enum
Godot::AnimationNodeStateMachine::StateMachineType
Defined in:
libgodot/generated/classes/classes_part1.crEnum Members
-
StateMachineTypeRoot =
0_i64 -
StateMachineTypeNested =
1_i64 -
StateMachineTypeGrouped =
2_i64
Instance Method Summary
-
#state_machine_type_grouped?
Returns
trueif this enum value equalsStateMachineTypeGrouped -
#state_machine_type_nested?
Returns
trueif this enum value equalsStateMachineTypeNested -
#state_machine_type_root?
Returns
trueif this enum value equalsStateMachineTypeRoot
Instance methods inherited from struct Enum
!=(other : Int) : Bool
!=,
==(other : Int) : Bool
==
Instance methods inherited from class Object
try?(&)try? try?