same as
#inspect(io).
Instance methods inherited from class Object
try?(&)try? try?