class Godot::OS

Overview

Godot OS singleton (OS).

Defined in:

libgodot/generated/classes/classes_part3.cr
libgodot/generated/singletons.cr

Constructors

Class Method Summary

Instance Method Summary

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_bind_static_signals(force : Bool = false) : Void _godot_bind_static_signals, _godot_bind_static_signals_impl(tid : UInt64) : Void _godot_bind_static_signals_impl, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _mark_destroyed_by_engine! : Void _mark_destroyed_by_engine!, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, active? : Bool active?, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, as_a(type : T.class) : T forall T as_a, as_a?(type : T.class) : T | Nil forall T as_a?, as_g(type : T.class) : T forall T as_g, as_g?(type : T.class) : T | Nil forall T as_g?, as_t(type : T.class) : T forall T as_t, as_t?(type : T.class) : T | Nil forall T as_t?, await_signal(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : AwaitStatus(Array(Variant))
await_signal(signal_name : String | Symbol, timeout_sec : Number) : AwaitStatus(Array(Variant))
await_signal
, await_signal!(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant)
await_signal!(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant)
await_signal!
, await_signal?(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant) | Nil
await_signal?(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) | Nil
await_signal?
, bind_property_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_property_list_changed(once : Bool = false, &block : -> Void) : UInt64
bind_property_list_changed
, bind_script_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_script_changed(once : Bool = false, &block : -> Void) : UInt64
bind_script_changed
, bind_static_signal(signal_name : String, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal(signal_name : Symbol, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal
, blocking_signals? : Bool blocking_signals?, build(&block : self -> Void) : self build, call(method : String, args : Array(Variant)) : Pointer(Void)
call(method : String, *args) : Pointer(Void)
call
, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, cast_to(type : T.class) : T forall T cast_to, cast_to?(type : T.class) : T | Nil forall T cast_to?, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, configure(&block : self -> Void) : self configure, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil, receiver : Godot::Object | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, receiver : Godot::Object | Nil = nil, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect(signal_name : Symbol) : Void
disconnect
, disconnect_all(signal_name : String | Symbol) : self
disconnect_all : self
disconnect_all
, editor_hint? : Bool editor_hint?, emit(signal_name : String | Symbol, *args) : self
emit(signal : BoundSignal, *args) : self
emit
, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, emit_static_signal(signal_name : String, *args : *T) : Int32 forall T
emit_static_signal(signal_name : Symbol, *args : *T) : Int32 forall T
emit_static_signal
, explicitly_freed? : Bool explicitly_freed?, frame_arena : Lapis::Core::FrameArena frame_arena, frame_buffer(type : T.class, max_elements : Int32) : Lapis::Core::ArenaBuffer(T) forall T frame_buffer, frame_scope(&block : Lapis::Core::FrameArena -> _) frame_scope, frame_slice(type : T.class, count : Int32) : Slice(T) forall T frame_slice, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta
, get_meta_color(key : String | Symbol) : Color get_meta_color, get_meta_f64(key : String | Symbol) : Float64 get_meta_f64, get_meta_i64(key : String | Symbol) : Int64 get_meta_i64, get_meta_list : Pointer(Void) get_meta_list, get_meta_str(key : String | Symbol) : String get_meta_str, get_meta_transform3d(key : String | Symbol) : Transform3D get_meta_transform3d, get_meta_vector2(key : String | Symbol) : Vector2 get_meta_vector2, get_meta_vector3(key : String | Symbol) : Vector3 get_meta_vector3, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, godot_as(type : T.class) : T forall T godot_as, godot_as?(type : T.class) : T | Nil forall T godot_as?, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool
has_meta(key : String | Symbol) : Bool
has_meta
, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, inspect(io : IO) : Void inspect, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, not_null? : Bool not_null?, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, null? : Bool null?, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, property_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal property_list_changed=, property_list_changed_signal_hash : UInt64 property_list_changed_signal_hash, property_list_changed_slot : Lapis::Core::StaticSignalSlot() property_list_changed_slot, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, queued_for_deletion_fast? : Bool queued_for_deletion_fast?, rebind_static_signals! : Void rebind_static_signals!, remove_meta(name : String) : Void
remove_meta(key : String | Symbol) : Void
remove_meta
, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, script_changed=(val : Godot::BoundSignal) : Godot::BoundSignal script_changed=, script_changed_signal_hash : UInt64 script_changed_signal_hash, script_changed_slot : Lapis::Core::StaticSignalSlot() script_changed_slot, set(property : String, value : Pointer(Void)) : Void
set(property : String | Symbol, value : T) : Void forall T
set
, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(key : String | Symbol, value : String | Int32 | Int64 | Float32 | Float64 | Bool | Symbol | Vector2 | Vector2i | Vector3 | Vector3i | Color | Transform3D | Basis | AABB | Quaternion | Plane | Rect2) : Void
set_meta(key : String | Symbol, value : Godot::Object) : Void
set_meta(name : String, value : Pointer(Void)) : Void
set_meta(key : Symbol, value : Pointer(Void)) : Void
set_meta(key : String | Symbol, value : Variant) : Void
set_meta
, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal
signal
, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, static_signal_slot(signal_name : String, *types : *T) forall T
static_signal_slot(signal_name : Symbol, *types : *T) forall T
static_signal_slot
, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n, try? : self | Nil
try?(&)
try?
, unbind_property_list_changed(callback : Proc(R)) : Bool forall R
unbind_property_list_changed(token : UInt64) : Bool
unbind_property_list_changed
, unbind_script_changed(callback : Proc(R)) : Bool forall R
unbind_script_changed(token : UInt64) : Bool
unbind_script_changed
, unbind_static_signal(signal_name : String, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(signal_name : Symbol, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(token : UInt64) : Bool
unbind_static_signal

Constructor methods inherited from class Godot::Object

~ : self ~, create : self
create(&block : self -> ) : self
create
, new(pointer : Pointer(Void) = Pointer(Void).null)
new(&block : self -> ) : self
new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, cast_to(obj : Object, type : T.class) : T forall T cast_to, cast_to?(obj : Object, type : T.class) : T | Nil forall T cast_to?, find_script_info_for_node(node : Godot::Object) : NamedTuple(path: String, line: Int32, class_name: String, parent_name: String, is_tool: Bool) | Nil find_script_info_for_node, find_script_location_for_class(target_cls : String) : Tuple(String, Int32) find_script_location_for_class, find_script_path_for_class(target_cls : String) : String find_script_path_for_class, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid, is_internal_or_brush_class?(cls_name : String) : Bool is_internal_or_brush_class?

Instance methods inherited from class Object

try?(&)
try?
try?

Constructor Detail

def self.instance : OS #

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

Class Method Detail

def self.add_logger(logger : Logger) : Void #

Class-level singleton delegator for #add_logger


def self.alert(text : String, title : String = "Alert!") : Void #

Class-level singleton delegator for #alert


def self.close_midi_inputs : Void #

Class-level singleton delegator for #close_midi_inputs


def self.crash(message : String) : Void #

Class-level singleton delegator for #crash


def self.create_instance(arguments : Pointer(Void)) : Int64 #

Class-level singleton delegator for #create_instance


def self.create_process(path : String, arguments : Pointer(Void), open_console : Bool = false) : Int64 #

Class-level singleton delegator for #create_process


def self.debug_build? : Bool #

Class-level singleton predicate delegator for #debug_build?


def self.delay_msec(msec : Int64) : Void #

Class-level singleton delegator for #delay_msec


def self.delay_usec(usec : Int64) : Void #

Class-level singleton delegator for #delay_usec


def self.delta_smoothing #

def self.delta_smoothing=(val) #

def self.delta_smoothing? #

def self.delta_smoothing_enabled? : Bool #

Class-level singleton predicate delegator for #delta_smoothing_enabled?


def self.execute(path : String, arguments : Pointer(Void), output : Pointer(Void), read_stderr : Bool = false, open_console : Bool = false) : Int64 #

Class-level singleton delegator for #execute


def self.execute_with_pipe(path : String, arguments : Pointer(Void), blocking : Bool = true) : Pointer(Void) #

Class-level singleton delegator for #execute_with_pipe


def self.find_keycode_from_string(string : String) : Godot::Key #

Class-level singleton delegator for #find_keycode_from_string


def self.get_cache_dir : String #

Class-level singleton delegator for #get_cache_dir


def self.get_cmdline_args : Pointer(Void) #

Class-level singleton delegator for #get_cmdline_args


def self.get_cmdline_user_args : Pointer(Void) #

Class-level singleton delegator for #get_cmdline_user_args


def self.get_config_dir : String #

Class-level singleton delegator for #get_config_dir


def self.get_connected_midi_inputs : Pointer(Void) #

Class-level singleton delegator for #get_connected_midi_inputs


def self.get_data_dir : String #

Class-level singleton delegator for #get_data_dir


def self.get_distribution_name : String #

Class-level singleton delegator for #get_distribution_name


def self.get_entropy(size : Int64) : Pointer(Void) #

Class-level singleton delegator for #get_entropy


def self.get_environment(variable : String) : String #

Class-level singleton delegator for #get_environment


def self.get_executable_path : String #

Class-level singleton delegator for #get_executable_path


def self.get_granted_permissions : Pointer(Void) #

Class-level singleton delegator for #get_granted_permissions


def self.get_keycode_string(code : Godot::Key | Int) : String #

Class-level singleton delegator for #get_keycode_string


def self.get_locale : String #

Class-level singleton delegator for #get_locale


def self.get_locale_language : String #

Class-level singleton delegator for #get_locale_language


def self.get_low_processor_usage_mode_sleep_usec : Int64 #

Class-level singleton delegator for #get_low_processor_usage_mode_sleep_usec


def self.get_main_thread_id : Int64 #

Class-level singleton delegator for #get_main_thread_id


def self.get_memory_info : Pointer(Void) #

Class-level singleton delegator for #get_memory_info


def self.get_model_name : String #

Class-level singleton delegator for #get_model_name


def self.get_name : String #

Class-level singleton delegator for #get_name


def self.get_preferred_locales : Pointer(Void) #

Class-level singleton delegator for #get_preferred_locales


def self.get_process_exit_code(pid : Int64) : Int64 #

Class-level singleton delegator for #get_process_exit_code


def self.get_process_id : Int64 #

Class-level singleton delegator for #get_process_id


def self.get_processor_count : Int64 #

Class-level singleton delegator for #get_processor_count


def self.get_processor_name : String #

Class-level singleton delegator for #get_processor_name


def self.get_restart_on_exit_arguments : Pointer(Void) #

Class-level singleton delegator for #get_restart_on_exit_arguments


def self.get_static_memory_peak_usage : Int64 #

Class-level singleton delegator for #get_static_memory_peak_usage


def self.get_static_memory_usage : Int64 #

Class-level singleton delegator for #get_static_memory_usage


def self.get_stderr_type : StdHandleType #

Class-level singleton delegator for #get_stderr_type


def self.get_stdin_type : StdHandleType #

Class-level singleton delegator for #get_stdin_type


def self.get_stdout_type : StdHandleType #

Class-level singleton delegator for #get_stdout_type


def self.get_system_ca_certificates : String #

Class-level singleton delegator for #get_system_ca_certificates


def self.get_system_dir(dir : SystemDir | Int, shared_storage : Bool = true) : String #

Class-level singleton delegator for #get_system_dir


def self.get_system_font_path(font_name : String, weight : Int64 = 400_i64, stretch : Int64 = 100_i64, italic : Bool = false) : String #

Class-level singleton delegator for #get_system_font_path


def self.get_system_font_path_for_text(font_name : String, text : String, locale : String = "", script : String = "", weight : Int64 = 400_i64, stretch : Int64 = 100_i64, italic : Bool = false) : Pointer(Void) #

Class-level singleton delegator for #get_system_font_path_for_text


def self.get_system_fonts : Pointer(Void) #

Class-level singleton delegator for #get_system_fonts


def self.get_temp_dir : String #

Class-level singleton delegator for #get_temp_dir


def self.get_thread_caller_id : Int64 #

Class-level singleton delegator for #get_thread_caller_id


def self.get_unique_id : String #

Class-level singleton delegator for #get_unique_id


def self.get_user_data_dir : String #

Class-level singleton delegator for #get_user_data_dir


def self.get_version : String #

Class-level singleton delegator for #get_version


def self.get_version_alias : String #

Class-level singleton delegator for #get_version_alias


def self.get_video_adapter_driver_info : Pointer(Void) #

Class-level singleton delegator for #get_video_adapter_driver_info


def self.has_environment(variable : String) : Bool #

Class-level singleton delegator for #has_environment


def self.has_environment?(variable : String) : Bool #

Class-level singleton predicate delegator for #has_environment?


def self.has_feature(tag_name : String) : Bool #

Class-level singleton delegator for #has_feature


def self.has_feature?(tag_name : String) : Bool #

Class-level singleton predicate delegator for #has_feature?


def self.in_low_processor_usage_mode? : Bool #

Class-level singleton predicate delegator for #in_low_processor_usage_mode?


def self.is_debug_build : Bool #

Class-level singleton delegator for #is_debug_build


def self.is_debug_build? : Bool #

Class-level singleton predicate delegator for #is_debug_build?


def self.is_delta_smoothing_enabled : Bool #

Class-level singleton delegator for #is_delta_smoothing_enabled


def self.is_delta_smoothing_enabled? : Bool #

Class-level singleton predicate delegator for #is_delta_smoothing_enabled?


def self.is_in_low_processor_usage_mode : Bool #

Class-level singleton delegator for #is_in_low_processor_usage_mode


def self.is_in_low_processor_usage_mode? : Bool #

Class-level singleton predicate delegator for #is_in_low_processor_usage_mode?


def self.is_keycode_unicode(code : Int64) : Bool #

Class-level singleton delegator for #is_keycode_unicode


def self.is_keycode_unicode?(code : Int64) : Bool #

Class-level singleton predicate delegator for #is_keycode_unicode?


def self.is_process_running(pid : Int64) : Bool #

Class-level singleton delegator for #is_process_running


def self.is_process_running?(pid : Int64) : Bool #

Class-level singleton predicate delegator for #is_process_running?


def self.is_restart_on_exit_set : Bool #

Class-level singleton delegator for #is_restart_on_exit_set


def self.is_restart_on_exit_set? : Bool #

Class-level singleton predicate delegator for #is_restart_on_exit_set?


def self.is_sandboxed : Bool #

Class-level singleton delegator for #is_sandboxed


def self.is_sandboxed? : Bool #

Class-level singleton predicate delegator for #is_sandboxed?


def self.is_stdout_verbose : Bool #

Class-level singleton delegator for #is_stdout_verbose


def self.is_stdout_verbose? : Bool #

Class-level singleton predicate delegator for #is_stdout_verbose?


def self.is_userfs_persistent : Bool #

Class-level singleton delegator for #is_userfs_persistent


def self.is_userfs_persistent? : Bool #

Class-level singleton predicate delegator for #is_userfs_persistent?


def self.keycode_unicode?(code : Int64) : Bool #

Class-level singleton predicate delegator for #keycode_unicode?


def self.kill(pid : Int64) : Godot::Error #

Class-level singleton delegator for #kill


def self.low_processor_usage_mode #

def self.low_processor_usage_mode=(val) #

def self.low_processor_usage_mode? #

def self.low_processor_usage_mode_sleep_usec #

def self.low_processor_usage_mode_sleep_usec=(val) #

def self.move_to_trash(path : String) : Godot::Error #

Class-level singleton delegator for #move_to_trash


def self.open_midi_inputs : Void #

Class-level singleton delegator for #open_midi_inputs


def self.open_with_program(program_path : String, paths : Pointer(Void)) : Godot::Error #

Class-level singleton delegator for #open_with_program


def self.process_running?(pid : Int64) : Bool #

Class-level singleton predicate delegator for #process_running?


def self.read_buffer_from_stdin(buffer_size : Int64 = 1024_i64) : Pointer(Void) #

Class-level singleton delegator for #read_buffer_from_stdin


def self.read_string_from_stdin(buffer_size : Int64 = 1024_i64) : String #

Class-level singleton delegator for #read_string_from_stdin


def self.remove_logger(logger : Logger) : Void #

Class-level singleton delegator for #remove_logger


def self.request_permission(name : String) : Bool #

Class-level singleton delegator for #request_permission


def self.request_permission?(name : String) : Bool #

Class-level singleton predicate delegator for #request_permission?


def self.request_permissions : Bool #

Class-level singleton delegator for #request_permissions


def self.request_permissions? : Bool #

Class-level singleton predicate delegator for #request_permissions?


def self.restart_on_exit_set? : Bool #

Class-level singleton predicate delegator for #restart_on_exit_set?


def self.revoke_granted_permissions : Void #

Class-level singleton delegator for #revoke_granted_permissions


def self.sandboxed? : Bool #

Class-level singleton predicate delegator for #sandboxed?


def self.set_delta_smoothing(delta_smoothing_enabled : Bool) : Void #

Class-level singleton delegator for #set_delta_smoothing


def self.set_environment(variable : String, value : String) : Void #

Class-level singleton delegator for #set_environment


def self.set_low_processor_usage_mode(enable : Bool) : Void #

Class-level singleton delegator for #set_low_processor_usage_mode


def self.set_low_processor_usage_mode_sleep_usec(usec : Int64) : Void #

Class-level singleton delegator for #set_low_processor_usage_mode_sleep_usec


def self.set_restart_on_exit(restart : Bool, arguments : Pointer(Void)) : Void #

Class-level singleton delegator for #set_restart_on_exit


def self.set_thread_name(name : String) : Godot::Error #

Class-level singleton delegator for #set_thread_name


def self.set_use_file_access_save_and_swap(enabled : Bool) : Void #

Class-level singleton delegator for #set_use_file_access_save_and_swap


def self.shell_open(uri : String) : Godot::Error #

Class-level singleton delegator for #shell_open


def self.shell_show_in_file_manager(file_or_dir_path : String, open_folder : Bool = true) : Godot::Error #

Class-level singleton delegator for #shell_show_in_file_manager


def self.singleton_ptr : Pointer(Void) #

def self.stdout_verbose? : Bool #

Class-level singleton predicate delegator for #stdout_verbose?


def self.unset_environment(variable : String) : Void #

Class-level singleton delegator for #unset_environment


def self.userfs_persistent? : Bool #

Class-level singleton predicate delegator for #userfs_persistent?


Instance Method Detail

def add_logger(logger : Logger) : Void #

def alert(text : String, title : String = "Alert!") : Void #

def close_midi_inputs : Void #

def crash(message : String) : Void #

def create_instance(arguments : Pointer(Void)) : Int64 #

def create_process(path : String, arguments : Pointer(Void), open_console : Bool = false) : Int64 #

def debug_build? : Bool #

Predicate alias for #is_debug_build


def delay_msec(msec : Int64) : Void #

def delay_usec(usec : Int64) : Void #

def delta_smoothing #

Property #delta_smoothing getter


def delta_smoothing=(val) #

Property #delta_smoothing setter


def delta_smoothing? #

def delta_smoothing_enabled? : Bool #

Predicate alias for #is_delta_smoothing_enabled


def execute(path : String, arguments : Pointer(Void), output : Pointer(Void), read_stderr : Bool = false, open_console : Bool = false) : Int64 #

def execute_with_pipe(path : String, arguments : Pointer(Void), blocking : Bool = true) : Pointer(Void) #

def find_keycode_from_string(string : String) : Godot::Key #

def get_cache_dir : String #

def get_cmdline_args : Pointer(Void) #

def get_cmdline_user_args : Pointer(Void) #

def get_config_dir : String #

def get_connected_midi_inputs : Pointer(Void) #

def get_data_dir : String #

def get_distribution_name : String #

def get_entropy(size : Int64) : Pointer(Void) #

def get_environment(variable : String) : String #

def get_executable_path : String #

def get_granted_permissions : Pointer(Void) #

def get_keycode_string(code : Godot::Key | Int) : String #

def get_locale : String #

def get_locale_language : String #

def get_low_processor_usage_mode_sleep_usec : Int64 #

def get_main_thread_id : Int64 #

def get_memory_info : Pointer(Void) #

def get_model_name : String #

def get_name : String #

def get_preferred_locales : Pointer(Void) #

def get_process_exit_code(pid : Int64) : Int64 #

def get_process_id : Int64 #

def get_processor_count : Int64 #

def get_processor_name : String #

def get_restart_on_exit_arguments : Pointer(Void) #

def get_static_memory_peak_usage : Int64 #

def get_static_memory_usage : Int64 #

def get_stderr_type : StdHandleType #

def get_stdin_type : StdHandleType #

def get_stdout_type : StdHandleType #

def get_system_ca_certificates : String #

def get_system_dir(dir : SystemDir | Int, shared_storage : Bool = true) : String #

def get_system_font_path(font_name : String, weight : Int64 = 400_i64, stretch : Int64 = 100_i64, italic : Bool = false) : String #

def get_system_font_path_for_text(font_name : String, text : String, locale : String = "", script : String = "", weight : Int64 = 400_i64, stretch : Int64 = 100_i64, italic : Bool = false) : Pointer(Void) #

def get_system_fonts : Pointer(Void) #

def get_temp_dir : String #

def get_thread_caller_id : Int64 #

def get_unique_id : String #

def get_user_data_dir : String #

def get_version : String #

def get_version_alias : String #

def get_video_adapter_driver_info : Pointer(Void) #

def has_environment(variable : String) : Bool #

def has_environment?(variable : String) : Bool #

Predicate alias for #has_environment


def has_feature(tag_name : String) : Bool #

def has_feature?(tag_name : String) : Bool #

Predicate alias for #has_feature


def in_low_processor_usage_mode? : Bool #

Predicate alias for #is_in_low_processor_usage_mode


def is_debug_build : Bool #

def is_debug_build? : Bool #

Predicate alias for #is_debug_build


def is_delta_smoothing_enabled : Bool #

def is_delta_smoothing_enabled? : Bool #

Predicate alias for #is_delta_smoothing_enabled


def is_in_low_processor_usage_mode : Bool #

def is_in_low_processor_usage_mode? : Bool #

Predicate alias for #is_in_low_processor_usage_mode


def is_keycode_unicode(code : Int64) : Bool #

def is_keycode_unicode?(code : Int64) : Bool #

Predicate alias for #is_keycode_unicode


def is_process_running(pid : Int64) : Bool #

def is_process_running?(pid : Int64) : Bool #

Predicate alias for #is_process_running


def is_restart_on_exit_set : Bool #

def is_restart_on_exit_set? : Bool #

Predicate alias for #is_restart_on_exit_set


def is_sandboxed : Bool #

def is_sandboxed? : Bool #

Predicate alias for #is_sandboxed


def is_stdout_verbose : Bool #

def is_stdout_verbose? : Bool #

Predicate alias for #is_stdout_verbose


def is_userfs_persistent : Bool #

def is_userfs_persistent? : Bool #

Predicate alias for #is_userfs_persistent


def keycode_unicode?(code : Int64) : Bool #

Predicate alias for #is_keycode_unicode


def kill(pid : Int64) : Godot::Error #

def low_processor_usage_mode #

Property #low_processor_usage_mode getter


def low_processor_usage_mode=(val) #

Property #low_processor_usage_mode setter


def low_processor_usage_mode? #

def low_processor_usage_mode_sleep_usec #

def low_processor_usage_mode_sleep_usec=(val : Int | Enum) #

def move_to_trash(path : String) : Godot::Error #

def open_midi_inputs : Void #

def open_with_program(program_path : String, paths : Pointer(Void)) : Godot::Error #

def process_running?(pid : Int64) : Bool #

Predicate alias for #is_process_running


def read_buffer_from_stdin(buffer_size : Int64 = 1024_i64) : Pointer(Void) #

def read_string_from_stdin(buffer_size : Int64 = 1024_i64) : String #

def remove_logger(logger : Logger) : Void #

def request_permission(name : String) : Bool #

def request_permission?(name : String) : Bool #

Predicate alias for #request_permission


def request_permissions : Bool #

def request_permissions? : Bool #

Predicate alias for #request_permissions


def restart_on_exit_set? : Bool #

Predicate alias for #is_restart_on_exit_set


def revoke_granted_permissions : Void #

def sandboxed? : Bool #

Predicate alias for #is_sandboxed


def set_delta_smoothing(delta_smoothing_enabled : Bool) : Void #

def set_environment(variable : String, value : String) : Void #

def set_low_processor_usage_mode(enable : Bool) : Void #

def set_low_processor_usage_mode_sleep_usec(usec : Int64) : Void #

def set_restart_on_exit(restart : Bool, arguments : Pointer(Void)) : Void #

def set_thread_name(name : String) : Godot::Error #

def set_use_file_access_save_and_swap(enabled : Bool) : Void #

def shell_open(uri : String) : Godot::Error #

def shell_show_in_file_manager(file_or_dir_path : String, open_folder : Bool = true) : Godot::Error #

def stdout_verbose? : Bool #

Predicate alias for #is_stdout_verbose


def unset_environment(variable : String) : Void #

def userfs_persistent? : Bool #

Predicate alias for #is_userfs_persistent