class
Godot::AnimationNodeBlendSpace2D
- Godot::AnimationNodeBlendSpace2D
- Godot::AnimationRootNode
- Godot::AnimationNode
- Godot::Resource
- Godot::RefCounted
- Godot::Object
- Reference
- Object
Defined in:
libgodot/generated/classes/classes_part1.crConstructors
Instance Method Summary
- #add_blend_point(node : AnimationRootNode, pos : Vector2, at_index : Int64 = -1_i64, name : String = "") : Void
- #add_triangle(x : Int64, y : Int64, z : Int64, at_index : Int64 = -1_i64) : Void
-
#auto_triangles
Property
#auto_trianglesgetter -
#auto_triangles=(val)
Property
#auto_trianglessetter - #auto_triangles?
- #bind_triangles_updated(callback : Proc(R), once : Bool = false) : UInt64 forall R
- #bind_triangles_updated(once : Bool = false, &block : -> Void) : UInt64
-
#blend_mode
Property
#blend_modegetter -
#blend_mode=(val : Int | Enum)
Property
#blend_modesetter -
#cyclic_length
Property
#cyclic_lengthgetter -
#cyclic_length=(val : Number)
Property
#cyclic_lengthsetter - #emit_triangles_updated : Void
- #find_blend_point_by_name(name : String) : Int64
- #get_auto_triangles : Bool
-
#get_auto_triangles? : Bool
Predicate alias for
#get_auto_triangles - #get_blend_mode : BlendMode
- #get_blend_point_count : Int64
- #get_blend_point_name(point : Int64) : String
- #get_blend_point_node(point : Int64) : AnimationRootNode
- #get_blend_point_position(point : Int64) : Vector2
- #get_cyclic_length : Float64
- #get_max_space : Vector2
- #get_min_space : Vector2
- #get_snap : Vector2
- #get_sync_mode : SyncMode
- #get_triangle_count : Int64
- #get_triangle_point(triangle : Int64, point : Int64) : Int64
- #get_x_label : String
- #get_y_label : String
- #is_using_sync : Bool
-
#is_using_sync? : Bool
Predicate alias for
#is_using_sync -
#max_space
Property
#max_spacegetter -
#max_space=(val)
Property
#max_spacesetter -
#min_space
Property
#min_spacegetter -
#min_space=(val)
Property
#min_spacesetter - #remove_blend_point(point : Int64) : Void
- #remove_triangle(triangle : Int64) : Void
- #reorder_blend_point(from_index : Int64, to_index : Int64) : Void
- #set_auto_triangles(enable : Bool) : Void
- #set_blend_mode(mode : BlendMode | Int) : Void
- #set_blend_point_name(point : Int64, name : String) : Void
- #set_blend_point_node(point : Int64, node : AnimationRootNode) : Void
- #set_blend_point_position(point : Int64, pos : Vector2) : Void
- #set_cyclic_length(length : Float64) : Void
- #set_max_space(max_space : Vector2) : Void
- #set_min_space(min_space : Vector2) : Void
- #set_snap(snap : Vector2) : Void
- #set_sync_mode(sync_mode : SyncMode | Int) : Void
- #set_use_sync(enable : Bool) : Void
- #set_x_label(text : String) : Void
- #set_y_label(text : String) : Void
-
#snap
Property
#snapgetter -
#snap=(val)
Property
#snapsetter -
#sync
Property
#syncgetter -
#sync=(val)
Property
#syncsetter - #sync?
-
#sync_mode
Property
#sync_modegetter -
#sync_mode=(val : Int | Enum)
Property
#sync_modesetter - #triangles_updated : Godot::TypedSignal()
-
#triangles_updated=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.triangles_updated += ->handler,node.triangles_updated -= ->handler) - #triangles_updated_signal_hash : UInt64
- #triangles_updated_slot : Lapis::Core::StaticSignalSlot()
- #unbind_triangles_updated(callback : Proc(R)) : Bool forall R
- #unbind_triangles_updated(token : UInt64) : Bool
-
#using_sync? : Bool
Predicate alias for
#is_using_sync -
#x_label
Property
#x_labelgetter -
#x_label=(val)
Property
#x_labelsetter -
#y_label
Property
#y_labelgetter -
#y_label=(val)
Property
#y_labelsetter
Constructor methods inherited from class Godot::AnimationRootNode
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::AnimationNode
add_input(name : String) : Bool
add_input,
add_input?(name : String) : Bool
add_input?,
animation_node_removed : Godot::TypedSignal(Int64, String)
animation_node_removed,
animation_node_removed=(val : Godot::BoundSignal) : Godot::BoundSignal
animation_node_removed=,
animation_node_removed_signal_hash : UInt64
animation_node_removed_signal_hash,
animation_node_removed_slot : Lapis::Core::StaticSignalSlot(Int64, String)
animation_node_removed_slot,
animation_node_renamed : Godot::TypedSignal(Int64, String, String)
animation_node_renamed,
animation_node_renamed=(val : Godot::BoundSignal) : Godot::BoundSignal
animation_node_renamed=,
animation_node_renamed_signal_hash : UInt64
animation_node_renamed_signal_hash,
animation_node_renamed_slot : Lapis::Core::StaticSignalSlot(Int64, String, String)
animation_node_renamed_slot,
bind_animation_node_removed(callback : Proc(Int64, String, R), once : Bool = false) : UInt64 forall Rbind_animation_node_removed(once : Bool = false, &block : Int64, String -> Void) : UInt64 bind_animation_node_removed, bind_animation_node_renamed(callback : Proc(Int64, String, String, R), once : Bool = false) : UInt64 forall R
bind_animation_node_renamed(once : Bool = false, &block : Int64, String, String -> Void) : UInt64 bind_animation_node_renamed, bind_node_updated(callback : Proc(Int64, R), once : Bool = false) : UInt64 forall R
bind_node_updated(once : Bool = false, &block : Int64 -> Void) : UInt64 bind_node_updated, bind_tree_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_tree_changed(once : Bool = false, &block : -> Void) : UInt64 bind_tree_changed, blend_animation(animation : String, time : Float64, delta : Float64, seeked : Bool, is_external_seeking : Bool, blend : Float64, looped_flag : Godot::Animation::LoopedFlag | Int = 0) : Void blend_animation, blend_input(input_index : Int64, time : Float64, seek : Bool, is_external_seeking : Bool, blend : Float64, filter : FilterAction | Int = 0, sync : Bool = true, test_only : Bool = false) : Float64 blend_input, blend_node(name : String, node : AnimationNode, time : Float64, seek : Bool, is_external_seeking : Bool, blend : Float64, filter : FilterAction | Int = 0, sync : Bool = true, test_only : Bool = false) : Float64 blend_node, emit_animation_node_removed(*args) : Void emit_animation_node_removed, emit_animation_node_renamed(*args) : Void emit_animation_node_renamed, emit_node_updated(*args) : Void emit_node_updated, emit_tree_changed : Void emit_tree_changed, filter_enabled filter_enabled, filter_enabled=(val) filter_enabled=, filter_enabled? : Bool filter_enabled?, filters filters, filters=(val) filters=, find_input(name : String) : Int64 find_input, get_input_count : Int64 get_input_count, get_input_name(input : Int64) : String get_input_name, get_parameter(name : String) : Pointer(Void) get_parameter, get_processing_animation_tree_instance_id : Int64 get_processing_animation_tree_instance_id, is_filter_enabled : Bool is_filter_enabled, is_filter_enabled? : Bool is_filter_enabled?, is_path_filtered(path : NodePath | String) : Bool is_path_filtered, is_path_filtered?(path : NodePath | String) : Bool is_path_filtered?, is_process_testing : Bool is_process_testing, is_process_testing? : Bool is_process_testing?, node_updated : Godot::TypedSignal(Int64) node_updated, node_updated=(val : Godot::BoundSignal) : Godot::BoundSignal node_updated=, node_updated_signal_hash : UInt64 node_updated_signal_hash, node_updated_slot : Lapis::Core::StaticSignalSlot(Int64) node_updated_slot, path_filtered?(path : NodePath | String) : Bool path_filtered?, process_testing? : Bool process_testing?, remove_input(index : Int64) : Void remove_input, set_filter_enabled(enable : Bool) : Void set_filter_enabled, set_filter_path(path : NodePath | String, enable : Bool) : Void set_filter_path, set_input_name(input : Int64, name : String) : Bool set_input_name, set_input_name?(input : Int64, name : String) : Bool set_input_name?, set_parameter(name : String, value : Pointer(Void)) : Void set_parameter, tree_changed : Godot::TypedSignal() tree_changed, tree_changed=(val : Godot::BoundSignal) : Godot::BoundSignal tree_changed=, tree_changed_signal_hash : UInt64 tree_changed_signal_hash, tree_changed_slot : Lapis::Core::StaticSignalSlot() tree_changed_slot, unbind_animation_node_removed(callback : Proc(Int64, String, R)) : Bool forall R
unbind_animation_node_removed(token : UInt64) : Bool unbind_animation_node_removed, unbind_animation_node_renamed(callback : Proc(Int64, String, String, R)) : Bool forall R
unbind_animation_node_renamed(token : UInt64) : Bool unbind_animation_node_renamed, unbind_node_updated(callback : Proc(Int64, R)) : Bool forall R
unbind_node_updated(token : UInt64) : Bool unbind_node_updated, unbind_tree_changed(callback : Proc(R)) : Bool forall R
unbind_tree_changed(token : UInt64) : Bool unbind_tree_changed
Constructor methods inherited from class Godot::AnimationNode
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Resource
bind_changed(callback : Proc(R), once : Bool = false) : UInt64 forall Rbind_changed(once : Bool = false, &block : -> Void) : UInt64 bind_changed, bind_setup_local_to_scene_requested(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_setup_local_to_scene_requested(once : Bool = false, &block : -> Void) : UInt64 bind_setup_local_to_scene_requested, built_in? : Bool built_in?, changed : Godot::TypedSignal() changed, changed=(val : Godot::BoundSignal) : Godot::BoundSignal changed=, changed_signal_hash : UInt64 changed_signal_hash, changed_slot : Lapis::Core::StaticSignalSlot() changed_slot, copy_from_resource(resource : Resource) : Godot::Error copy_from_resource, duplicate(deep : Bool = false) : Resource
duplicate(deep : Bool = false, *, as type : T.class) : T forall T duplicate, duplicate_deep(deep_subresources_mode : DeepDuplicateMode | Int = 1) : Resource duplicate_deep, emit_changed : Void emit_changed, emit_setup_local_to_scene_requested : Void emit_setup_local_to_scene_requested, generate_scene_unique_id : String generate_scene_unique_id, get_id_for_path(path : String) : String get_id_for_path, get_local_scene : Node get_local_scene, get_name : String get_name, get_path : String get_path, get_rid : Int64 get_rid, get_scene_unique_id : String get_scene_unique_id, is_built_in : Bool is_built_in, is_built_in? : Bool is_built_in?, is_local_to_scene : Bool is_local_to_scene, is_local_to_scene? : Bool is_local_to_scene?, local_to_scene? : Bool local_to_scene?, reset_state : Void reset_state, resource_local_to_scene resource_local_to_scene, resource_local_to_scene=(val) resource_local_to_scene=, resource_local_to_scene? resource_local_to_scene?, resource_name resource_name, resource_name=(val) resource_name=, resource_path resource_path, resource_path=(val) resource_path=, resource_scene_unique_id resource_scene_unique_id, resource_scene_unique_id=(val) resource_scene_unique_id=, save!(path : String = "", flags : ResourceSaver::SaverFlags | Int = 0) : Nil save!, set_id_for_path(path : String, id : String) : Void set_id_for_path, set_local_to_scene(enable : Bool) : Void set_local_to_scene, set_name(name : String) : Void set_name, set_path(path : String) : Void set_path, set_path_cache(path : String) : Void set_path_cache, set_scene_unique_id(id : String) : Void set_scene_unique_id, setup_local_to_scene : Void setup_local_to_scene, setup_local_to_scene_requested : Godot::TypedSignal() setup_local_to_scene_requested, setup_local_to_scene_requested=(val : Godot::BoundSignal) : Godot::BoundSignal setup_local_to_scene_requested=, setup_local_to_scene_requested_signal_hash : UInt64 setup_local_to_scene_requested_signal_hash, setup_local_to_scene_requested_slot : Lapis::Core::StaticSignalSlot() setup_local_to_scene_requested_slot, take_over_path(path : String) : Void take_over_path, unbind_changed(callback : Proc(R)) : Bool forall R
unbind_changed(token : UInt64) : Bool unbind_changed, unbind_setup_local_to_scene_requested(callback : Proc(R)) : Bool forall R
unbind_setup_local_to_scene_requested(token : UInt64) : Bool unbind_setup_local_to_scene_requested
Constructor methods inherited from class Godot::Resource
load(path : String, type_hint : String = "", cache_mode : Int64 = 0_i64) : self
load,
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Resource
generate_scene_unique_id : String
generate_scene_unique_id
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
ensure_ref_initialized! : Void
ensure_ref_initialized!,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
init_ref? : Bool
init_ref?,
reference : Bool
reference,
reference? : Bool
reference?,
unreference : Bool
unreference,
unreference? : Bool
unreference?
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_bind_static_signals(force : Bool = false) : Void _godot_bind_static_signals, _godot_bind_static_signals_impl(tid : UInt64) : Void _godot_bind_static_signals_impl, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _mark_destroyed_by_engine! : Void _mark_destroyed_by_engine!, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, active? : Bool active?, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, as_a(type : T.class) : T forall T as_a, as_a?(type : T.class) : T | Nil forall T as_a?, as_g(type : T.class) : T forall T as_g, as_g?(type : T.class) : T | Nil forall T as_g?, as_t(type : T.class) : T forall T as_t, as_t?(type : T.class) : T | Nil forall T as_t?, await_signal(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : AwaitStatus(Array(Variant))
await_signal(signal_name : String | Symbol, timeout_sec : Number) : AwaitStatus(Array(Variant)) await_signal, await_signal!(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant)
await_signal!(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) await_signal!, await_signal?(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant) | Nil
await_signal?(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) | Nil await_signal?, bind_property_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_property_list_changed(once : Bool = false, &block : -> Void) : UInt64 bind_property_list_changed, bind_script_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_script_changed(once : Bool = false, &block : -> Void) : UInt64 bind_script_changed, bind_static_signal(signal_name : String, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal(signal_name : Symbol, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R bind_static_signal, blocking_signals? : Bool blocking_signals?, build(&block : self -> Void) : self build, call(method : String, args : Array(Variant)) : Pointer(Void)
call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, cast_to(type : T.class) : T forall T cast_to, cast_to?(type : T.class) : T | Nil forall T cast_to?, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, configure(&block : self -> Void) : self configure, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil, receiver : Godot::Object | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, receiver : Godot::Object | Nil = nil, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect(signal_name : Symbol) : Void disconnect, disconnect_all(signal_name : String | Symbol) : self
disconnect_all : self disconnect_all, editor_hint? : Bool editor_hint?, emit(signal_name : String | Symbol, *args) : self
emit(signal : BoundSignal, *args) : self emit, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, emit_static_signal(signal_name : String, *args : *T) : Int32 forall T
emit_static_signal(signal_name : Symbol, *args : *T) : Int32 forall T emit_static_signal, explicitly_freed? : Bool explicitly_freed?, frame_arena : Lapis::Core::FrameArena frame_arena, frame_buffer(type : T.class, max_elements : Int32) : Lapis::Core::ArenaBuffer(T) forall T frame_buffer, frame_scope(&block : Lapis::Core::FrameArena -> _) frame_scope, frame_slice(type : T.class, count : Int32) : Slice(T) forall T frame_slice, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_color(key : String | Symbol) : Color get_meta_color, get_meta_f64(key : String | Symbol) : Float64 get_meta_f64, get_meta_i64(key : String | Symbol) : Int64 get_meta_i64, get_meta_list : Pointer(Void) get_meta_list, get_meta_str(key : String | Symbol) : String get_meta_str, get_meta_transform3d(key : String | Symbol) : Transform3D get_meta_transform3d, get_meta_vector2(key : String | Symbol) : Vector2 get_meta_vector2, get_meta_vector3(key : String | Symbol) : Vector3 get_meta_vector3, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, godot_as(type : T.class) : T forall T godot_as, godot_as?(type : T.class) : T | Nil forall T godot_as?, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool
has_meta(key : String | Symbol) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, inspect(io : IO) : Void inspect, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, not_null? : Bool not_null?, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, null? : Bool null?, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, property_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal property_list_changed=, property_list_changed_signal_hash : UInt64 property_list_changed_signal_hash, property_list_changed_slot : Lapis::Core::StaticSignalSlot() property_list_changed_slot, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, queued_for_deletion_fast? : Bool queued_for_deletion_fast?, rebind_static_signals! : Void rebind_static_signals!, remove_meta(name : String) : Void
remove_meta(key : String | Symbol) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, script_changed=(val : Godot::BoundSignal) : Godot::BoundSignal script_changed=, script_changed_signal_hash : UInt64 script_changed_signal_hash, script_changed_slot : Lapis::Core::StaticSignalSlot() script_changed_slot, set(property : String, value : Pointer(Void)) : Void
set(property : String | Symbol, value : T) : Void forall T set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(key : String | Symbol, value : String | Int32 | Int64 | Float32 | Float64 | Bool | Symbol | Vector2 | Vector2i | Vector3 | Vector3i | Color | Transform3D | Basis | AABB | Quaternion | Plane | Rect2) : Void
set_meta(key : String | Symbol, value : Godot::Object) : Void
set_meta(name : String, value : Pointer(Void)) : Void
set_meta(key : Symbol, value : Pointer(Void)) : Void
set_meta(key : String | Symbol, value : Variant) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, static_signal_slot(signal_name : String, *types : *T) forall T
static_signal_slot(signal_name : Symbol, *types : *T) forall T static_signal_slot, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n, try? : self | Nil
try?(&) try?, unbind_property_list_changed(callback : Proc(R)) : Bool forall R
unbind_property_list_changed(token : UInt64) : Bool unbind_property_list_changed, unbind_script_changed(callback : Proc(R)) : Bool forall R
unbind_script_changed(token : UInt64) : Bool unbind_script_changed, unbind_static_signal(signal_name : String, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(signal_name : Symbol, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(token : UInt64) : Bool unbind_static_signal
Constructor methods inherited from class Godot::Object
~ : self
~,
create : selfcreate(&block : self -> ) : self create, new(pointer : Pointer(Void) = Pointer(Void).null)
new(&block : self -> ) : self new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
cast_to(obj : Object, type : T.class) : T forall T
cast_to,
cast_to?(obj : Object, type : T.class) : T | Nil forall T
cast_to?,
find_script_info_for_node(node : Godot::Object) : NamedTuple(path: String, line: Int32, class_name: String, parent_name: String, is_tool: Bool) | Nil
find_script_info_for_node,
find_script_location_for_class(target_cls : String) : Tuple(String, Int32)
find_script_location_for_class,
find_script_path_for_class(target_cls : String) : String
find_script_path_for_class,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid,
is_internal_or_brush_class?(cls_name : String) : Bool
is_internal_or_brush_class?
Instance methods inherited from class Object
try?(&)try? try?
Constructor Detail
Instance Method Detail
Identity setter enabling compound operator sugar (node.triangles_updated += ->handler, node.triangles_updated -= ->handler)