class
Godot::AudioStreamPlaylist
- Godot::AudioStreamPlaylist
- Godot::AudioStream
- Godot::Resource
- Godot::RefCounted
- Godot::Object
- Reference
- Object
Defined in:
libgodot/generated/classes/classes_part1.crConstant Summary
-
MAX_STREAMS =
64_i64
Constructors
Instance Method Summary
-
#fade_time
Property
#fade_timegetter -
#fade_time=(val : Number)
Property
#fade_timesetter - #get_bpm : Float64
- #get_fade_time : Float64
- #get_list_stream(stream_index : Int64) : AudioStream
- #get_shuffle : Bool
-
#get_shuffle? : Bool
Predicate alias for
#get_shuffle - #get_stream_count : Int64
- #has_loop : Bool
-
#has_loop? : Bool
Predicate alias for
#has_loop -
#loop
Property
#loopgetter -
#loop=(val)
Property
#loopsetter - #loop?
- #set_fade_time(dec : Float64) : Void
- #set_list_stream(stream_index : Int64, audio_stream : AudioStream) : Void
- #set_loop(loop : Bool) : Void
- #set_shuffle(shuffle : Bool) : Void
- #set_stream_count(stream_count : Int64) : Void
-
#shuffle
Property
#shufflegetter -
#shuffle=(val)
Property
#shufflesetter - #shuffle?
-
#stream_0
Property
#stream_0getter -
#stream_0=(val)
Property
#stream_0setter -
#stream_1
Property
#stream_1getter -
#stream_10
Property
#stream_10getter -
#stream_10=(val)
Property
#stream_10setter -
#stream_11
Property
#stream_11getter -
#stream_11=(val)
Property
#stream_11setter -
#stream_12
Property
#stream_12getter -
#stream_12=(val)
Property
#stream_12setter -
#stream_13
Property
#stream_13getter -
#stream_13=(val)
Property
#stream_13setter -
#stream_14
Property
#stream_14getter -
#stream_14=(val)
Property
#stream_14setter -
#stream_15
Property
#stream_15getter -
#stream_15=(val)
Property
#stream_15setter -
#stream_16
Property
#stream_16getter -
#stream_16=(val)
Property
#stream_16setter -
#stream_17
Property
#stream_17getter -
#stream_17=(val)
Property
#stream_17setter -
#stream_18
Property
#stream_18getter -
#stream_18=(val)
Property
#stream_18setter -
#stream_19
Property
#stream_19getter -
#stream_19=(val)
Property
#stream_19setter -
#stream_1=(val)
Property
#stream_1setter -
#stream_2
Property
#stream_2getter -
#stream_20
Property
#stream_20getter -
#stream_20=(val)
Property
#stream_20setter -
#stream_21
Property
#stream_21getter -
#stream_21=(val)
Property
#stream_21setter -
#stream_22
Property
#stream_22getter -
#stream_22=(val)
Property
#stream_22setter -
#stream_23
Property
#stream_23getter -
#stream_23=(val)
Property
#stream_23setter -
#stream_24
Property
#stream_24getter -
#stream_24=(val)
Property
#stream_24setter -
#stream_25
Property
#stream_25getter -
#stream_25=(val)
Property
#stream_25setter -
#stream_26
Property
#stream_26getter -
#stream_26=(val)
Property
#stream_26setter -
#stream_27
Property
#stream_27getter -
#stream_27=(val)
Property
#stream_27setter -
#stream_28
Property
#stream_28getter -
#stream_28=(val)
Property
#stream_28setter -
#stream_29
Property
#stream_29getter -
#stream_29=(val)
Property
#stream_29setter -
#stream_2=(val)
Property
#stream_2setter -
#stream_3
Property
#stream_3getter -
#stream_30
Property
#stream_30getter -
#stream_30=(val)
Property
#stream_30setter -
#stream_31
Property
#stream_31getter -
#stream_31=(val)
Property
#stream_31setter -
#stream_32
Property
#stream_32getter -
#stream_32=(val)
Property
#stream_32setter -
#stream_33
Property
#stream_33getter -
#stream_33=(val)
Property
#stream_33setter -
#stream_34
Property
#stream_34getter -
#stream_34=(val)
Property
#stream_34setter -
#stream_35
Property
#stream_35getter -
#stream_35=(val)
Property
#stream_35setter -
#stream_36
Property
#stream_36getter -
#stream_36=(val)
Property
#stream_36setter -
#stream_37
Property
#stream_37getter -
#stream_37=(val)
Property
#stream_37setter -
#stream_38
Property
#stream_38getter -
#stream_38=(val)
Property
#stream_38setter -
#stream_39
Property
#stream_39getter -
#stream_39=(val)
Property
#stream_39setter -
#stream_3=(val)
Property
#stream_3setter -
#stream_4
Property
#stream_4getter -
#stream_40
Property
#stream_40getter -
#stream_40=(val)
Property
#stream_40setter -
#stream_41
Property
#stream_41getter -
#stream_41=(val)
Property
#stream_41setter -
#stream_42
Property
#stream_42getter -
#stream_42=(val)
Property
#stream_42setter -
#stream_43
Property
#stream_43getter -
#stream_43=(val)
Property
#stream_43setter -
#stream_44
Property
#stream_44getter -
#stream_44=(val)
Property
#stream_44setter -
#stream_45
Property
#stream_45getter -
#stream_45=(val)
Property
#stream_45setter -
#stream_46
Property
#stream_46getter -
#stream_46=(val)
Property
#stream_46setter -
#stream_47
Property
#stream_47getter -
#stream_47=(val)
Property
#stream_47setter -
#stream_48
Property
#stream_48getter -
#stream_48=(val)
Property
#stream_48setter -
#stream_49
Property
#stream_49getter -
#stream_49=(val)
Property
#stream_49setter -
#stream_4=(val)
Property
#stream_4setter -
#stream_5
Property
#stream_5getter -
#stream_50
Property
#stream_50getter -
#stream_50=(val)
Property
#stream_50setter -
#stream_51
Property
#stream_51getter -
#stream_51=(val)
Property
#stream_51setter -
#stream_52
Property
#stream_52getter -
#stream_52=(val)
Property
#stream_52setter -
#stream_53
Property
#stream_53getter -
#stream_53=(val)
Property
#stream_53setter -
#stream_54
Property
#stream_54getter -
#stream_54=(val)
Property
#stream_54setter -
#stream_55
Property
#stream_55getter -
#stream_55=(val)
Property
#stream_55setter -
#stream_56
Property
#stream_56getter -
#stream_56=(val)
Property
#stream_56setter -
#stream_57
Property
#stream_57getter -
#stream_57=(val)
Property
#stream_57setter -
#stream_58
Property
#stream_58getter -
#stream_58=(val)
Property
#stream_58setter -
#stream_59
Property
#stream_59getter -
#stream_59=(val)
Property
#stream_59setter -
#stream_5=(val)
Property
#stream_5setter -
#stream_6
Property
#stream_6getter -
#stream_60
Property
#stream_60getter -
#stream_60=(val)
Property
#stream_60setter -
#stream_61
Property
#stream_61getter -
#stream_61=(val)
Property
#stream_61setter -
#stream_62
Property
#stream_62getter -
#stream_62=(val)
Property
#stream_62setter -
#stream_63
Property
#stream_63getter -
#stream_63=(val)
Property
#stream_63setter -
#stream_6=(val)
Property
#stream_6setter -
#stream_7
Property
#stream_7getter -
#stream_7=(val)
Property
#stream_7setter -
#stream_8
Property
#stream_8getter -
#stream_8=(val)
Property
#stream_8setter -
#stream_9
Property
#stream_9getter -
#stream_9=(val)
Property
#stream_9setter -
#stream_count
Property
#stream_countgetter -
#stream_count=(val : Int | Enum)
Property
#stream_countsetter
Instance methods inherited from class Godot::AudioStream
bind_parameter_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall Rbind_parameter_list_changed(once : Bool = false, &block : -> Void) : UInt64 bind_parameter_list_changed, can_be_sampled : Bool can_be_sampled, can_be_sampled? : Bool can_be_sampled?, emit_parameter_list_changed : Void emit_parameter_list_changed, generate_sample : AudioSample generate_sample, get_length : Float64 get_length, instantiate_playback : AudioStreamPlayback instantiate_playback, is_meta_stream : Bool is_meta_stream, is_meta_stream? : Bool is_meta_stream?, is_monophonic : Bool is_monophonic, is_monophonic? : Bool is_monophonic?, meta_stream? : Bool meta_stream?, monophonic? : Bool monophonic?, parameter_list_changed : Godot::TypedSignal() parameter_list_changed, parameter_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal parameter_list_changed=, parameter_list_changed_signal_hash : UInt64 parameter_list_changed_signal_hash, parameter_list_changed_slot : Lapis::Core::StaticSignalSlot() parameter_list_changed_slot, unbind_parameter_list_changed(callback : Proc(R)) : Bool forall R
unbind_parameter_list_changed(token : UInt64) : Bool unbind_parameter_list_changed
Constructor methods inherited from class Godot::AudioStream
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Resource
bind_changed(callback : Proc(R), once : Bool = false) : UInt64 forall Rbind_changed(once : Bool = false, &block : -> Void) : UInt64 bind_changed, bind_setup_local_to_scene_requested(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_setup_local_to_scene_requested(once : Bool = false, &block : -> Void) : UInt64 bind_setup_local_to_scene_requested, built_in? : Bool built_in?, changed : Godot::TypedSignal() changed, changed=(val : Godot::BoundSignal) : Godot::BoundSignal changed=, changed_signal_hash : UInt64 changed_signal_hash, changed_slot : Lapis::Core::StaticSignalSlot() changed_slot, copy_from_resource(resource : Resource) : Godot::Error copy_from_resource, duplicate(deep : Bool = false) : Resource
duplicate(deep : Bool = false, *, as type : T.class) : T forall T duplicate, duplicate_deep(deep_subresources_mode : DeepDuplicateMode | Int = 1) : Resource duplicate_deep, emit_changed : Void emit_changed, emit_setup_local_to_scene_requested : Void emit_setup_local_to_scene_requested, generate_scene_unique_id : String generate_scene_unique_id, get_id_for_path(path : String) : String get_id_for_path, get_local_scene : Node get_local_scene, get_name : String get_name, get_path : String get_path, get_rid : Int64 get_rid, get_scene_unique_id : String get_scene_unique_id, is_built_in : Bool is_built_in, is_built_in? : Bool is_built_in?, is_local_to_scene : Bool is_local_to_scene, is_local_to_scene? : Bool is_local_to_scene?, local_to_scene? : Bool local_to_scene?, reset_state : Void reset_state, resource_local_to_scene resource_local_to_scene, resource_local_to_scene=(val) resource_local_to_scene=, resource_local_to_scene? resource_local_to_scene?, resource_name resource_name, resource_name=(val) resource_name=, resource_path resource_path, resource_path=(val) resource_path=, resource_scene_unique_id resource_scene_unique_id, resource_scene_unique_id=(val) resource_scene_unique_id=, save!(path : String = "", flags : ResourceSaver::SaverFlags | Int = 0) : Nil save!, set_id_for_path(path : String, id : String) : Void set_id_for_path, set_local_to_scene(enable : Bool) : Void set_local_to_scene, set_name(name : String) : Void set_name, set_path(path : String) : Void set_path, set_path_cache(path : String) : Void set_path_cache, set_scene_unique_id(id : String) : Void set_scene_unique_id, setup_local_to_scene : Void setup_local_to_scene, setup_local_to_scene_requested : Godot::TypedSignal() setup_local_to_scene_requested, setup_local_to_scene_requested=(val : Godot::BoundSignal) : Godot::BoundSignal setup_local_to_scene_requested=, setup_local_to_scene_requested_signal_hash : UInt64 setup_local_to_scene_requested_signal_hash, setup_local_to_scene_requested_slot : Lapis::Core::StaticSignalSlot() setup_local_to_scene_requested_slot, take_over_path(path : String) : Void take_over_path, unbind_changed(callback : Proc(R)) : Bool forall R
unbind_changed(token : UInt64) : Bool unbind_changed, unbind_setup_local_to_scene_requested(callback : Proc(R)) : Bool forall R
unbind_setup_local_to_scene_requested(token : UInt64) : Bool unbind_setup_local_to_scene_requested
Constructor methods inherited from class Godot::Resource
load(path : String, type_hint : String = "", cache_mode : Int64 = 0_i64) : self
load,
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Resource
generate_scene_unique_id : String
generate_scene_unique_id
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
ensure_ref_initialized! : Void
ensure_ref_initialized!,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
init_ref? : Bool
init_ref?,
reference : Bool
reference,
reference? : Bool
reference?,
unreference : Bool
unreference,
unreference? : Bool
unreference?
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_bind_static_signals(force : Bool = false) : Void _godot_bind_static_signals, _godot_bind_static_signals_impl(tid : UInt64) : Void _godot_bind_static_signals_impl, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _mark_destroyed_by_engine! : Void _mark_destroyed_by_engine!, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, active? : Bool active?, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, as_a(type : T.class) : T forall T as_a, as_a?(type : T.class) : T | Nil forall T as_a?, as_g(type : T.class) : T forall T as_g, as_g?(type : T.class) : T | Nil forall T as_g?, as_t(type : T.class) : T forall T as_t, as_t?(type : T.class) : T | Nil forall T as_t?, await_signal(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : AwaitStatus(Array(Variant))
await_signal(signal_name : String | Symbol, timeout_sec : Number) : AwaitStatus(Array(Variant)) await_signal, await_signal!(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant)
await_signal!(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) await_signal!, await_signal?(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant) | Nil
await_signal?(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) | Nil await_signal?, bind_property_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_property_list_changed(once : Bool = false, &block : -> Void) : UInt64 bind_property_list_changed, bind_script_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_script_changed(once : Bool = false, &block : -> Void) : UInt64 bind_script_changed, bind_static_signal(signal_name : String, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal(signal_name : Symbol, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R bind_static_signal, blocking_signals? : Bool blocking_signals?, build(&block : self -> Void) : self build, call(method : String, args : Array(Variant)) : Pointer(Void)
call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, cast_to(type : T.class) : T forall T cast_to, cast_to?(type : T.class) : T | Nil forall T cast_to?, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, configure(&block : self -> Void) : self configure, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil, receiver : Godot::Object | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, receiver : Godot::Object | Nil = nil, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect(signal_name : Symbol) : Void disconnect, disconnect_all(signal_name : String | Symbol) : self
disconnect_all : self disconnect_all, editor_hint? : Bool editor_hint?, emit(signal_name : String | Symbol, *args) : self
emit(signal : BoundSignal, *args) : self emit, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, emit_static_signal(signal_name : String, *args : *T) : Int32 forall T
emit_static_signal(signal_name : Symbol, *args : *T) : Int32 forall T emit_static_signal, explicitly_freed? : Bool explicitly_freed?, frame_arena : Lapis::Core::FrameArena frame_arena, frame_buffer(type : T.class, max_elements : Int32) : Lapis::Core::ArenaBuffer(T) forall T frame_buffer, frame_scope(&block : Lapis::Core::FrameArena -> _) frame_scope, frame_slice(type : T.class, count : Int32) : Slice(T) forall T frame_slice, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_color(key : String | Symbol) : Color get_meta_color, get_meta_f64(key : String | Symbol) : Float64 get_meta_f64, get_meta_i64(key : String | Symbol) : Int64 get_meta_i64, get_meta_list : Pointer(Void) get_meta_list, get_meta_str(key : String | Symbol) : String get_meta_str, get_meta_transform3d(key : String | Symbol) : Transform3D get_meta_transform3d, get_meta_vector2(key : String | Symbol) : Vector2 get_meta_vector2, get_meta_vector3(key : String | Symbol) : Vector3 get_meta_vector3, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, godot_as(type : T.class) : T forall T godot_as, godot_as?(type : T.class) : T | Nil forall T godot_as?, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool
has_meta(key : String | Symbol) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, inspect(io : IO) : Void inspect, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, not_null? : Bool not_null?, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, null? : Bool null?, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, property_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal property_list_changed=, property_list_changed_signal_hash : UInt64 property_list_changed_signal_hash, property_list_changed_slot : Lapis::Core::StaticSignalSlot() property_list_changed_slot, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, queued_for_deletion_fast? : Bool queued_for_deletion_fast?, rebind_static_signals! : Void rebind_static_signals!, remove_meta(name : String) : Void
remove_meta(key : String | Symbol) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, script_changed=(val : Godot::BoundSignal) : Godot::BoundSignal script_changed=, script_changed_signal_hash : UInt64 script_changed_signal_hash, script_changed_slot : Lapis::Core::StaticSignalSlot() script_changed_slot, set(property : String, value : Pointer(Void)) : Void
set(property : String | Symbol, value : T) : Void forall T set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(key : String | Symbol, value : String | Int32 | Int64 | Float32 | Float64 | Bool | Symbol | Vector2 | Vector2i | Vector3 | Vector3i | Color | Transform3D | Basis | AABB | Quaternion | Plane | Rect2) : Void
set_meta(key : String | Symbol, value : Godot::Object) : Void
set_meta(name : String, value : Pointer(Void)) : Void
set_meta(key : Symbol, value : Pointer(Void)) : Void
set_meta(key : String | Symbol, value : Variant) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, static_signal_slot(signal_name : String, *types : *T) forall T
static_signal_slot(signal_name : Symbol, *types : *T) forall T static_signal_slot, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n, try? : self | Nil
try?(&) try?, unbind_property_list_changed(callback : Proc(R)) : Bool forall R
unbind_property_list_changed(token : UInt64) : Bool unbind_property_list_changed, unbind_script_changed(callback : Proc(R)) : Bool forall R
unbind_script_changed(token : UInt64) : Bool unbind_script_changed, unbind_static_signal(signal_name : String, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(signal_name : Symbol, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(token : UInt64) : Bool unbind_static_signal
Constructor methods inherited from class Godot::Object
~ : self
~,
create : selfcreate(&block : self -> ) : self create, new(pointer : Pointer(Void) = Pointer(Void).null)
new(&block : self -> ) : self new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
cast_to(obj : Object, type : T.class) : T forall T
cast_to,
cast_to?(obj : Object, type : T.class) : T | Nil forall T
cast_to?,
find_script_info_for_node(node : Godot::Object) : NamedTuple(path: String, line: Int32, class_name: String, parent_name: String, is_tool: Bool) | Nil
find_script_info_for_node,
find_script_location_for_class(target_cls : String) : Tuple(String, Int32)
find_script_location_for_class,
find_script_path_for_class(target_cls : String) : String
find_script_path_for_class,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid,
is_internal_or_brush_class?(cls_name : String) : Bool
is_internal_or_brush_class?
Instance methods inherited from class Object
try?(&)try? try?