class Godot::AudioStreamPlaylist

Defined in:

libgodot/generated/classes/classes_part1.cr

Constant Summary

MAX_STREAMS = 64_i64

Constructors

Instance Method Summary

Instance methods inherited from class Godot::AudioStream

bind_parameter_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_parameter_list_changed(once : Bool = false, &block : -> Void) : UInt64
bind_parameter_list_changed
, can_be_sampled : Bool can_be_sampled, can_be_sampled? : Bool can_be_sampled?, emit_parameter_list_changed : Void emit_parameter_list_changed, generate_sample : AudioSample generate_sample, get_length : Float64 get_length, instantiate_playback : AudioStreamPlayback instantiate_playback, is_meta_stream : Bool is_meta_stream, is_meta_stream? : Bool is_meta_stream?, is_monophonic : Bool is_monophonic, is_monophonic? : Bool is_monophonic?, meta_stream? : Bool meta_stream?, monophonic? : Bool monophonic?, parameter_list_changed : Godot::TypedSignal() parameter_list_changed, parameter_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal parameter_list_changed=, parameter_list_changed_signal_hash : UInt64 parameter_list_changed_signal_hash, parameter_list_changed_slot : Lapis::Core::StaticSignalSlot() parameter_list_changed_slot, unbind_parameter_list_changed(callback : Proc(R)) : Bool forall R
unbind_parameter_list_changed(token : UInt64) : Bool
unbind_parameter_list_changed

Constructor methods inherited from class Godot::AudioStream

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Resource

bind_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_changed(once : Bool = false, &block : -> Void) : UInt64
bind_changed
, bind_setup_local_to_scene_requested(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_setup_local_to_scene_requested(once : Bool = false, &block : -> Void) : UInt64
bind_setup_local_to_scene_requested
, built_in? : Bool built_in?, changed : Godot::TypedSignal() changed, changed=(val : Godot::BoundSignal) : Godot::BoundSignal changed=, changed_signal_hash : UInt64 changed_signal_hash, changed_slot : Lapis::Core::StaticSignalSlot() changed_slot, copy_from_resource(resource : Resource) : Godot::Error copy_from_resource, duplicate(deep : Bool = false) : Resource
duplicate(deep : Bool = false, *, as type : T.class) : T forall T
duplicate
, duplicate_deep(deep_subresources_mode : DeepDuplicateMode | Int = 1) : Resource duplicate_deep, emit_changed : Void emit_changed, emit_setup_local_to_scene_requested : Void emit_setup_local_to_scene_requested, generate_scene_unique_id : String generate_scene_unique_id, get_id_for_path(path : String) : String get_id_for_path, get_local_scene : Node get_local_scene, get_name : String get_name, get_path : String get_path, get_rid : Int64 get_rid, get_scene_unique_id : String get_scene_unique_id, is_built_in : Bool is_built_in, is_built_in? : Bool is_built_in?, is_local_to_scene : Bool is_local_to_scene, is_local_to_scene? : Bool is_local_to_scene?, local_to_scene? : Bool local_to_scene?, reset_state : Void reset_state, resource_local_to_scene resource_local_to_scene, resource_local_to_scene=(val) resource_local_to_scene=, resource_local_to_scene? resource_local_to_scene?, resource_name resource_name, resource_name=(val) resource_name=, resource_path resource_path, resource_path=(val) resource_path=, resource_scene_unique_id resource_scene_unique_id, resource_scene_unique_id=(val) resource_scene_unique_id=, save!(path : String = "", flags : ResourceSaver::SaverFlags | Int = 0) : Nil save!, set_id_for_path(path : String, id : String) : Void set_id_for_path, set_local_to_scene(enable : Bool) : Void set_local_to_scene, set_name(name : String) : Void set_name, set_path(path : String) : Void set_path, set_path_cache(path : String) : Void set_path_cache, set_scene_unique_id(id : String) : Void set_scene_unique_id, setup_local_to_scene : Void setup_local_to_scene, setup_local_to_scene_requested : Godot::TypedSignal() setup_local_to_scene_requested, setup_local_to_scene_requested=(val : Godot::BoundSignal) : Godot::BoundSignal setup_local_to_scene_requested=, setup_local_to_scene_requested_signal_hash : UInt64 setup_local_to_scene_requested_signal_hash, setup_local_to_scene_requested_slot : Lapis::Core::StaticSignalSlot() setup_local_to_scene_requested_slot, take_over_path(path : String) : Void take_over_path, unbind_changed(callback : Proc(R)) : Bool forall R
unbind_changed(token : UInt64) : Bool
unbind_changed
, unbind_setup_local_to_scene_requested(callback : Proc(R)) : Bool forall R
unbind_setup_local_to_scene_requested(token : UInt64) : Bool
unbind_setup_local_to_scene_requested

Constructor methods inherited from class Godot::Resource

load(path : String, type_hint : String = "", cache_mode : Int64 = 0_i64) : self load, new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Resource

generate_scene_unique_id : String generate_scene_unique_id

Instance methods inherited from class Godot::RefCounted

destroy : Void destroy, ensure_ref_initialized! : Void ensure_ref_initialized!, get_reference_count : Int64 get_reference_count, init_ref : Bool init_ref, init_ref? : Bool init_ref?, reference : Bool reference, reference? : Bool reference?, unreference : Bool unreference, unreference? : Bool unreference?

Constructor methods inherited from class Godot::RefCounted

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_bind_static_signals(force : Bool = false) : Void _godot_bind_static_signals, _godot_bind_static_signals_impl(tid : UInt64) : Void _godot_bind_static_signals_impl, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _mark_destroyed_by_engine! : Void _mark_destroyed_by_engine!, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, active? : Bool active?, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, as_a(type : T.class) : T forall T as_a, as_a?(type : T.class) : T | Nil forall T as_a?, as_g(type : T.class) : T forall T as_g, as_g?(type : T.class) : T | Nil forall T as_g?, as_t(type : T.class) : T forall T as_t, as_t?(type : T.class) : T | Nil forall T as_t?, await_signal(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : AwaitStatus(Array(Variant))
await_signal(signal_name : String | Symbol, timeout_sec : Number) : AwaitStatus(Array(Variant))
await_signal
, await_signal!(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant)
await_signal!(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant)
await_signal!
, await_signal?(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant) | Nil
await_signal?(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) | Nil
await_signal?
, bind_property_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_property_list_changed(once : Bool = false, &block : -> Void) : UInt64
bind_property_list_changed
, bind_script_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_script_changed(once : Bool = false, &block : -> Void) : UInt64
bind_script_changed
, bind_static_signal(signal_name : String, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal(signal_name : Symbol, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal
, blocking_signals? : Bool blocking_signals?, build(&block : self -> Void) : self build, call(method : String, args : Array(Variant)) : Pointer(Void)
call(method : String, *args) : Pointer(Void)
call
, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, cast_to(type : T.class) : T forall T cast_to, cast_to?(type : T.class) : T | Nil forall T cast_to?, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, configure(&block : self -> Void) : self configure, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil, receiver : Godot::Object | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, receiver : Godot::Object | Nil = nil, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect(signal_name : Symbol) : Void
disconnect
, disconnect_all(signal_name : String | Symbol) : self
disconnect_all : self
disconnect_all
, editor_hint? : Bool editor_hint?, emit(signal_name : String | Symbol, *args) : self
emit(signal : BoundSignal, *args) : self
emit
, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, emit_static_signal(signal_name : String, *args : *T) : Int32 forall T
emit_static_signal(signal_name : Symbol, *args : *T) : Int32 forall T
emit_static_signal
, explicitly_freed? : Bool explicitly_freed?, frame_arena : Lapis::Core::FrameArena frame_arena, frame_buffer(type : T.class, max_elements : Int32) : Lapis::Core::ArenaBuffer(T) forall T frame_buffer, frame_scope(&block : Lapis::Core::FrameArena -> _) frame_scope, frame_slice(type : T.class, count : Int32) : Slice(T) forall T frame_slice, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta
, get_meta_color(key : String | Symbol) : Color get_meta_color, get_meta_f64(key : String | Symbol) : Float64 get_meta_f64, get_meta_i64(key : String | Symbol) : Int64 get_meta_i64, get_meta_list : Pointer(Void) get_meta_list, get_meta_str(key : String | Symbol) : String get_meta_str, get_meta_transform3d(key : String | Symbol) : Transform3D get_meta_transform3d, get_meta_vector2(key : String | Symbol) : Vector2 get_meta_vector2, get_meta_vector3(key : String | Symbol) : Vector3 get_meta_vector3, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, godot_as(type : T.class) : T forall T godot_as, godot_as?(type : T.class) : T | Nil forall T godot_as?, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool
has_meta(key : String | Symbol) : Bool
has_meta
, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, inspect(io : IO) : Void inspect, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, not_null? : Bool not_null?, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, null? : Bool null?, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, property_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal property_list_changed=, property_list_changed_signal_hash : UInt64 property_list_changed_signal_hash, property_list_changed_slot : Lapis::Core::StaticSignalSlot() property_list_changed_slot, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, queued_for_deletion_fast? : Bool queued_for_deletion_fast?, rebind_static_signals! : Void rebind_static_signals!, remove_meta(name : String) : Void
remove_meta(key : String | Symbol) : Void
remove_meta
, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, script_changed=(val : Godot::BoundSignal) : Godot::BoundSignal script_changed=, script_changed_signal_hash : UInt64 script_changed_signal_hash, script_changed_slot : Lapis::Core::StaticSignalSlot() script_changed_slot, set(property : String, value : Pointer(Void)) : Void
set(property : String | Symbol, value : T) : Void forall T
set
, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(key : String | Symbol, value : String | Int32 | Int64 | Float32 | Float64 | Bool | Symbol | Vector2 | Vector2i | Vector3 | Vector3i | Color | Transform3D | Basis | AABB | Quaternion | Plane | Rect2) : Void
set_meta(key : String | Symbol, value : Godot::Object) : Void
set_meta(name : String, value : Pointer(Void)) : Void
set_meta(key : Symbol, value : Pointer(Void)) : Void
set_meta(key : String | Symbol, value : Variant) : Void
set_meta
, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal
signal
, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, static_signal_slot(signal_name : String, *types : *T) forall T
static_signal_slot(signal_name : Symbol, *types : *T) forall T
static_signal_slot
, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n, try? : self | Nil
try?(&)
try?
, unbind_property_list_changed(callback : Proc(R)) : Bool forall R
unbind_property_list_changed(token : UInt64) : Bool
unbind_property_list_changed
, unbind_script_changed(callback : Proc(R)) : Bool forall R
unbind_script_changed(token : UInt64) : Bool
unbind_script_changed
, unbind_static_signal(signal_name : String, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(signal_name : Symbol, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(token : UInt64) : Bool
unbind_static_signal

Constructor methods inherited from class Godot::Object

~ : self ~, create : self
create(&block : self -> ) : self
create
, new(pointer : Pointer(Void) = Pointer(Void).null)
new(&block : self -> ) : self
new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, cast_to(obj : Object, type : T.class) : T forall T cast_to, cast_to?(obj : Object, type : T.class) : T | Nil forall T cast_to?, find_script_info_for_node(node : Godot::Object) : NamedTuple(path: String, line: Int32, class_name: String, parent_name: String, is_tool: Bool) | Nil find_script_info_for_node, find_script_location_for_class(target_cls : String) : Tuple(String, Int32) find_script_location_for_class, find_script_path_for_class(target_cls : String) : String find_script_path_for_class, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid, is_internal_or_brush_class?(cls_name : String) : Bool is_internal_or_brush_class?

Instance methods inherited from class Object

try?(&)
try?
try?

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

Instance Method Detail

def fade_time #

Property #fade_time getter


def fade_time=(val : Number) #

Property #fade_time setter


def get_bpm : Float64 #

def get_fade_time : Float64 #

def get_list_stream(stream_index : Int64) : AudioStream #

def get_shuffle : Bool #

def get_shuffle? : Bool #

Predicate alias for #get_shuffle


def get_stream_count : Int64 #

def has_loop : Bool #

def has_loop? : Bool #

Predicate alias for #has_loop


def loop #

Property #loop getter


def loop=(val) #

Property #loop setter


def loop? #

def set_fade_time(dec : Float64) : Void #

def set_list_stream(stream_index : Int64, audio_stream : AudioStream) : Void #

def set_loop(loop : Bool) : Void #

def set_shuffle(shuffle : Bool) : Void #

def set_stream_count(stream_count : Int64) : Void #

def shuffle #

Property #shuffle getter


def shuffle=(val) #

Property #shuffle setter


def shuffle? #

def stream_0 #

Property #stream_0 getter


def stream_0=(val) #

Property #stream_0 setter


def stream_1 #

Property #stream_1 getter


def stream_10 #

Property #stream_10 getter


def stream_10=(val) #

Property #stream_10 setter


def stream_11 #

Property #stream_11 getter


def stream_11=(val) #

Property #stream_11 setter


def stream_12 #

Property #stream_12 getter


def stream_12=(val) #

Property #stream_12 setter


def stream_13 #

Property #stream_13 getter


def stream_13=(val) #

Property #stream_13 setter


def stream_14 #

Property #stream_14 getter


def stream_14=(val) #

Property #stream_14 setter


def stream_15 #

Property #stream_15 getter


def stream_15=(val) #

Property #stream_15 setter


def stream_16 #

Property #stream_16 getter


def stream_16=(val) #

Property #stream_16 setter


def stream_17 #

Property #stream_17 getter


def stream_17=(val) #

Property #stream_17 setter


def stream_18 #

Property #stream_18 getter


def stream_18=(val) #

Property #stream_18 setter


def stream_19 #

Property #stream_19 getter


def stream_19=(val) #

Property #stream_19 setter


def stream_1=(val) #

Property #stream_1 setter


def stream_2 #

Property #stream_2 getter


def stream_20 #

Property #stream_20 getter


def stream_20=(val) #

Property #stream_20 setter


def stream_21 #

Property #stream_21 getter


def stream_21=(val) #

Property #stream_21 setter


def stream_22 #

Property #stream_22 getter


def stream_22=(val) #

Property #stream_22 setter


def stream_23 #

Property #stream_23 getter


def stream_23=(val) #

Property #stream_23 setter


def stream_24 #

Property #stream_24 getter


def stream_24=(val) #

Property #stream_24 setter


def stream_25 #

Property #stream_25 getter


def stream_25=(val) #

Property #stream_25 setter


def stream_26 #

Property #stream_26 getter


def stream_26=(val) #

Property #stream_26 setter


def stream_27 #

Property #stream_27 getter


def stream_27=(val) #

Property #stream_27 setter


def stream_28 #

Property #stream_28 getter


def stream_28=(val) #

Property #stream_28 setter


def stream_29 #

Property #stream_29 getter


def stream_29=(val) #

Property #stream_29 setter


def stream_2=(val) #

Property #stream_2 setter


def stream_3 #

Property #stream_3 getter


def stream_30 #

Property #stream_30 getter


def stream_30=(val) #

Property #stream_30 setter


def stream_31 #

Property #stream_31 getter


def stream_31=(val) #

Property #stream_31 setter


def stream_32 #

Property #stream_32 getter


def stream_32=(val) #

Property #stream_32 setter


def stream_33 #

Property #stream_33 getter


def stream_33=(val) #

Property #stream_33 setter


def stream_34 #

Property #stream_34 getter


def stream_34=(val) #

Property #stream_34 setter


def stream_35 #

Property #stream_35 getter


def stream_35=(val) #

Property #stream_35 setter


def stream_36 #

Property #stream_36 getter


def stream_36=(val) #

Property #stream_36 setter


def stream_37 #

Property #stream_37 getter


def stream_37=(val) #

Property #stream_37 setter


def stream_38 #

Property #stream_38 getter


def stream_38=(val) #

Property #stream_38 setter


def stream_39 #

Property #stream_39 getter


def stream_39=(val) #

Property #stream_39 setter


def stream_3=(val) #

Property #stream_3 setter


def stream_4 #

Property #stream_4 getter


def stream_40 #

Property #stream_40 getter


def stream_40=(val) #

Property #stream_40 setter


def stream_41 #

Property #stream_41 getter


def stream_41=(val) #

Property #stream_41 setter


def stream_42 #

Property #stream_42 getter


def stream_42=(val) #

Property #stream_42 setter


def stream_43 #

Property #stream_43 getter


def stream_43=(val) #

Property #stream_43 setter


def stream_44 #

Property #stream_44 getter


def stream_44=(val) #

Property #stream_44 setter


def stream_45 #

Property #stream_45 getter


def stream_45=(val) #

Property #stream_45 setter


def stream_46 #

Property #stream_46 getter


def stream_46=(val) #

Property #stream_46 setter


def stream_47 #

Property #stream_47 getter


def stream_47=(val) #

Property #stream_47 setter


def stream_48 #

Property #stream_48 getter


def stream_48=(val) #

Property #stream_48 setter


def stream_49 #

Property #stream_49 getter


def stream_49=(val) #

Property #stream_49 setter


def stream_4=(val) #

Property #stream_4 setter


def stream_5 #

Property #stream_5 getter


def stream_50 #

Property #stream_50 getter


def stream_50=(val) #

Property #stream_50 setter


def stream_51 #

Property #stream_51 getter


def stream_51=(val) #

Property #stream_51 setter


def stream_52 #

Property #stream_52 getter


def stream_52=(val) #

Property #stream_52 setter


def stream_53 #

Property #stream_53 getter


def stream_53=(val) #

Property #stream_53 setter


def stream_54 #

Property #stream_54 getter


def stream_54=(val) #

Property #stream_54 setter


def stream_55 #

Property #stream_55 getter


def stream_55=(val) #

Property #stream_55 setter


def stream_56 #

Property #stream_56 getter


def stream_56=(val) #

Property #stream_56 setter


def stream_57 #

Property #stream_57 getter


def stream_57=(val) #

Property #stream_57 setter


def stream_58 #

Property #stream_58 getter


def stream_58=(val) #

Property #stream_58 setter


def stream_59 #

Property #stream_59 getter


def stream_59=(val) #

Property #stream_59 setter


def stream_5=(val) #

Property #stream_5 setter


def stream_6 #

Property #stream_6 getter


def stream_60 #

Property #stream_60 getter


def stream_60=(val) #

Property #stream_60 setter


def stream_61 #

Property #stream_61 getter


def stream_61=(val) #

Property #stream_61 setter


def stream_62 #

Property #stream_62 getter


def stream_62=(val) #

Property #stream_62 setter


def stream_63 #

Property #stream_63 getter


def stream_63=(val) #

Property #stream_63 setter


def stream_6=(val) #

Property #stream_6 setter


def stream_7 #

Property #stream_7 getter


def stream_7=(val) #

Property #stream_7 setter


def stream_8 #

Property #stream_8 getter


def stream_8=(val) #

Property #stream_8 setter


def stream_9 #

Property #stream_9 getter


def stream_9=(val) #

Property #stream_9 setter


def stream_count #

Property #stream_count getter


def stream_count=(val : Int | Enum) #

Property #stream_count setter