class
Godot::StandardMaterial3D
- Godot::StandardMaterial3D
- Godot::BaseMaterial3D
- Godot::Material
- Godot::Resource
- Godot::RefCounted
- Godot::Object
- Reference
- Object
Defined in:
lapis/gd_extras/editor_extras.crlibgodot/extensions/resource.cr
libgodot/generated/classes/classes_part5.cr
Constructors
Class Method Summary
-
.unshaded_overlay(color : Godot::Color, *, on_top : Bool = false, render_priority : Int32 = 1, vertex_colors : Bool = false, cull_disabled : Bool = true, alpha_transparency : Bool = true) : Godot::StandardMaterial3D
Creates an unshaded
StandardMaterial3Dconfigured for 3D editor gizmos, face selection overlays, or wireframe indicators without ambient/fog/shadow artifacts.
Instance Method Summary
-
#albedo_color : Color
Property
#albedo_colorgetter - #albedo_color=(c : Color)
-
#duplicate(deep : Bool = false) : StandardMaterial3D
Duplicates this material directly returning typed StandardMaterial3D
-
#emission : Color
Property
#emissiongetter - #emission=(c : Color)
- #emission_enabled=(e : Bool)
- #emission_enabled? : Bool
-
#metallic : Float32
Property
#metallicgetter -
#metallic=(m : Number)
Property
#metallicsetter -
#roughness : Float32
Property
#roughnessgetter -
#roughness=(r : Number)
Property
#roughnesssetter
Instance methods inherited from class Godot::BaseMaterial3D
albedo_color
albedo_color,
albedo_color=(val)
albedo_color=,
albedo_texture
albedo_texture,
albedo_texture=(val)
albedo_texture=,
albedo_texture_force_srgb
albedo_texture_force_srgb,
albedo_texture_force_srgb=(val)
albedo_texture_force_srgb=,
albedo_texture_force_srgb?
albedo_texture_force_srgb?,
albedo_texture_msdf
albedo_texture_msdf,
albedo_texture_msdf=(val)
albedo_texture_msdf=,
albedo_texture_msdf?
albedo_texture_msdf?,
alpha_antialiasing_edge
alpha_antialiasing_edge,
alpha_antialiasing_edge=(val : Number)
alpha_antialiasing_edge=,
alpha_antialiasing_mode
alpha_antialiasing_mode,
alpha_antialiasing_mode=(val : Int | Enum)
alpha_antialiasing_mode=,
alpha_hash_scale
alpha_hash_scale,
alpha_hash_scale=(val : Number)
alpha_hash_scale=,
alpha_scissor_threshold
alpha_scissor_threshold,
alpha_scissor_threshold=(val : Number)
alpha_scissor_threshold=,
anisotropy
anisotropy,
anisotropy=(val : Number)
anisotropy=,
anisotropy_enabled
anisotropy_enabled,
anisotropy_enabled=(val)
anisotropy_enabled=,
anisotropy_enabled?
anisotropy_enabled?,
anisotropy_flowmap
anisotropy_flowmap,
anisotropy_flowmap=(val)
anisotropy_flowmap=,
ao_enabled
ao_enabled,
ao_enabled=(val)
ao_enabled=,
ao_enabled?
ao_enabled?,
ao_light_affect
ao_light_affect,
ao_light_affect=(val : Number)
ao_light_affect=,
ao_on_uv2
ao_on_uv2,
ao_on_uv2=(val)
ao_on_uv2=,
ao_on_uv2?
ao_on_uv2?,
ao_texture
ao_texture,
ao_texture=(val)
ao_texture=,
ao_texture_channel
ao_texture_channel,
ao_texture_channel=(val : Int | Enum)
ao_texture_channel=,
backlight
backlight,
backlight=(val)
backlight=,
backlight_enabled
backlight_enabled,
backlight_enabled=(val)
backlight_enabled=,
backlight_enabled?
backlight_enabled?,
backlight_texture
backlight_texture,
backlight_texture=(val)
backlight_texture=,
bent_normal_enabled
bent_normal_enabled,
bent_normal_enabled=(val)
bent_normal_enabled=,
bent_normal_enabled?
bent_normal_enabled?,
bent_normal_texture
bent_normal_texture,
bent_normal_texture=(val)
bent_normal_texture=,
billboard_keep_scale
billboard_keep_scale,
billboard_keep_scale=(val)
billboard_keep_scale=,
billboard_keep_scale?
billboard_keep_scale?,
billboard_mode
billboard_mode,
billboard_mode=(val : Int | Enum)
billboard_mode=,
blend_mode
blend_mode,
blend_mode=(val : Int | Enum)
blend_mode=,
clearcoat
clearcoat,
clearcoat=(val : Number)
clearcoat=,
clearcoat_enabled
clearcoat_enabled,
clearcoat_enabled=(val)
clearcoat_enabled=,
clearcoat_enabled?
clearcoat_enabled?,
clearcoat_roughness
clearcoat_roughness,
clearcoat_roughness=(val : Number)
clearcoat_roughness=,
clearcoat_texture
clearcoat_texture,
clearcoat_texture=(val)
clearcoat_texture=,
cull_mode
cull_mode,
cull_mode=(val : Int | Enum)
cull_mode=,
depth_draw_mode
depth_draw_mode,
depth_draw_mode=(val : Int | Enum)
depth_draw_mode=,
depth_test
depth_test,
depth_test=(val : Int | Enum)
depth_test=,
detail_albedo
detail_albedo,
detail_albedo=(val)
detail_albedo=,
detail_blend_mode
detail_blend_mode,
detail_blend_mode=(val : Int | Enum)
detail_blend_mode=,
detail_enabled
detail_enabled,
detail_enabled=(val)
detail_enabled=,
detail_enabled?
detail_enabled?,
detail_mask
detail_mask,
detail_mask=(val)
detail_mask=,
detail_normal
detail_normal,
detail_normal=(val)
detail_normal=,
detail_uv_layer
detail_uv_layer,
detail_uv_layer=(val : Int | Enum)
detail_uv_layer=,
diffuse_mode
diffuse_mode,
diffuse_mode=(val : Int | Enum)
diffuse_mode=,
disable_ambient_light
disable_ambient_light,
disable_ambient_light=(val)
disable_ambient_light=,
disable_ambient_light?
disable_ambient_light?,
disable_fog
disable_fog,
disable_fog=(val)
disable_fog=,
disable_fog?
disable_fog?,
disable_receive_shadows
disable_receive_shadows,
disable_receive_shadows=(val)
disable_receive_shadows=,
disable_receive_shadows?
disable_receive_shadows?,
disable_specular_occlusion
disable_specular_occlusion,
disable_specular_occlusion=(val)
disable_specular_occlusion=,
disable_specular_occlusion?
disable_specular_occlusion?,
distance_fade_max_distance
distance_fade_max_distance,
distance_fade_max_distance=(val : Number)
distance_fade_max_distance=,
distance_fade_min_distance
distance_fade_min_distance,
distance_fade_min_distance=(val : Number)
distance_fade_min_distance=,
distance_fade_mode
distance_fade_mode,
distance_fade_mode=(val : Int | Enum)
distance_fade_mode=,
emission
emission,
emission=(val)
emission=,
emission_enabled
emission_enabled,
emission_enabled=(val)
emission_enabled=,
emission_enabled?
emission_enabled?,
emission_energy_multiplier
emission_energy_multiplier,
emission_energy_multiplier=(val : Number)
emission_energy_multiplier=,
emission_intensity
emission_intensity,
emission_intensity=(val : Number)
emission_intensity=,
emission_on_uv2
emission_on_uv2,
emission_on_uv2=(val)
emission_on_uv2=,
emission_on_uv2?
emission_on_uv2?,
emission_operator
emission_operator,
emission_operator=(val : Int | Enum)
emission_operator=,
emission_texture
emission_texture,
emission_texture=(val)
emission_texture=,
fixed_size
fixed_size,
fixed_size=(val)
fixed_size=,
fixed_size?
fixed_size?,
fov_override
fov_override,
fov_override=(val : Number)
fov_override=,
get_albedo : Color
get_albedo,
get_alpha_antialiasing : AlphaAntiAliasing
get_alpha_antialiasing,
get_alpha_antialiasing_edge : Float64
get_alpha_antialiasing_edge,
get_alpha_hash_scale : Float64
get_alpha_hash_scale,
get_alpha_scissor_threshold : Float64
get_alpha_scissor_threshold,
get_anisotropy : Float64
get_anisotropy,
get_ao_light_affect : Float64
get_ao_light_affect,
get_ao_texture_channel : TextureChannel
get_ao_texture_channel,
get_backlight : Color
get_backlight,
get_billboard_mode : BillboardMode
get_billboard_mode,
get_blend_mode : BlendMode
get_blend_mode,
get_clearcoat : Float64
get_clearcoat,
get_clearcoat_roughness : Float64
get_clearcoat_roughness,
get_cull_mode : CullMode
get_cull_mode,
get_depth_draw_mode : DepthDrawMode
get_depth_draw_mode,
get_depth_test : DepthTest
get_depth_test,
get_detail_blend_mode : BlendMode
get_detail_blend_mode,
get_detail_uv : DetailUV
get_detail_uv,
get_diffuse_mode : DiffuseMode
get_diffuse_mode,
get_distance_fade : DistanceFadeMode
get_distance_fade,
get_distance_fade_max_distance : Float64
get_distance_fade_max_distance,
get_distance_fade_min_distance : Float64
get_distance_fade_min_distance,
get_emission : Color
get_emission,
get_emission_energy_multiplier : Float64
get_emission_energy_multiplier,
get_emission_intensity : Float64
get_emission_intensity,
get_emission_operator : EmissionOperator
get_emission_operator,
get_feature(feature : Feature | Int) : Bool
get_feature,
get_feature?(feature : Feature | Int) : Bool
get_feature?,
get_flag(flag : Flags | Int) : Bool
get_flag,
get_flag?(flag : Flags | Int) : Bool
get_flag?,
get_fov_override : Float64
get_fov_override,
get_grow : Float64
get_grow,
get_heightmap_deep_parallax_flip_binormal : Bool
get_heightmap_deep_parallax_flip_binormal,
get_heightmap_deep_parallax_flip_binormal? : Bool
get_heightmap_deep_parallax_flip_binormal?,
get_heightmap_deep_parallax_flip_tangent : Bool
get_heightmap_deep_parallax_flip_tangent,
get_heightmap_deep_parallax_flip_tangent? : Bool
get_heightmap_deep_parallax_flip_tangent?,
get_heightmap_deep_parallax_max_layers : Int64
get_heightmap_deep_parallax_max_layers,
get_heightmap_deep_parallax_min_layers : Int64
get_heightmap_deep_parallax_min_layers,
get_heightmap_scale : Float64
get_heightmap_scale,
get_metallic : Float64
get_metallic,
get_metallic_texture_channel : TextureChannel
get_metallic_texture_channel,
get_msdf_outline_size : Float64
get_msdf_outline_size,
get_msdf_pixel_range : Float64
get_msdf_pixel_range,
get_normal_scale : Float64
get_normal_scale,
get_particles_anim_h_frames : Int64
get_particles_anim_h_frames,
get_particles_anim_loop : Bool
get_particles_anim_loop,
get_particles_anim_loop? : Bool
get_particles_anim_loop?,
get_particles_anim_v_frames : Int64
get_particles_anim_v_frames,
get_point_size : Float64
get_point_size,
get_proximity_fade_distance : Float64
get_proximity_fade_distance,
get_refraction : Float64
get_refraction,
get_refraction_texture_channel : TextureChannel
get_refraction_texture_channel,
get_rim : Float64
get_rim,
get_rim_tint : Float64
get_rim_tint,
get_roughness : Float64
get_roughness,
get_roughness_texture_channel : TextureChannel
get_roughness_texture_channel,
get_shading_mode : ShadingMode
get_shading_mode,
get_specular : Float64
get_specular,
get_specular_mode : SpecularMode
get_specular_mode,
get_stencil_compare : StencilCompare
get_stencil_compare,
get_stencil_effect_color : Color
get_stencil_effect_color,
get_stencil_effect_outline_thickness : Float64
get_stencil_effect_outline_thickness,
get_stencil_flags : Int64
get_stencil_flags,
get_stencil_mode : StencilMode
get_stencil_mode,
get_stencil_reference : Int64
get_stencil_reference,
get_subsurface_scattering_strength : Float64
get_subsurface_scattering_strength,
get_texture(param : TextureParam | Int) : Texture2D
get_texture,
get_texture_filter : TextureFilter
get_texture_filter,
get_transmittance_boost : Float64
get_transmittance_boost,
get_transmittance_color : Color
get_transmittance_color,
get_transmittance_depth : Float64
get_transmittance_depth,
get_transparency : Transparency
get_transparency,
get_uv1_offset : Vector3
get_uv1_offset,
get_uv1_scale : Vector3
get_uv1_scale,
get_uv1_triplanar_blend_sharpness : Float64
get_uv1_triplanar_blend_sharpness,
get_uv2_offset : Vector3
get_uv2_offset,
get_uv2_scale : Vector3
get_uv2_scale,
get_uv2_triplanar_blend_sharpness : Float64
get_uv2_triplanar_blend_sharpness,
get_z_clip_scale : Float64
get_z_clip_scale,
grow
grow,
grow=(val)
grow=,
grow?
grow?,
grow_amount
grow_amount,
grow_amount=(val : Number)
grow_amount=,
grow_enabled? : Bool
grow_enabled?,
heightmap_deep_parallax
heightmap_deep_parallax,
heightmap_deep_parallax=(val)
heightmap_deep_parallax=,
heightmap_deep_parallax?
heightmap_deep_parallax?,
heightmap_deep_parallax_enabled? : Bool
heightmap_deep_parallax_enabled?,
heightmap_enabled
heightmap_enabled,
heightmap_enabled=(val)
heightmap_enabled=,
heightmap_enabled?
heightmap_enabled?,
heightmap_flip_binormal
heightmap_flip_binormal,
heightmap_flip_binormal=(val)
heightmap_flip_binormal=,
heightmap_flip_binormal?
heightmap_flip_binormal?,
heightmap_flip_tangent
heightmap_flip_tangent,
heightmap_flip_tangent=(val)
heightmap_flip_tangent=,
heightmap_flip_tangent?
heightmap_flip_tangent?,
heightmap_flip_texture
heightmap_flip_texture,
heightmap_flip_texture=(val)
heightmap_flip_texture=,
heightmap_flip_texture?
heightmap_flip_texture?,
heightmap_max_layers
heightmap_max_layers,
heightmap_max_layers=(val : Int | Enum)
heightmap_max_layers=,
heightmap_min_layers
heightmap_min_layers,
heightmap_min_layers=(val : Int | Enum)
heightmap_min_layers=,
heightmap_scale
heightmap_scale,
heightmap_scale=(val : Number)
heightmap_scale=,
heightmap_texture
heightmap_texture,
heightmap_texture=(val)
heightmap_texture=,
is_grow_enabled : Bool
is_grow_enabled,
is_grow_enabled? : Bool
is_grow_enabled?,
is_heightmap_deep_parallax_enabled : Bool
is_heightmap_deep_parallax_enabled,
is_heightmap_deep_parallax_enabled? : Bool
is_heightmap_deep_parallax_enabled?,
is_proximity_fade_enabled : Bool
is_proximity_fade_enabled,
is_proximity_fade_enabled? : Bool
is_proximity_fade_enabled?,
metallic
metallic,
metallic=(val : Number)
metallic=,
metallic_specular
metallic_specular,
metallic_specular=(val : Number)
metallic_specular=,
metallic_texture
metallic_texture,
metallic_texture=(val)
metallic_texture=,
metallic_texture_channel
metallic_texture_channel,
metallic_texture_channel=(val : Int | Enum)
metallic_texture_channel=,
msdf_outline_size
msdf_outline_size,
msdf_outline_size=(val : Number)
msdf_outline_size=,
msdf_pixel_range
msdf_pixel_range,
msdf_pixel_range=(val : Number)
msdf_pixel_range=,
no_depth_test
no_depth_test,
no_depth_test=(val)
no_depth_test=,
no_depth_test?
no_depth_test?,
normal_enabled
normal_enabled,
normal_enabled=(val)
normal_enabled=,
normal_enabled?
normal_enabled?,
normal_scale
normal_scale,
normal_scale=(val : Number)
normal_scale=,
normal_texture
normal_texture,
normal_texture=(val)
normal_texture=,
orm_texture
orm_texture,
orm_texture=(val)
orm_texture=,
particles_anim_enabled
particles_anim_enabled,
particles_anim_enabled=(val)
particles_anim_enabled=,
particles_anim_enabled?
particles_anim_enabled?,
particles_anim_h_frames
particles_anim_h_frames,
particles_anim_h_frames=(val : Int | Enum)
particles_anim_h_frames=,
particles_anim_loop
particles_anim_loop,
particles_anim_loop=(val)
particles_anim_loop=,
particles_anim_loop?
particles_anim_loop?,
particles_anim_v_frames
particles_anim_v_frames,
particles_anim_v_frames=(val : Int | Enum)
particles_anim_v_frames=,
point_size
point_size,
point_size=(val : Number)
point_size=,
proximity_fade_distance
proximity_fade_distance,
proximity_fade_distance=(val : Number)
proximity_fade_distance=,
proximity_fade_enabled
proximity_fade_enabled,
proximity_fade_enabled=(val)
proximity_fade_enabled=,
proximity_fade_enabled? : Bool
proximity_fade_enabled?,
refraction_enabled
refraction_enabled,
refraction_enabled=(val)
refraction_enabled=,
refraction_enabled?
refraction_enabled?,
refraction_scale
refraction_scale,
refraction_scale=(val : Number)
refraction_scale=,
refraction_texture
refraction_texture,
refraction_texture=(val)
refraction_texture=,
refraction_texture_channel
refraction_texture_channel,
refraction_texture_channel=(val : Int | Enum)
refraction_texture_channel=,
rim
rim,
rim=(val : Number)
rim=,
rim_enabled
rim_enabled,
rim_enabled=(val)
rim_enabled=,
rim_enabled?
rim_enabled?,
rim_texture
rim_texture,
rim_texture=(val)
rim_texture=,
rim_tint
rim_tint,
rim_tint=(val : Number)
rim_tint=,
roughness
roughness,
roughness=(val : Number)
roughness=,
roughness_texture
roughness_texture,
roughness_texture=(val)
roughness_texture=,
roughness_texture_channel
roughness_texture_channel,
roughness_texture_channel=(val : Int | Enum)
roughness_texture_channel=,
set_albedo(albedo : Color) : Void
set_albedo,
set_alpha_antialiasing(alpha_aa : AlphaAntiAliasing | Int) : Void
set_alpha_antialiasing,
set_alpha_antialiasing_edge(edge : Float64) : Void
set_alpha_antialiasing_edge,
set_alpha_hash_scale(threshold : Float64) : Void
set_alpha_hash_scale,
set_alpha_scissor_threshold(threshold : Float64) : Void
set_alpha_scissor_threshold,
set_anisotropy(anisotropy : Float64) : Void
set_anisotropy,
set_ao_light_affect(amount : Float64) : Void
set_ao_light_affect,
set_ao_texture_channel(channel : TextureChannel | Int) : Void
set_ao_texture_channel,
set_backlight(backlight : Color) : Void
set_backlight,
set_billboard_mode(mode : BillboardMode | Int) : Void
set_billboard_mode,
set_blend_mode(blend_mode : BlendMode | Int) : Void
set_blend_mode,
set_clearcoat(clearcoat : Float64) : Void
set_clearcoat,
set_clearcoat_roughness(clearcoat_roughness : Float64) : Void
set_clearcoat_roughness,
set_cull_mode(cull_mode : CullMode | Int) : Void
set_cull_mode,
set_depth_draw_mode(depth_draw_mode : DepthDrawMode | Int) : Void
set_depth_draw_mode,
set_depth_test(depth_test : DepthTest | Int) : Void
set_depth_test,
set_detail_blend_mode(detail_blend_mode : BlendMode | Int) : Void
set_detail_blend_mode,
set_detail_uv(detail_uv : DetailUV | Int) : Void
set_detail_uv,
set_diffuse_mode(diffuse_mode : DiffuseMode | Int) : Void
set_diffuse_mode,
set_distance_fade(mode : DistanceFadeMode | Int) : Void
set_distance_fade,
set_distance_fade_max_distance(distance : Float64) : Void
set_distance_fade_max_distance,
set_distance_fade_min_distance(distance : Float64) : Void
set_distance_fade_min_distance,
set_emission(emission : Color) : Void
set_emission,
set_emission_energy_multiplier(emission_energy_multiplier : Float64) : Void
set_emission_energy_multiplier,
set_emission_intensity(emission_energy_multiplier : Float64) : Void
set_emission_intensity,
set_emission_operator(operator : EmissionOperator | Int) : Void
set_emission_operator,
set_feature(feature : Feature | Int, enable : Bool) : Void
set_feature,
set_flag(flag : Flags | Int, enable : Bool) : Void
set_flag,
set_fov_override(scale : Float64) : Void
set_fov_override,
set_grow(amount : Float64) : Void
set_grow,
set_grow_enabled(enable : Bool) : Void
set_grow_enabled,
set_heightmap_deep_parallax(enable : Bool) : Void
set_heightmap_deep_parallax,
set_heightmap_deep_parallax_flip_binormal(flip : Bool) : Void
set_heightmap_deep_parallax_flip_binormal,
set_heightmap_deep_parallax_flip_tangent(flip : Bool) : Void
set_heightmap_deep_parallax_flip_tangent,
set_heightmap_deep_parallax_max_layers(layer : Int64) : Void
set_heightmap_deep_parallax_max_layers,
set_heightmap_deep_parallax_min_layers(layer : Int64) : Void
set_heightmap_deep_parallax_min_layers,
set_heightmap_scale(heightmap_scale : Float64) : Void
set_heightmap_scale,
set_metallic(metallic : Float64) : Void
set_metallic,
set_metallic_texture_channel(channel : TextureChannel | Int) : Void
set_metallic_texture_channel,
set_msdf_outline_size(size : Float64) : Void
set_msdf_outline_size,
set_msdf_pixel_range(range : Float64) : Void
set_msdf_pixel_range,
set_normal_scale(normal_scale : Float64) : Void
set_normal_scale,
set_particles_anim_h_frames(frames : Int64) : Void
set_particles_anim_h_frames,
set_particles_anim_loop(loop : Bool) : Void
set_particles_anim_loop,
set_particles_anim_v_frames(frames : Int64) : Void
set_particles_anim_v_frames,
set_point_size(point_size : Float64) : Void
set_point_size,
set_proximity_fade_distance(distance : Float64) : Void
set_proximity_fade_distance,
set_proximity_fade_enabled(enabled : Bool) : Void
set_proximity_fade_enabled,
set_refraction(refraction : Float64) : Void
set_refraction,
set_refraction_texture_channel(channel : TextureChannel | Int) : Void
set_refraction_texture_channel,
set_rim(rim : Float64) : Void
set_rim,
set_rim_tint(rim_tint : Float64) : Void
set_rim_tint,
set_roughness(roughness : Float64) : Void
set_roughness,
set_roughness_texture_channel(channel : TextureChannel | Int) : Void
set_roughness_texture_channel,
set_shading_mode(shading_mode : ShadingMode | Int) : Void
set_shading_mode,
set_specular(specular : Float64) : Void
set_specular,
set_specular_mode(specular_mode : SpecularMode | Int) : Void
set_specular_mode,
set_stencil_compare(stencil_compare : StencilCompare | Int) : Void
set_stencil_compare,
set_stencil_effect_color(stencil_color : Color) : Void
set_stencil_effect_color,
set_stencil_effect_outline_thickness(stencil_outline_thickness : Float64) : Void
set_stencil_effect_outline_thickness,
set_stencil_flags(stencil_flags : Int64) : Void
set_stencil_flags,
set_stencil_mode(stencil_mode : StencilMode | Int) : Void
set_stencil_mode,
set_stencil_reference(stencil_reference : Int64) : Void
set_stencil_reference,
set_subsurface_scattering_strength(strength : Float64) : Void
set_subsurface_scattering_strength,
set_texture(param : TextureParam | Int, texture : Texture2D) : Void
set_texture,
set_texture_filter(mode : TextureFilter | Int) : Void
set_texture_filter,
set_transmittance_boost(boost : Float64) : Void
set_transmittance_boost,
set_transmittance_color(color : Color) : Void
set_transmittance_color,
set_transmittance_depth(depth : Float64) : Void
set_transmittance_depth,
set_transparency(transparency : Transparency | Int) : Void
set_transparency,
set_uv1_offset(offset : Vector3) : Void
set_uv1_offset,
set_uv1_scale(scale : Vector3) : Void
set_uv1_scale,
set_uv1_triplanar_blend_sharpness(sharpness : Float64) : Void
set_uv1_triplanar_blend_sharpness,
set_uv2_offset(offset : Vector3) : Void
set_uv2_offset,
set_uv2_scale(scale : Vector3) : Void
set_uv2_scale,
set_uv2_triplanar_blend_sharpness(sharpness : Float64) : Void
set_uv2_triplanar_blend_sharpness,
set_z_clip_scale(scale : Float64) : Void
set_z_clip_scale,
shading_mode
shading_mode,
shading_mode=(val : Int | Enum)
shading_mode=,
shadow_to_opacity
shadow_to_opacity,
shadow_to_opacity=(val)
shadow_to_opacity=,
shadow_to_opacity?
shadow_to_opacity?,
specular_mode
specular_mode,
specular_mode=(val : Int | Enum)
specular_mode=,
stencil_color
stencil_color,
stencil_color=(val)
stencil_color=,
stencil_compare
stencil_compare,
stencil_compare=(val : Int | Enum)
stencil_compare=,
stencil_flags
stencil_flags,
stencil_flags=(val : Int | Enum)
stencil_flags=,
stencil_mode
stencil_mode,
stencil_mode=(val : Int | Enum)
stencil_mode=,
stencil_outline_thickness
stencil_outline_thickness,
stencil_outline_thickness=(val : Number)
stencil_outline_thickness=,
stencil_reference
stencil_reference,
stencil_reference=(val : Int | Enum)
stencil_reference=,
subsurf_scatter_enabled
subsurf_scatter_enabled,
subsurf_scatter_enabled=(val)
subsurf_scatter_enabled=,
subsurf_scatter_enabled?
subsurf_scatter_enabled?,
subsurf_scatter_skin_mode
subsurf_scatter_skin_mode,
subsurf_scatter_skin_mode=(val)
subsurf_scatter_skin_mode=,
subsurf_scatter_skin_mode?
subsurf_scatter_skin_mode?,
subsurf_scatter_strength
subsurf_scatter_strength,
subsurf_scatter_strength=(val : Number)
subsurf_scatter_strength=,
subsurf_scatter_texture
subsurf_scatter_texture,
subsurf_scatter_texture=(val)
subsurf_scatter_texture=,
subsurf_scatter_transmittance_boost
subsurf_scatter_transmittance_boost,
subsurf_scatter_transmittance_boost=(val : Number)
subsurf_scatter_transmittance_boost=,
subsurf_scatter_transmittance_color
subsurf_scatter_transmittance_color,
subsurf_scatter_transmittance_color=(val)
subsurf_scatter_transmittance_color=,
subsurf_scatter_transmittance_depth
subsurf_scatter_transmittance_depth,
subsurf_scatter_transmittance_depth=(val : Number)
subsurf_scatter_transmittance_depth=,
subsurf_scatter_transmittance_enabled
subsurf_scatter_transmittance_enabled,
subsurf_scatter_transmittance_enabled=(val)
subsurf_scatter_transmittance_enabled=,
subsurf_scatter_transmittance_enabled?
subsurf_scatter_transmittance_enabled?,
subsurf_scatter_transmittance_texture
subsurf_scatter_transmittance_texture,
subsurf_scatter_transmittance_texture=(val)
subsurf_scatter_transmittance_texture=,
texture_filter
texture_filter,
texture_filter=(val : Int | Enum)
texture_filter=,
texture_repeat
texture_repeat,
texture_repeat=(val)
texture_repeat=,
texture_repeat?
texture_repeat?,
transparency
transparency,
transparency=(val : Int | Enum)
transparency=,
use_fov_override
use_fov_override,
use_fov_override=(val)
use_fov_override=,
use_fov_override?
use_fov_override?,
use_particle_trails
use_particle_trails,
use_particle_trails=(val)
use_particle_trails=,
use_particle_trails?
use_particle_trails?,
use_point_size
use_point_size,
use_point_size=(val)
use_point_size=,
use_point_size?
use_point_size?,
use_z_clip_scale
use_z_clip_scale,
use_z_clip_scale=(val)
use_z_clip_scale=,
use_z_clip_scale?
use_z_clip_scale?,
uv1_offset
uv1_offset,
uv1_offset=(val)
uv1_offset=,
uv1_scale
uv1_scale,
uv1_scale=(val)
uv1_scale=,
uv1_triplanar
uv1_triplanar,
uv1_triplanar=(val)
uv1_triplanar=,
uv1_triplanar?
uv1_triplanar?,
uv1_triplanar_sharpness
uv1_triplanar_sharpness,
uv1_triplanar_sharpness=(val : Number)
uv1_triplanar_sharpness=,
uv1_world_triplanar
uv1_world_triplanar,
uv1_world_triplanar=(val)
uv1_world_triplanar=,
uv1_world_triplanar?
uv1_world_triplanar?,
uv2_offset
uv2_offset,
uv2_offset=(val)
uv2_offset=,
uv2_scale
uv2_scale,
uv2_scale=(val)
uv2_scale=,
uv2_triplanar
uv2_triplanar,
uv2_triplanar=(val)
uv2_triplanar=,
uv2_triplanar?
uv2_triplanar?,
uv2_triplanar_sharpness
uv2_triplanar_sharpness,
uv2_triplanar_sharpness=(val : Number)
uv2_triplanar_sharpness=,
uv2_world_triplanar
uv2_world_triplanar,
uv2_world_triplanar=(val)
uv2_world_triplanar=,
uv2_world_triplanar?
uv2_world_triplanar?,
vertex_color_is_srgb
vertex_color_is_srgb,
vertex_color_is_srgb=(val)
vertex_color_is_srgb=,
vertex_color_is_srgb?
vertex_color_is_srgb?,
vertex_color_use_as_albedo
vertex_color_use_as_albedo,
vertex_color_use_as_albedo=(val)
vertex_color_use_as_albedo=,
vertex_color_use_as_albedo?
vertex_color_use_as_albedo?,
z_clip_scale
z_clip_scale,
z_clip_scale=(val : Number)
z_clip_scale=
Constructor methods inherited from class Godot::BaseMaterial3D
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Material
create_placeholder : Resource
create_placeholder,
get_next_pass : Material
get_next_pass,
get_render_priority : Int64
get_render_priority,
inspect_native_shader_code : Void
inspect_native_shader_code,
next_pass
next_pass,
next_pass=(val)
next_pass=,
render_priority
render_priority,
render_priority=(val : Int | Enum)
render_priority=,
set_next_pass(next_pass : Material) : Void
set_next_pass,
set_render_priority(priority : Int64) : Void
set_render_priority
Constructor methods inherited from class Godot::Material
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Resource
bind_changed(callback : Proc(R), once : Bool = false) : UInt64 forall Rbind_changed(once : Bool = false, &block : -> Void) : UInt64 bind_changed, bind_setup_local_to_scene_requested(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_setup_local_to_scene_requested(once : Bool = false, &block : -> Void) : UInt64 bind_setup_local_to_scene_requested, built_in? : Bool built_in?, changed : Godot::TypedSignal() changed, changed=(val : Godot::BoundSignal) : Godot::BoundSignal changed=, changed_signal_hash : UInt64 changed_signal_hash, changed_slot : Lapis::Core::StaticSignalSlot() changed_slot, copy_from_resource(resource : Resource) : Godot::Error copy_from_resource, duplicate(deep : Bool = false) : Resource
duplicate(deep : Bool = false, *, as type : T.class) : T forall T duplicate, duplicate_deep(deep_subresources_mode : DeepDuplicateMode | Int = 1) : Resource duplicate_deep, emit_changed : Void emit_changed, emit_setup_local_to_scene_requested : Void emit_setup_local_to_scene_requested, generate_scene_unique_id : String generate_scene_unique_id, get_id_for_path(path : String) : String get_id_for_path, get_local_scene : Node get_local_scene, get_name : String get_name, get_path : String get_path, get_rid : Int64 get_rid, get_scene_unique_id : String get_scene_unique_id, is_built_in : Bool is_built_in, is_built_in? : Bool is_built_in?, is_local_to_scene : Bool is_local_to_scene, is_local_to_scene? : Bool is_local_to_scene?, local_to_scene? : Bool local_to_scene?, reset_state : Void reset_state, resource_local_to_scene resource_local_to_scene, resource_local_to_scene=(val) resource_local_to_scene=, resource_local_to_scene? resource_local_to_scene?, resource_name resource_name, resource_name=(val) resource_name=, resource_path resource_path, resource_path=(val) resource_path=, resource_scene_unique_id resource_scene_unique_id, resource_scene_unique_id=(val) resource_scene_unique_id=, save!(path : String = "", flags : ResourceSaver::SaverFlags | Int = 0) : Nil save!, set_id_for_path(path : String, id : String) : Void set_id_for_path, set_local_to_scene(enable : Bool) : Void set_local_to_scene, set_name(name : String) : Void set_name, set_path(path : String) : Void set_path, set_path_cache(path : String) : Void set_path_cache, set_scene_unique_id(id : String) : Void set_scene_unique_id, setup_local_to_scene : Void setup_local_to_scene, setup_local_to_scene_requested : Godot::TypedSignal() setup_local_to_scene_requested, setup_local_to_scene_requested=(val : Godot::BoundSignal) : Godot::BoundSignal setup_local_to_scene_requested=, setup_local_to_scene_requested_signal_hash : UInt64 setup_local_to_scene_requested_signal_hash, setup_local_to_scene_requested_slot : Lapis::Core::StaticSignalSlot() setup_local_to_scene_requested_slot, take_over_path(path : String) : Void take_over_path, unbind_changed(callback : Proc(R)) : Bool forall R
unbind_changed(token : UInt64) : Bool unbind_changed, unbind_setup_local_to_scene_requested(callback : Proc(R)) : Bool forall R
unbind_setup_local_to_scene_requested(token : UInt64) : Bool unbind_setup_local_to_scene_requested
Constructor methods inherited from class Godot::Resource
load(path : String, type_hint : String = "", cache_mode : Int64 = 0_i64) : self
load,
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Resource
generate_scene_unique_id : String
generate_scene_unique_id
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
ensure_ref_initialized! : Void
ensure_ref_initialized!,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
init_ref? : Bool
init_ref?,
reference : Bool
reference,
reference? : Bool
reference?,
unreference : Bool
unreference,
unreference? : Bool
unreference?
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_bind_static_signals(force : Bool = false) : Void _godot_bind_static_signals, _godot_bind_static_signals_impl(tid : UInt64) : Void _godot_bind_static_signals_impl, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _mark_destroyed_by_engine! : Void _mark_destroyed_by_engine!, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, active? : Bool active?, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, as_a(type : T.class) : T forall T as_a, as_a?(type : T.class) : T | Nil forall T as_a?, as_g(type : T.class) : T forall T as_g, as_g?(type : T.class) : T | Nil forall T as_g?, as_t(type : T.class) : T forall T as_t, as_t?(type : T.class) : T | Nil forall T as_t?, await_signal(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : AwaitStatus(Array(Variant))
await_signal(signal_name : String | Symbol, timeout_sec : Number) : AwaitStatus(Array(Variant)) await_signal, await_signal!(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant)
await_signal!(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) await_signal!, await_signal?(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant) | Nil
await_signal?(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) | Nil await_signal?, bind_property_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_property_list_changed(once : Bool = false, &block : -> Void) : UInt64 bind_property_list_changed, bind_script_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_script_changed(once : Bool = false, &block : -> Void) : UInt64 bind_script_changed, bind_static_signal(signal_name : String, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal(signal_name : Symbol, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R bind_static_signal, blocking_signals? : Bool blocking_signals?, build(&block : self -> Void) : self build, call(method : String, args : Array(Variant)) : Pointer(Void)
call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, cast_to(type : T.class) : T forall T cast_to, cast_to?(type : T.class) : T | Nil forall T cast_to?, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, configure(&block : self -> Void) : self configure, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil, receiver : Godot::Object | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, receiver : Godot::Object | Nil = nil, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect(signal_name : Symbol) : Void disconnect, disconnect_all(signal_name : String | Symbol) : self
disconnect_all : self disconnect_all, editor_hint? : Bool editor_hint?, emit(signal_name : String | Symbol, *args) : self
emit(signal : BoundSignal, *args) : self emit, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, emit_static_signal(signal_name : String, *args : *T) : Int32 forall T
emit_static_signal(signal_name : Symbol, *args : *T) : Int32 forall T emit_static_signal, explicitly_freed? : Bool explicitly_freed?, frame_arena : Lapis::Core::FrameArena frame_arena, frame_buffer(type : T.class, max_elements : Int32) : Lapis::Core::ArenaBuffer(T) forall T frame_buffer, frame_scope(&block : Lapis::Core::FrameArena -> _) frame_scope, frame_slice(type : T.class, count : Int32) : Slice(T) forall T frame_slice, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_color(key : String | Symbol) : Color get_meta_color, get_meta_f64(key : String | Symbol) : Float64 get_meta_f64, get_meta_i64(key : String | Symbol) : Int64 get_meta_i64, get_meta_list : Pointer(Void) get_meta_list, get_meta_str(key : String | Symbol) : String get_meta_str, get_meta_transform3d(key : String | Symbol) : Transform3D get_meta_transform3d, get_meta_vector2(key : String | Symbol) : Vector2 get_meta_vector2, get_meta_vector3(key : String | Symbol) : Vector3 get_meta_vector3, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, godot_as(type : T.class) : T forall T godot_as, godot_as?(type : T.class) : T | Nil forall T godot_as?, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool
has_meta(key : String | Symbol) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, inspect(io : IO) : Void inspect, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, not_null? : Bool not_null?, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, null? : Bool null?, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, property_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal property_list_changed=, property_list_changed_signal_hash : UInt64 property_list_changed_signal_hash, property_list_changed_slot : Lapis::Core::StaticSignalSlot() property_list_changed_slot, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, queued_for_deletion_fast? : Bool queued_for_deletion_fast?, rebind_static_signals! : Void rebind_static_signals!, remove_meta(name : String) : Void
remove_meta(key : String | Symbol) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, script_changed=(val : Godot::BoundSignal) : Godot::BoundSignal script_changed=, script_changed_signal_hash : UInt64 script_changed_signal_hash, script_changed_slot : Lapis::Core::StaticSignalSlot() script_changed_slot, set(property : String, value : Pointer(Void)) : Void
set(property : String | Symbol, value : T) : Void forall T set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(key : String | Symbol, value : String | Int32 | Int64 | Float32 | Float64 | Bool | Symbol | Vector2 | Vector2i | Vector3 | Vector3i | Color | Transform3D | Basis | AABB | Quaternion | Plane | Rect2) : Void
set_meta(key : String | Symbol, value : Godot::Object) : Void
set_meta(name : String, value : Pointer(Void)) : Void
set_meta(key : Symbol, value : Pointer(Void)) : Void
set_meta(key : String | Symbol, value : Variant) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, static_signal_slot(signal_name : String, *types : *T) forall T
static_signal_slot(signal_name : Symbol, *types : *T) forall T static_signal_slot, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n, try? : self | Nil
try?(&) try?, unbind_property_list_changed(callback : Proc(R)) : Bool forall R
unbind_property_list_changed(token : UInt64) : Bool unbind_property_list_changed, unbind_script_changed(callback : Proc(R)) : Bool forall R
unbind_script_changed(token : UInt64) : Bool unbind_script_changed, unbind_static_signal(signal_name : String, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(signal_name : Symbol, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(token : UInt64) : Bool unbind_static_signal
Constructor methods inherited from class Godot::Object
~ : self
~,
create : selfcreate(&block : self -> ) : self create, new(pointer : Pointer(Void) = Pointer(Void).null)
new(&block : self -> ) : self new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
cast_to(obj : Object, type : T.class) : T forall T
cast_to,
cast_to?(obj : Object, type : T.class) : T | Nil forall T
cast_to?,
find_script_info_for_node(node : Godot::Object) : NamedTuple(path: String, line: Int32, class_name: String, parent_name: String, is_tool: Bool) | Nil
find_script_info_for_node,
find_script_location_for_class(target_cls : String) : Tuple(String, Int32)
find_script_location_for_class,
find_script_path_for_class(target_cls : String) : String
find_script_path_for_class,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid,
is_internal_or_brush_class?(cls_name : String) : Bool
is_internal_or_brush_class?
Instance methods inherited from class Object
try?(&)try? try?
Constructor Detail
Class Method Detail
def self.unshaded_overlay(color : Godot::Color, *, on_top : Bool = false, render_priority : Int32 = 1, vertex_colors : Bool = false, cull_disabled : Bool = true, alpha_transparency : Bool = true) : Godot::StandardMaterial3D
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Creates an unshaded StandardMaterial3D configured for 3D editor gizmos,
face selection overlays, or wireframe indicators without ambient/fog/shadow artifacts.
Instance Method Detail
Duplicates this material directly returning typed StandardMaterial3D