enum
Godot::Animation::LoopedFlag
Defined in:
libgodot/generated/classes/classes_part1.crEnum Members
-
LoopedFlagNone =
0_i64 -
LoopedFlagEnd =
1_i64 -
LoopedFlagStart =
2_i64
Instance Method Summary
-
#looped_flag_end?
Returns
trueif this enum value equalsLoopedFlagEnd -
#looped_flag_none?
Returns
trueif this enum value equalsLoopedFlagNone -
#looped_flag_start?
Returns
trueif this enum value equalsLoopedFlagStart
Instance methods inherited from struct Enum
!=(other : Int) : Bool
!=,
==(other : Int) : Bool
==
Instance methods inherited from class Object
try?(&)try? try?