class
Godot::Input
- Godot::Input
- Godot::Object
- Reference
- Object
Overview
=========================================================================== Input Delegators
Defined in:
libgodot/classes/input.crlibgodot/extensions/input.cr
libgodot/generated/classes/classes_part3.cr
libgodot/generated/singletons.cr
Constructors
Class Method Summary
- .action_just_pressed?(action : String | Symbol, exact_match : Bool = false) : Bool
- .action_just_pressed?(*args, **kwargs)
-
.action_just_pressed_by_event?(action : String, event : InputEvent, exact_match : Bool = false) : Bool
Class-level singleton predicate delegator for
#action_just_pressed_by_event? - .action_just_released?(action : String | Symbol, exact_match : Bool = false) : Bool
- .action_just_released?(*args, **kwargs)
-
.action_just_released_by_event?(action : String, event : InputEvent, exact_match : Bool = false) : Bool
Class-level singleton predicate delegator for
#action_just_released_by_event? -
.action_press(action : String, strength : Float64 = 1.0) : Void
Class-level singleton delegator for
#action_press - .action_pressed?(action : String | Symbol, exact_match : Bool = false) : Bool
- .action_pressed?(*args, **kwargs)
-
.action_release(action : String) : Void
Class-level singleton delegator for
#action_release -
.add_joy_mapping(mapping : String, update_existing : Bool = false) : Void
Class-level singleton delegator for
#add_joy_mapping -
.anything_pressed? : Bool
Class-level singleton predicate delegator for
#anything_pressed? - .axis(negative_action : String, positive_action : String) : Float32
- .axis(*args, **kwargs)
-
.clear_joy_motion_sensors_calibration(device : Int64) : Void
Class-level singleton delegator for
#clear_joy_motion_sensors_calibration - .emulate_mouse_from_touch
- .emulate_mouse_from_touch=(val)
- .emulate_mouse_from_touch?
- .emulate_touch_from_mouse
- .emulate_touch_from_mouse=(val)
- .emulate_touch_from_mouse?
-
.emulating_mouse_from_touch? : Bool
Class-level singleton predicate delegator for
#emulating_mouse_from_touch? -
.emulating_touch_from_mouse? : Bool
Class-level singleton predicate delegator for
#emulating_touch_from_mouse? -
.flush_buffered_events : Void
Class-level singleton delegator for
#flush_buffered_events -
.get_accelerometer : Vector3
Class-level singleton delegator for
#get_accelerometer -
.get_action_raw_strength(action : String, exact_match : Bool = false) : Float64
Class-level singleton delegator for
#get_action_raw_strength -
.get_action_strength(action : String, exact_match : Bool = false) : Float64
Class-level singleton delegator for
#get_action_strength -
.get_axis(negative_action : String, positive_action : String) : Float64
Class-level singleton delegator for
#get_axis - .get_axis(*args, **kwargs)
-
.get_connected_joypads : Pointer(Void)
Class-level singleton delegator for
#get_connected_joypads -
.get_current_cursor_shape : CursorShape
Class-level singleton delegator for
#get_current_cursor_shape -
.get_device_orientation : Quaternion
Class-level singleton delegator for
#get_device_orientation -
.get_gravity : Vector3
Class-level singleton delegator for
#get_gravity -
.get_gyroscope : Vector3
Class-level singleton delegator for
#get_gyroscope -
.get_joy_accelerometer(device : Int64) : Vector3
Class-level singleton delegator for
#get_joy_accelerometer -
.get_joy_axis(device : Int64, axis : Godot::JoyAxis | Int) : Float64
Class-level singleton delegator for
#get_joy_axis -
.get_joy_gravity(device : Int64) : Vector3
Class-level singleton delegator for
#get_joy_gravity -
.get_joy_guid(device : Int64) : String
Class-level singleton delegator for
#get_joy_guid -
.get_joy_gyroscope(device : Int64) : Vector3
Class-level singleton delegator for
#get_joy_gyroscope -
.get_joy_info(device : Int64) : Pointer(Void)
Class-level singleton delegator for
#get_joy_info -
.get_joy_motion_sensors_calibration(device : Int64) : Pointer(Void)
Class-level singleton delegator for
#get_joy_motion_sensors_calibration -
.get_joy_motion_sensors_rate(device : Int64) : Float64
Class-level singleton delegator for
#get_joy_motion_sensors_rate -
.get_joy_name(device : Int64) : String
Class-level singleton delegator for
#get_joy_name -
.get_joy_num_touchpads(device : Int64) : Int64
Class-level singleton delegator for
#get_joy_num_touchpads -
.get_joy_touchpad_finger_position(device : Int64, finger : Int64, touchpad : Int64 = 0_i64) : Vector2
Class-level singleton delegator for
#get_joy_touchpad_finger_position -
.get_joy_touchpad_finger_pressure(device : Int64, finger : Int64, touchpad : Int64 = 0_i64) : Float64
Class-level singleton delegator for
#get_joy_touchpad_finger_pressure -
.get_joy_touchpad_fingers(device : Int64, touchpad : Int64 = 0_i64) : Pointer(Void)
Class-level singleton delegator for
#get_joy_touchpad_fingers -
.get_joy_vibration_duration(device : Int64) : Float64
Class-level singleton delegator for
#get_joy_vibration_duration -
.get_joy_vibration_remaining_duration(device : Int64) : Float64
Class-level singleton delegator for
#get_joy_vibration_remaining_duration -
.get_joy_vibration_strength(device : Int64) : Vector2
Class-level singleton delegator for
#get_joy_vibration_strength -
.get_last_mouse_screen_velocity : Vector2
Class-level singleton delegator for
#get_last_mouse_screen_velocity -
.get_last_mouse_velocity : Vector2
Class-level singleton delegator for
#get_last_mouse_velocity -
.get_magnetometer : Vector3
Class-level singleton delegator for
#get_magnetometer -
.get_mouse_button_mask : Godot::MouseButtonMask
Class-level singleton delegator for
#get_mouse_button_mask -
.get_mouse_mode : MouseMode
Class-level singleton delegator for
#get_mouse_mode -
.get_vector(negative_x : String, positive_x : String, negative_y : String, positive_y : String, deadzone : Float64 = -1.0) : Vector2
Class-level singleton delegator for
#get_vector - .get_vector(*args, **kwargs)
-
.has_joy_light(device : Int64) : Bool
Class-level singleton delegator for
#has_joy_light -
.has_joy_light?(device : Int64) : Bool
Class-level singleton predicate delegator for
#has_joy_light? -
.has_joy_motion_sensors(device : Int64) : Bool
Class-level singleton delegator for
#has_joy_motion_sensors -
.has_joy_motion_sensors?(device : Int64) : Bool
Class-level singleton predicate delegator for
#has_joy_motion_sensors? -
.has_joy_vibration(device : Int64) : Bool
Class-level singleton delegator for
#has_joy_vibration -
.has_joy_vibration?(device : Int64) : Bool
Class-level singleton predicate delegator for
#has_joy_vibration? - .ignore_joypad_on_unfocused_application
- .ignore_joypad_on_unfocused_application=(val)
- .ignore_joypad_on_unfocused_application?
-
.ignoring_joypad_on_unfocused_application? : Bool
Class-level singleton predicate delegator for
#ignoring_joypad_on_unfocused_application? -
.is_action_just_pressed(action : String, exact_match : Bool = false) : Bool
Class-level singleton delegator for
#is_action_just_pressed - .is_action_just_pressed(action : String | Symbol, exact_match : Bool = false) : Bool
-
.is_action_just_pressed?(action : String, exact_match : Bool = false) : Bool
Class-level singleton predicate delegator for
#is_action_just_pressed? -
.is_action_just_pressed_by_event(action : String, event : InputEvent, exact_match : Bool = false) : Bool
Class-level singleton delegator for
#is_action_just_pressed_by_event -
.is_action_just_pressed_by_event?(action : String, event : InputEvent, exact_match : Bool = false) : Bool
Class-level singleton predicate delegator for
#is_action_just_pressed_by_event? -
.is_action_just_released(action : String, exact_match : Bool = false) : Bool
Class-level singleton delegator for
#is_action_just_released - .is_action_just_released(action : String | Symbol, exact_match : Bool = false) : Bool
-
.is_action_just_released?(action : String, exact_match : Bool = false) : Bool
Class-level singleton predicate delegator for
#is_action_just_released? -
.is_action_just_released_by_event(action : String, event : InputEvent, exact_match : Bool = false) : Bool
Class-level singleton delegator for
#is_action_just_released_by_event -
.is_action_just_released_by_event?(action : String, event : InputEvent, exact_match : Bool = false) : Bool
Class-level singleton predicate delegator for
#is_action_just_released_by_event? -
.is_action_pressed(action : String, exact_match : Bool = false) : Bool
Class-level singleton delegator for
#is_action_pressed - .is_action_pressed(action : String | Symbol, exact_match : Bool = false) : Bool
-
.is_action_pressed?(action : String, exact_match : Bool = false) : Bool
Class-level singleton predicate delegator for
#is_action_pressed? -
.is_anything_pressed : Bool
Class-level singleton delegator for
#is_anything_pressed -
.is_anything_pressed? : Bool
Class-level singleton predicate delegator for
#is_anything_pressed? -
.is_emulating_mouse_from_touch : Bool
Class-level singleton delegator for
#is_emulating_mouse_from_touch -
.is_emulating_mouse_from_touch? : Bool
Class-level singleton predicate delegator for
#is_emulating_mouse_from_touch? -
.is_emulating_touch_from_mouse : Bool
Class-level singleton delegator for
#is_emulating_touch_from_mouse -
.is_emulating_touch_from_mouse? : Bool
Class-level singleton predicate delegator for
#is_emulating_touch_from_mouse? -
.is_ignoring_joypad_on_unfocused_application : Bool
Class-level singleton delegator for
#is_ignoring_joypad_on_unfocused_application -
.is_ignoring_joypad_on_unfocused_application? : Bool
Class-level singleton predicate delegator for
#is_ignoring_joypad_on_unfocused_application? -
.is_joy_button_pressed(device : Int64, button : Godot::JoyButton | Int) : Bool
Class-level singleton delegator for
#is_joy_button_pressed -
.is_joy_button_pressed?(device : Int64, button : Godot::JoyButton | Int) : Bool
Class-level singleton predicate delegator for
#is_joy_button_pressed? -
.is_joy_known(device : Int64) : Bool
Class-level singleton delegator for
#is_joy_known -
.is_joy_known?(device : Int64) : Bool
Class-level singleton predicate delegator for
#is_joy_known? -
.is_joy_motion_sensors_auto_calibration_enabled(device : Int64) : Bool
Class-level singleton delegator for
#is_joy_motion_sensors_auto_calibration_enabled -
.is_joy_motion_sensors_auto_calibration_enabled?(device : Int64) : Bool
Class-level singleton predicate delegator for
#is_joy_motion_sensors_auto_calibration_enabled? -
.is_joy_motion_sensors_calibrated(device : Int64) : Bool
Class-level singleton delegator for
#is_joy_motion_sensors_calibrated -
.is_joy_motion_sensors_calibrated?(device : Int64) : Bool
Class-level singleton predicate delegator for
#is_joy_motion_sensors_calibrated? -
.is_joy_motion_sensors_calibrating(device : Int64) : Bool
Class-level singleton delegator for
#is_joy_motion_sensors_calibrating -
.is_joy_motion_sensors_calibrating?(device : Int64) : Bool
Class-level singleton predicate delegator for
#is_joy_motion_sensors_calibrating? -
.is_joy_motion_sensors_enabled(device : Int64) : Bool
Class-level singleton delegator for
#is_joy_motion_sensors_enabled -
.is_joy_motion_sensors_enabled?(device : Int64) : Bool
Class-level singleton predicate delegator for
#is_joy_motion_sensors_enabled? -
.is_joy_vibrating(device : Int64) : Bool
Class-level singleton delegator for
#is_joy_vibrating -
.is_joy_vibrating?(device : Int64) : Bool
Class-level singleton predicate delegator for
#is_joy_vibrating? -
.is_key_label_pressed(keycode : Godot::Key | Int) : Bool
Class-level singleton delegator for
#is_key_label_pressed -
.is_key_label_pressed?(keycode : Godot::Key | Int) : Bool
Class-level singleton predicate delegator for
#is_key_label_pressed? - .is_key_pressed(key : Key | Int32 | Int64) : Bool
-
.is_key_pressed(keycode : Godot::Key | Int) : Bool
Class-level singleton delegator for
#is_key_pressed -
.is_key_pressed?(keycode : Godot::Key | Int) : Bool
Class-level singleton predicate delegator for
#is_key_pressed? - .is_mouse_button_pressed(button : MouseButton | Int32 | Int64) : Bool
-
.is_mouse_button_pressed(button : Godot::MouseButton | Int) : Bool
Class-level singleton delegator for
#is_mouse_button_pressed - .is_mouse_button_pressed(*args, **kwargs)
-
.is_mouse_button_pressed?(button : Godot::MouseButton | Int) : Bool
Class-level singleton predicate delegator for
#is_mouse_button_pressed? - .is_physical_key_pressed(key : Key | Int32 | Int64) : Bool
-
.is_physical_key_pressed(keycode : Godot::Key | Int) : Bool
Class-level singleton delegator for
#is_physical_key_pressed -
.is_physical_key_pressed?(keycode : Godot::Key | Int) : Bool
Class-level singleton predicate delegator for
#is_physical_key_pressed? -
.is_using_accumulated_input : Bool
Class-level singleton delegator for
#is_using_accumulated_input -
.is_using_accumulated_input? : Bool
Class-level singleton predicate delegator for
#is_using_accumulated_input? -
.joy_button_pressed?(device : Int64, button : Godot::JoyButton | Int) : Bool
Class-level singleton predicate delegator for
#joy_button_pressed? -
.joy_known?(device : Int64) : Bool
Class-level singleton predicate delegator for
#joy_known? -
.joy_motion_sensors_auto_calibration_enabled?(device : Int64) : Bool
Class-level singleton predicate delegator for
#joy_motion_sensors_auto_calibration_enabled? -
.joy_motion_sensors_calibrated?(device : Int64) : Bool
Class-level singleton predicate delegator for
#joy_motion_sensors_calibrated? -
.joy_motion_sensors_calibrating?(device : Int64) : Bool
Class-level singleton predicate delegator for
#joy_motion_sensors_calibrating? -
.joy_motion_sensors_enabled?(device : Int64) : Bool
Class-level singleton predicate delegator for
#joy_motion_sensors_enabled? -
.joy_vibrating?(device : Int64) : Bool
Class-level singleton predicate delegator for
#joy_vibrating? -
.key_label_pressed?(keycode : Godot::Key | Int) : Bool
Class-level singleton predicate delegator for
#key_label_pressed? -
.key_pressed?(keycode : Godot::Key | Int) : Bool
Class-level singleton predicate delegator for
#key_pressed? - .mouse_button_pressed?(button : MouseButton | Int32 | Int64) : Bool
- .mouse_button_pressed?(*args, **kwargs)
- .mouse_mode
- .mouse_mode=(val)
-
.parse_input_event(event : InputEvent) : Void
Class-level singleton delegator for
#parse_input_event -
.physical_key_pressed?(keycode : Godot::Key | Int) : Bool
Class-level singleton predicate delegator for
#physical_key_pressed? -
.remove_joy_mapping(guid : String) : Void
Class-level singleton delegator for
#remove_joy_mapping -
.set_accelerometer(value : Vector3) : Void
Class-level singleton delegator for
#set_accelerometer -
.set_custom_mouse_cursor(image : Resource, shape : CursorShape | Int = 0, hotspot : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
Class-level singleton delegator for
#set_custom_mouse_cursor -
.set_default_cursor_shape(shape : CursorShape | Int = 0) : Void
Class-level singleton delegator for
#set_default_cursor_shape -
.set_device_orientation(value : Quaternion) : Void
Class-level singleton delegator for
#set_device_orientation -
.set_emulate_mouse_from_touch(enable : Bool) : Void
Class-level singleton delegator for
#set_emulate_mouse_from_touch -
.set_emulate_touch_from_mouse(enable : Bool) : Void
Class-level singleton delegator for
#set_emulate_touch_from_mouse -
.set_gravity(value : Vector3) : Void
Class-level singleton delegator for
#set_gravity -
.set_gyroscope(value : Vector3) : Void
Class-level singleton delegator for
#set_gyroscope -
.set_ignore_joypad_on_unfocused_application(enable : Bool) : Void
Class-level singleton delegator for
#set_ignore_joypad_on_unfocused_application -
.set_joy_light(device : Int64, color : Color) : Void
Class-level singleton delegator for
#set_joy_light -
.set_joy_motion_sensors_auto_calibration_enabled(device : Int64, enable : Bool) : Void
Class-level singleton delegator for
#set_joy_motion_sensors_auto_calibration_enabled -
.set_joy_motion_sensors_calibration(device : Int64, calibration_info : Pointer(Void)) : Void
Class-level singleton delegator for
#set_joy_motion_sensors_calibration -
.set_joy_motion_sensors_enabled(device : Int64, enable : Bool) : Void
Class-level singleton delegator for
#set_joy_motion_sensors_enabled -
.set_magnetometer(value : Vector3) : Void
Class-level singleton delegator for
#set_magnetometer -
.set_mouse_mode(mode : MouseMode | Int) : Void
Class-level singleton delegator for
#set_mouse_mode -
.set_use_accumulated_input(enable : Bool) : Void
Class-level singleton delegator for
#set_use_accumulated_input -
.should_ignore_device(vendor_id : Int64, product_id : Int64) : Bool
Class-level singleton delegator for
#should_ignore_device -
.should_ignore_device?(vendor_id : Int64, product_id : Int64) : Bool
Class-level singleton predicate delegator for
#should_ignore_device? - .singleton_ptr : Pointer(Void)
-
.start_joy_motion_sensors_calibration(device : Int64) : Void
Class-level singleton delegator for
#start_joy_motion_sensors_calibration -
.start_joy_vibration(device : Int64, weak_magnitude : Float64, strong_magnitude : Float64, duration : Float64 = 0.0) : Void
Class-level singleton delegator for
#start_joy_vibration -
.stop_joy_motion_sensors_calibration(device : Int64) : Void
Class-level singleton delegator for
#stop_joy_motion_sensors_calibration -
.stop_joy_vibration(device : Int64) : Void
Class-level singleton delegator for
#stop_joy_vibration - .use_accumulated_input
- .use_accumulated_input=(enable : Bool) : Void
- .use_accumulated_input=(val)
-
.using_accumulated_input? : Bool
Class-level singleton predicate delegator for
#using_accumulated_input? - .vector(*args, **kwargs)
-
.vibrate_handheld(duration_ms : Int64 = 500_i64, amplitude : Float64 = -1.0) : Void
Class-level singleton delegator for
#vibrate_handheld -
.warp_mouse(position : Vector2) : Void
Class-level singleton delegator for
#warp_mouse
Instance Method Summary
- #action_just_pressed?(action : String | Symbol, exact_match : Bool = false) : Bool
-
#action_just_pressed_by_event?(action : String, event : InputEvent, exact_match : Bool = false) : Bool
Predicate alias for
#is_action_just_pressed_by_event - #action_just_released?(action : String | Symbol, exact_match : Bool = false) : Bool
-
#action_just_released_by_event?(action : String, event : InputEvent, exact_match : Bool = false) : Bool
Predicate alias for
#is_action_just_released_by_event - #action_press(action : String, strength : Float64 = 1.0) : Void
- #action_pressed?(action : String | Symbol, exact_match : Bool = false) : Bool
- #action_release(action : String) : Void
- #add_joy_mapping(mapping : String, update_existing : Bool = false) : Void
-
#anything_pressed? : Bool
Predicate alias for
#is_anything_pressed - #axis(negative_action : String | Symbol, positive_action : String | Symbol) : Float32
- #bind_joy_connection_changed(callback : Proc(Int64, Bool, R), once : Bool = false) : UInt64 forall R
- #bind_joy_connection_changed(once : Bool = false, &block : Int64, Bool -> Void) : UInt64
- #clear_joy_motion_sensors_calibration(device : Int64) : Void
- #emit_joy_connection_changed(*args) : Void
-
#emulate_mouse_from_touch
Property
#emulate_mouse_from_touchgetter -
#emulate_mouse_from_touch=(val)
Property
#emulate_mouse_from_touchsetter - #emulate_mouse_from_touch?
-
#emulate_touch_from_mouse
Property
#emulate_touch_from_mousegetter -
#emulate_touch_from_mouse=(val)
Property
#emulate_touch_from_mousesetter - #emulate_touch_from_mouse?
-
#emulating_mouse_from_touch? : Bool
Predicate alias for
#is_emulating_mouse_from_touch -
#emulating_touch_from_mouse? : Bool
Predicate alias for
#is_emulating_touch_from_mouse - #flush_buffered_events : Void
- #get_accelerometer : Vector3
- #get_action_raw_strength(action : String, exact_match : Bool = false) : Float64
- #get_action_strength(action : String, exact_match : Bool = false) : Float64
- #get_axis(negative_action : String, positive_action : String) : Float64
- #get_axis(negative_action : String | Symbol, positive_action : String | Symbol) : Float32
- #get_connected_joypads : Pointer(Void)
- #get_current_cursor_shape : CursorShape
- #get_device_orientation : Quaternion
- #get_gravity : Vector3
- #get_gyroscope : Vector3
- #get_joy_accelerometer(device : Int64) : Vector3
- #get_joy_axis(device : Int64, axis : Godot::JoyAxis | Int) : Float64
- #get_joy_gravity(device : Int64) : Vector3
- #get_joy_guid(device : Int64) : String
- #get_joy_gyroscope(device : Int64) : Vector3
- #get_joy_info(device : Int64) : Pointer(Void)
- #get_joy_motion_sensors_calibration(device : Int64) : Pointer(Void)
- #get_joy_motion_sensors_rate(device : Int64) : Float64
- #get_joy_name(device : Int64) : String
- #get_joy_num_touchpads(device : Int64) : Int64
- #get_joy_touchpad_finger_position(device : Int64, finger : Int64, touchpad : Int64 = 0_i64) : Vector2
- #get_joy_touchpad_finger_pressure(device : Int64, finger : Int64, touchpad : Int64 = 0_i64) : Float64
- #get_joy_touchpad_fingers(device : Int64, touchpad : Int64 = 0_i64) : Pointer(Void)
- #get_joy_vibration_duration(device : Int64) : Float64
- #get_joy_vibration_remaining_duration(device : Int64) : Float64
- #get_joy_vibration_strength(device : Int64) : Vector2
- #get_last_mouse_screen_velocity : Vector2
- #get_last_mouse_velocity : Vector2
- #get_magnetometer : Vector3
- #get_mouse_button_mask : Godot::MouseButtonMask
- #get_mouse_mode : MouseMode
- #get_vector(negative_x : String, positive_x : String, negative_y : String, positive_y : String, deadzone : Float64 = -1.0) : Vector2
- #get_vector(negative_x : String | Symbol, positive_x : String | Symbol, negative_y : String | Symbol, positive_y : String | Symbol, deadzone : Float64 = -1.0) : Vector2
- #has_joy_light(device : Int64) : Bool
-
#has_joy_light?(device : Int64) : Bool
Predicate alias for
#has_joy_light - #has_joy_motion_sensors(device : Int64) : Bool
-
#has_joy_motion_sensors?(device : Int64) : Bool
Predicate alias for
#has_joy_motion_sensors - #has_joy_vibration(device : Int64) : Bool
-
#has_joy_vibration?(device : Int64) : Bool
Predicate alias for
#has_joy_vibration -
#ignore_joypad_on_unfocused_application
Property
#ignore_joypad_on_unfocused_applicationgetter -
#ignore_joypad_on_unfocused_application=(val)
Property
#ignore_joypad_on_unfocused_applicationsetter - #ignore_joypad_on_unfocused_application?
-
#ignoring_joypad_on_unfocused_application? : Bool
Predicate alias for
#is_ignoring_joypad_on_unfocused_application - #is_action_just_pressed(action : String, exact_match : Bool = false) : Bool
-
#is_action_just_pressed?(action : String, exact_match : Bool = false) : Bool
Predicate alias for
#is_action_just_pressed - #is_action_just_pressed_by_event(action : String, event : InputEvent, exact_match : Bool = false) : Bool
-
#is_action_just_pressed_by_event?(action : String, event : InputEvent, exact_match : Bool = false) : Bool
Predicate alias for
#is_action_just_pressed_by_event - #is_action_just_released(action : String, exact_match : Bool = false) : Bool
-
#is_action_just_released?(action : String, exact_match : Bool = false) : Bool
Predicate alias for
#is_action_just_released - #is_action_just_released_by_event(action : String, event : InputEvent, exact_match : Bool = false) : Bool
-
#is_action_just_released_by_event?(action : String, event : InputEvent, exact_match : Bool = false) : Bool
Predicate alias for
#is_action_just_released_by_event - #is_action_pressed(action : String, exact_match : Bool = false) : Bool
-
#is_action_pressed?(action : String, exact_match : Bool = false) : Bool
Predicate alias for
#is_action_pressed - #is_anything_pressed : Bool
-
#is_anything_pressed? : Bool
Predicate alias for
#is_anything_pressed - #is_emulating_mouse_from_touch : Bool
-
#is_emulating_mouse_from_touch? : Bool
Predicate alias for
#is_emulating_mouse_from_touch - #is_emulating_touch_from_mouse : Bool
-
#is_emulating_touch_from_mouse? : Bool
Predicate alias for
#is_emulating_touch_from_mouse - #is_ignoring_joypad_on_unfocused_application : Bool
-
#is_ignoring_joypad_on_unfocused_application? : Bool
Predicate alias for
#is_ignoring_joypad_on_unfocused_application - #is_joy_button_pressed(device : Int64, button : Godot::JoyButton | Int) : Bool
-
#is_joy_button_pressed?(device : Int64, button : Godot::JoyButton | Int) : Bool
Predicate alias for
#is_joy_button_pressed - #is_joy_known(device : Int64) : Bool
-
#is_joy_known?(device : Int64) : Bool
Predicate alias for
#is_joy_known - #is_joy_motion_sensors_auto_calibration_enabled(device : Int64) : Bool
-
#is_joy_motion_sensors_auto_calibration_enabled?(device : Int64) : Bool
Predicate alias for
#is_joy_motion_sensors_auto_calibration_enabled - #is_joy_motion_sensors_calibrated(device : Int64) : Bool
-
#is_joy_motion_sensors_calibrated?(device : Int64) : Bool
Predicate alias for
#is_joy_motion_sensors_calibrated - #is_joy_motion_sensors_calibrating(device : Int64) : Bool
-
#is_joy_motion_sensors_calibrating?(device : Int64) : Bool
Predicate alias for
#is_joy_motion_sensors_calibrating - #is_joy_motion_sensors_enabled(device : Int64) : Bool
-
#is_joy_motion_sensors_enabled?(device : Int64) : Bool
Predicate alias for
#is_joy_motion_sensors_enabled - #is_joy_vibrating(device : Int64) : Bool
-
#is_joy_vibrating?(device : Int64) : Bool
Predicate alias for
#is_joy_vibrating - #is_key_label_pressed(keycode : Godot::Key | Int) : Bool
-
#is_key_label_pressed?(keycode : Godot::Key | Int) : Bool
Predicate alias for
#is_key_label_pressed - #is_key_pressed(keycode : Godot::Key | Int) : Bool
-
#is_key_pressed?(keycode : Godot::Key | Int) : Bool
Predicate alias for
#is_key_pressed - #is_mouse_button_pressed(button : MouseButton | Int32 | Int64) : Bool
- #is_mouse_button_pressed(button : Godot::MouseButton | Int) : Bool
-
#is_mouse_button_pressed?(button : Godot::MouseButton | Int) : Bool
Predicate alias for
#is_mouse_button_pressed - #is_physical_key_pressed(keycode : Godot::Key | Int) : Bool
-
#is_physical_key_pressed?(keycode : Godot::Key | Int) : Bool
Predicate alias for
#is_physical_key_pressed - #is_using_accumulated_input : Bool
-
#is_using_accumulated_input? : Bool
Predicate alias for
#is_using_accumulated_input -
#joy_button_pressed?(device : Int64, button : Godot::JoyButton | Int) : Bool
Predicate alias for
#is_joy_button_pressed - #joy_connection_changed : Godot::TypedSignal(Int64, Bool)
-
#joy_connection_changed=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.joy_connection_changed += ->handler,node.joy_connection_changed -= ->handler) - #joy_connection_changed_signal_hash : UInt64
- #joy_connection_changed_slot : Lapis::Core::StaticSignalSlot(Int64, Bool)
-
#joy_known?(device : Int64) : Bool
Predicate alias for
#is_joy_known -
#joy_motion_sensors_auto_calibration_enabled?(device : Int64) : Bool
Predicate alias for
#is_joy_motion_sensors_auto_calibration_enabled -
#joy_motion_sensors_calibrated?(device : Int64) : Bool
Predicate alias for
#is_joy_motion_sensors_calibrated -
#joy_motion_sensors_calibrating?(device : Int64) : Bool
Predicate alias for
#is_joy_motion_sensors_calibrating -
#joy_motion_sensors_enabled?(device : Int64) : Bool
Predicate alias for
#is_joy_motion_sensors_enabled -
#joy_vibrating?(device : Int64) : Bool
Predicate alias for
#is_joy_vibrating -
#key_label_pressed?(keycode : Godot::Key | Int) : Bool
Predicate alias for
#is_key_label_pressed -
#key_pressed?(keycode : Godot::Key | Int) : Bool
Predicate alias for
#is_key_pressed - #mouse_button_pressed?(button : MouseButton | Int32 | Int64) : Bool
-
#mouse_mode
Property
#mouse_modegetter -
#mouse_mode=(val : Int | Enum)
Property
#mouse_modesetter - #parse_input_event(event : InputEvent) : Void
-
#physical_key_pressed?(keycode : Godot::Key | Int) : Bool
Predicate alias for
#is_physical_key_pressed - #remove_joy_mapping(guid : String) : Void
- #set_accelerometer(value : Vector3) : Void
- #set_custom_mouse_cursor(image : Resource, shape : CursorShape | Int = 0, hotspot : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
- #set_default_cursor_shape(shape : CursorShape | Int = 0) : Void
- #set_device_orientation(value : Quaternion) : Void
- #set_emulate_mouse_from_touch(enable : Bool) : Void
- #set_emulate_touch_from_mouse(enable : Bool) : Void
- #set_gravity(value : Vector3) : Void
- #set_gyroscope(value : Vector3) : Void
- #set_ignore_joypad_on_unfocused_application(enable : Bool) : Void
- #set_joy_light(device : Int64, color : Color) : Void
- #set_joy_motion_sensors_auto_calibration_enabled(device : Int64, enable : Bool) : Void
- #set_joy_motion_sensors_calibration(device : Int64, calibration_info : Pointer(Void)) : Void
- #set_joy_motion_sensors_enabled(device : Int64, enable : Bool) : Void
- #set_magnetometer(value : Vector3) : Void
- #set_mouse_mode(mode : MouseMode | Int) : Void
- #set_use_accumulated_input(enable : Bool) : Void
- #should_ignore_device(vendor_id : Int64, product_id : Int64) : Bool
-
#should_ignore_device?(vendor_id : Int64, product_id : Int64) : Bool
Predicate alias for
#should_ignore_device - #start_joy_motion_sensors_calibration(device : Int64) : Void
- #start_joy_vibration(device : Int64, weak_magnitude : Float64, strong_magnitude : Float64, duration : Float64 = 0.0) : Void
- #stop_joy_motion_sensors_calibration(device : Int64) : Void
- #stop_joy_vibration(device : Int64) : Void
- #unbind_joy_connection_changed(callback : Proc(Int64, Bool, R)) : Bool forall R
- #unbind_joy_connection_changed(token : UInt64) : Bool
- #use_accumulated_input : Bool
- #use_accumulated_input=(enable : Bool) : Void
-
#using_accumulated_input? : Bool
Predicate alias for
#is_using_accumulated_input - #vector(negative_x : String | Symbol, positive_x : String | Symbol, negative_y : String | Symbol, positive_y : String | Symbol, deadzone : Float64 = -1.0) : Vector2
- #vibrate_handheld(duration_ms : Int64 = 500_i64, amplitude : Float64 = -1.0) : Void
- #warp_mouse(position : Vector2) : Void
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_bind_static_signals(force : Bool = false) : Void _godot_bind_static_signals, _godot_bind_static_signals_impl(tid : UInt64) : Void _godot_bind_static_signals_impl, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _mark_destroyed_by_engine! : Void _mark_destroyed_by_engine!, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, active? : Bool active?, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, as_a(type : T.class) : T forall T as_a, as_a?(type : T.class) : T | Nil forall T as_a?, as_g(type : T.class) : T forall T as_g, as_g?(type : T.class) : T | Nil forall T as_g?, as_t(type : T.class) : T forall T as_t, as_t?(type : T.class) : T | Nil forall T as_t?, await_signal(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : AwaitStatus(Array(Variant))
await_signal(signal_name : String | Symbol, timeout_sec : Number) : AwaitStatus(Array(Variant)) await_signal, await_signal!(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant)
await_signal!(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) await_signal!, await_signal?(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant) | Nil
await_signal?(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) | Nil await_signal?, bind_property_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_property_list_changed(once : Bool = false, &block : -> Void) : UInt64 bind_property_list_changed, bind_script_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_script_changed(once : Bool = false, &block : -> Void) : UInt64 bind_script_changed, bind_static_signal(signal_name : String, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal(signal_name : Symbol, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R bind_static_signal, blocking_signals? : Bool blocking_signals?, build(&block : self -> Void) : self build, call(method : String, args : Array(Variant)) : Pointer(Void)
call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, cast_to(type : T.class) : T forall T cast_to, cast_to?(type : T.class) : T | Nil forall T cast_to?, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, configure(&block : self -> Void) : self configure, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil, receiver : Godot::Object | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, receiver : Godot::Object | Nil = nil, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect(signal_name : Symbol) : Void disconnect, disconnect_all(signal_name : String | Symbol) : self
disconnect_all : self disconnect_all, editor_hint? : Bool editor_hint?, emit(signal_name : String | Symbol, *args) : self
emit(signal : BoundSignal, *args) : self emit, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, emit_static_signal(signal_name : String, *args : *T) : Int32 forall T
emit_static_signal(signal_name : Symbol, *args : *T) : Int32 forall T emit_static_signal, explicitly_freed? : Bool explicitly_freed?, frame_arena : Lapis::Core::FrameArena frame_arena, frame_buffer(type : T.class, max_elements : Int32) : Lapis::Core::ArenaBuffer(T) forall T frame_buffer, frame_scope(&block : Lapis::Core::FrameArena -> _) frame_scope, frame_slice(type : T.class, count : Int32) : Slice(T) forall T frame_slice, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_color(key : String | Symbol) : Color get_meta_color, get_meta_f64(key : String | Symbol) : Float64 get_meta_f64, get_meta_i64(key : String | Symbol) : Int64 get_meta_i64, get_meta_list : Pointer(Void) get_meta_list, get_meta_str(key : String | Symbol) : String get_meta_str, get_meta_transform3d(key : String | Symbol) : Transform3D get_meta_transform3d, get_meta_vector2(key : String | Symbol) : Vector2 get_meta_vector2, get_meta_vector3(key : String | Symbol) : Vector3 get_meta_vector3, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, godot_as(type : T.class) : T forall T godot_as, godot_as?(type : T.class) : T | Nil forall T godot_as?, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool
has_meta(key : String | Symbol) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, inspect(io : IO) : Void inspect, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, not_null? : Bool not_null?, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, null? : Bool null?, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, property_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal property_list_changed=, property_list_changed_signal_hash : UInt64 property_list_changed_signal_hash, property_list_changed_slot : Lapis::Core::StaticSignalSlot() property_list_changed_slot, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, queued_for_deletion_fast? : Bool queued_for_deletion_fast?, rebind_static_signals! : Void rebind_static_signals!, remove_meta(name : String) : Void
remove_meta(key : String | Symbol) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, script_changed=(val : Godot::BoundSignal) : Godot::BoundSignal script_changed=, script_changed_signal_hash : UInt64 script_changed_signal_hash, script_changed_slot : Lapis::Core::StaticSignalSlot() script_changed_slot, set(property : String, value : Pointer(Void)) : Void
set(property : String | Symbol, value : T) : Void forall T set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(key : String | Symbol, value : String | Int32 | Int64 | Float32 | Float64 | Bool | Symbol | Vector2 | Vector2i | Vector3 | Vector3i | Color | Transform3D | Basis | AABB | Quaternion | Plane | Rect2) : Void
set_meta(key : String | Symbol, value : Godot::Object) : Void
set_meta(name : String, value : Pointer(Void)) : Void
set_meta(key : Symbol, value : Pointer(Void)) : Void
set_meta(key : String | Symbol, value : Variant) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, static_signal_slot(signal_name : String, *types : *T) forall T
static_signal_slot(signal_name : Symbol, *types : *T) forall T static_signal_slot, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n, try? : self | Nil
try?(&) try?, unbind_property_list_changed(callback : Proc(R)) : Bool forall R
unbind_property_list_changed(token : UInt64) : Bool unbind_property_list_changed, unbind_script_changed(callback : Proc(R)) : Bool forall R
unbind_script_changed(token : UInt64) : Bool unbind_script_changed, unbind_static_signal(signal_name : String, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(signal_name : Symbol, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(token : UInt64) : Bool unbind_static_signal
Constructor methods inherited from class Godot::Object
~ : self
~,
create : selfcreate(&block : self -> ) : self create, new(pointer : Pointer(Void) = Pointer(Void).null)
new(&block : self -> ) : self new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
cast_to(obj : Object, type : T.class) : T forall T
cast_to,
cast_to?(obj : Object, type : T.class) : T | Nil forall T
cast_to?,
find_script_info_for_node(node : Godot::Object) : NamedTuple(path: String, line: Int32, class_name: String, parent_name: String, is_tool: Bool) | Nil
find_script_info_for_node,
find_script_location_for_class(target_cls : String) : Tuple(String, Int32)
find_script_location_for_class,
find_script_path_for_class(target_cls : String) : String
find_script_path_for_class,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid,
is_internal_or_brush_class?(cls_name : String) : Bool
is_internal_or_brush_class?
Instance methods inherited from class Object
try?(&)try? try?
Constructor Detail
Class Method Detail
Class-level singleton predicate delegator for #action_just_pressed_by_event?
Class-level singleton predicate delegator for #action_just_released_by_event?
Class-level singleton predicate delegator for #anything_pressed?
Class-level singleton delegator for #clear_joy_motion_sensors_calibration
Class-level singleton predicate delegator for #emulating_mouse_from_touch?
Class-level singleton predicate delegator for #emulating_touch_from_mouse?
Class-level singleton delegator for #get_connected_joypads
Class-level singleton delegator for #get_current_cursor_shape
Class-level singleton delegator for #get_device_orientation
Class-level singleton delegator for #get_joy_info
Class-level singleton delegator for #get_joy_motion_sensors_calibration
Class-level singleton delegator for #get_joy_num_touchpads
Class-level singleton delegator for #get_joy_touchpad_finger_position
Class-level singleton delegator for #get_joy_touchpad_finger_pressure
Class-level singleton delegator for #get_joy_touchpad_fingers
Class-level singleton delegator for #get_mouse_button_mask
Class-level singleton delegator for #get_vector
Class-level singleton predicate delegator for #has_joy_light?
Class-level singleton delegator for #has_joy_motion_sensors
Class-level singleton predicate delegator for #has_joy_motion_sensors?
Class-level singleton delegator for #has_joy_vibration
Class-level singleton predicate delegator for #has_joy_vibration?
Class-level singleton predicate delegator for #ignoring_joypad_on_unfocused_application?
Class-level singleton delegator for #is_action_just_pressed_by_event
Class-level singleton predicate delegator for #is_action_just_pressed_by_event?
Class-level singleton delegator for #is_action_just_released_by_event
Class-level singleton predicate delegator for #is_action_just_released_by_event?
Class-level singleton predicate delegator for #is_anything_pressed?
Class-level singleton delegator for #is_emulating_mouse_from_touch
Class-level singleton predicate delegator for #is_emulating_mouse_from_touch?
Class-level singleton delegator for #is_emulating_touch_from_mouse
Class-level singleton predicate delegator for #is_emulating_touch_from_mouse?
Class-level singleton delegator for #is_ignoring_joypad_on_unfocused_application
Class-level singleton predicate delegator for #is_ignoring_joypad_on_unfocused_application?
Class-level singleton predicate delegator for #is_joy_known?
Class-level singleton delegator for #is_joy_motion_sensors_auto_calibration_enabled
Class-level singleton predicate delegator for #is_joy_motion_sensors_auto_calibration_enabled?
Class-level singleton delegator for #is_joy_motion_sensors_calibrated
Class-level singleton predicate delegator for #is_joy_motion_sensors_calibrated?
Class-level singleton delegator for #is_joy_motion_sensors_calibrating
Class-level singleton predicate delegator for #is_joy_motion_sensors_calibrating?
Class-level singleton delegator for #is_joy_motion_sensors_enabled
Class-level singleton predicate delegator for #is_joy_motion_sensors_enabled?
Class-level singleton delegator for #is_joy_vibrating
Class-level singleton predicate delegator for #is_joy_vibrating?
Class-level singleton delegator for #is_using_accumulated_input
Class-level singleton predicate delegator for #is_using_accumulated_input?
Class-level singleton predicate delegator for #joy_known?
Class-level singleton predicate delegator for #joy_motion_sensors_auto_calibration_enabled?
Class-level singleton predicate delegator for #joy_motion_sensors_calibrated?
Class-level singleton predicate delegator for #joy_motion_sensors_calibrating?
Class-level singleton predicate delegator for #joy_motion_sensors_enabled?
Class-level singleton predicate delegator for #joy_vibrating?
Class-level singleton delegator for #parse_input_event
Class-level singleton delegator for #set_custom_mouse_cursor
Class-level singleton delegator for #set_device_orientation
Class-level singleton delegator for #set_emulate_mouse_from_touch
Class-level singleton delegator for #set_emulate_touch_from_mouse
Class-level singleton delegator for #set_ignore_joypad_on_unfocused_application
Class-level singleton delegator for #set_joy_motion_sensors_auto_calibration_enabled
Class-level singleton delegator for #set_joy_motion_sensors_calibration
Class-level singleton delegator for #set_joy_motion_sensors_enabled
Class-level singleton delegator for #set_use_accumulated_input
Class-level singleton delegator for #should_ignore_device
Class-level singleton predicate delegator for #should_ignore_device?
Class-level singleton delegator for #start_joy_motion_sensors_calibration
Class-level singleton delegator for #start_joy_vibration
Class-level singleton delegator for #stop_joy_motion_sensors_calibration
Class-level singleton delegator for #stop_joy_vibration
Class-level singleton predicate delegator for #using_accumulated_input?
Instance Method Detail
Predicate alias for #is_action_just_pressed_by_event
Predicate alias for #is_action_just_released_by_event
Property #ignore_joypad_on_unfocused_application getter
Property #ignore_joypad_on_unfocused_application setter
Predicate alias for #is_ignoring_joypad_on_unfocused_application
Predicate alias for #is_action_just_pressed_by_event
Predicate alias for #is_action_just_released_by_event
Predicate alias for #is_ignoring_joypad_on_unfocused_application
Predicate alias for #is_joy_motion_sensors_auto_calibration_enabled
Predicate alias for #is_joy_motion_sensors_calibrated
Predicate alias for #is_joy_motion_sensors_calibrating
Predicate alias for #is_joy_motion_sensors_enabled
Identity setter enabling compound operator sugar (node.joy_connection_changed += ->handler, node.joy_connection_changed -= ->handler)
Predicate alias for #is_joy_motion_sensors_auto_calibration_enabled
Predicate alias for #is_joy_motion_sensors_calibrated
Predicate alias for #is_joy_motion_sensors_calibrating
Predicate alias for #is_joy_motion_sensors_enabled
Predicate alias for #should_ignore_device