class
Godot::Control
Overview
=========================================================================== Control UI Conveniences
Direct Known Subclasses
- Godot::BaseButton
- Godot::ColorRect
- Godot::Container
- Godot::GraphEdit
- Godot::ItemList
- Godot::Label
- Godot::LineEdit
- Godot::MenuBar
- Godot::NinePatchRect
- Godot::Panel
- Godot::Range
- Godot::ReferenceRect
- Godot::RichTextLabel
- Godot::ScenePaint2DEditor
- Godot::Separator
- Godot::TabBar
- Godot::TextEdit
- Godot::TextureRect
- Godot::Tree
- Godot::VideoStreamPlayer
- Godot::VirtualJoystick
- Lapis::CrystalPanel
Defined in:
libgodot/classes/control.crlibgodot/extensions/spatial.cr
libgodot/generated/classes/classes_part1.cr
Constant Summary
-
NOTIFICATION_FOCUS_ENTER =
43_i64 -
NOTIFICATION_FOCUS_EXIT =
44_i64 -
NOTIFICATION_LAYOUT_DIRECTION_CHANGED =
49_i64 -
NOTIFICATION_MOUSE_ENTER =
41_i64 -
NOTIFICATION_MOUSE_ENTER_SELF =
60_i64 -
NOTIFICATION_MOUSE_EXIT =
42_i64 -
NOTIFICATION_MOUSE_EXIT_SELF =
61_i64 -
NOTIFICATION_RESIZED =
40_i64 -
NOTIFICATION_SCROLL_BEGIN =
47_i64 -
NOTIFICATION_SCROLL_END =
48_i64 -
NOTIFICATION_THEME_CHANGED =
45_i64
Constructors
Instance Method Summary
- #accept_event : Void
-
#accessibility_controls_nodes
Property
#accessibility_controls_nodesgetter -
#accessibility_controls_nodes=(val)
Property
#accessibility_controls_nodessetter -
#accessibility_described_by_nodes
Property
#accessibility_described_by_nodesgetter -
#accessibility_described_by_nodes=(val)
Property
#accessibility_described_by_nodessetter -
#accessibility_description
Property
#accessibility_descriptiongetter -
#accessibility_description=(val)
Property
#accessibility_descriptionsetter - #accessibility_drag : Void
- #accessibility_drop : Void
-
#accessibility_flow_to_nodes
Property
#accessibility_flow_to_nodesgetter -
#accessibility_flow_to_nodes=(val)
Property
#accessibility_flow_to_nodessetter -
#accessibility_labeled_by_nodes
Property
#accessibility_labeled_by_nodesgetter -
#accessibility_labeled_by_nodes=(val)
Property
#accessibility_labeled_by_nodessetter -
#accessibility_live
Property
#accessibility_livegetter -
#accessibility_live=(val : Int | Enum)
Property
#accessibility_livesetter -
#accessibility_name
Property
#accessibility_namegetter -
#accessibility_name=(val)
Property
#accessibility_namesetter - #add_theme_color_override(name : String, color : Color) : Void
- #add_theme_constant_override(name : String, constant : Int64) : Void
- #add_theme_font_override(name : String, font : Font) : Void
- #add_theme_font_size_override(name : String, font_size : Int64) : Void
- #add_theme_icon_override(name : String, texture : Texture2D) : Void
- #add_theme_sound_override(name : String, audio : AudioStream) : Void
- #add_theme_stylebox_override(name : String, stylebox : StyleBox) : Void
-
#anchor_bottom
Property
#anchor_bottomgetter -
#anchor_bottom=(val : Number)
Property
#anchor_bottomsetter -
#anchor_left
Property
#anchor_leftgetter -
#anchor_left=(val : Number)
Property
#anchor_leftsetter -
#anchor_right
Property
#anchor_rightgetter -
#anchor_right=(val : Number)
Property
#anchor_rightsetter -
#anchor_top
Property
#anchor_topgetter -
#anchor_top=(val : Number)
Property
#anchor_topsetter -
#auto_translate
Property
#auto_translategetter -
#auto_translate=(val)
Property
#auto_translatesetter - #auto_translate?
-
#auto_translating? : Bool
Predicate alias for
#is_auto_translating - #begin_bulk_theme_override : Void
- #bind_focus_entered(callback : Proc(R), once : Bool = false) : UInt64 forall R
- #bind_focus_entered(once : Bool = false, &block : -> Void) : UInt64
- #bind_focus_exited(callback : Proc(R), once : Bool = false) : UInt64 forall R
- #bind_focus_exited(once : Bool = false, &block : -> Void) : UInt64
- #bind_gui_input(callback : Proc(InputEvent, R), once : Bool = false) : UInt64 forall R
- #bind_gui_input(once : Bool = false, &block : InputEvent -> Void) : UInt64
- #bind_maximum_size_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
- #bind_maximum_size_changed(once : Bool = false, &block : -> Void) : UInt64
- #bind_minimum_size_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
- #bind_minimum_size_changed(once : Bool = false, &block : -> Void) : UInt64
- #bind_mouse_entered(callback : Proc(R), once : Bool = false) : UInt64 forall R
- #bind_mouse_entered(once : Bool = false, &block : -> Void) : UInt64
- #bind_mouse_exited(callback : Proc(R), once : Bool = false) : UInt64 forall R
- #bind_mouse_exited(once : Bool = false, &block : -> Void) : UInt64
- #bind_resized(callback : Proc(R), once : Bool = false) : UInt64 forall R
- #bind_resized(once : Bool = false, &block : -> Void) : UInt64
- #bind_size_flags_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
- #bind_size_flags_changed(once : Bool = false, &block : -> Void) : UInt64
- #bind_theme_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
- #bind_theme_changed(once : Bool = false, &block : -> Void) : UInt64
-
#clip_contents
Property
#clip_contentsgetter -
#clip_contents=(val)
Property
#clip_contentssetter - #clip_contents?
-
#clipping_contents? : Bool
Predicate alias for
#is_clipping_contents -
#custom_maximum_size
Property
#custom_maximum_sizegetter -
#custom_maximum_size=(val)
Property
#custom_maximum_sizesetter -
#custom_minimum_size
Property
#custom_minimum_sizegetter -
#custom_minimum_size=(val)
Property
#custom_minimum_sizesetter -
#drag_successful? : Bool
Predicate alias for
#is_drag_successful - #emit_focus_entered : Void
- #emit_focus_exited : Void
- #emit_gui_input(*args) : Void
- #emit_maximum_size_changed : Void
- #emit_minimum_size_changed : Void
- #emit_mouse_entered : Void
- #emit_mouse_exited : Void
- #emit_resized : Void
- #emit_size_flags_changed : Void
- #emit_theme_changed : Void
- #end_bulk_theme_override : Void
- #find_next_valid_focus : Control
- #find_prev_valid_focus : Control
- #find_valid_focus_neighbor(side : Godot::Side | Int) : Control
-
#focus_behavior_recursive
Property
#focus_behavior_recursivegetter -
#focus_behavior_recursive=(val : Int | Enum)
Property
#focus_behavior_recursivesetter - #focus_entered : Godot::TypedSignal()
-
#focus_entered=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.focus_entered += ->handler,node.focus_entered -= ->handler) - #focus_entered_signal_hash : UInt64
- #focus_entered_slot : Lapis::Core::StaticSignalSlot()
- #focus_exited : Godot::TypedSignal()
-
#focus_exited=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.focus_exited += ->handler,node.focus_exited -= ->handler) - #focus_exited_signal_hash : UInt64
- #focus_exited_slot : Lapis::Core::StaticSignalSlot()
-
#focus_mode
Property
#focus_modegetter -
#focus_mode=(val : Int | Enum)
Property
#focus_modesetter -
#focus_neighbor_bottom
Property
#focus_neighbor_bottomgetter -
#focus_neighbor_bottom=(val)
Property
#focus_neighbor_bottomsetter -
#focus_neighbor_left
Property
#focus_neighbor_leftgetter -
#focus_neighbor_left=(val)
Property
#focus_neighbor_leftsetter -
#focus_neighbor_right
Property
#focus_neighbor_rightgetter -
#focus_neighbor_right=(val)
Property
#focus_neighbor_rightsetter -
#focus_neighbor_top
Property
#focus_neighbor_topgetter -
#focus_neighbor_top=(val)
Property
#focus_neighbor_topsetter -
#focus_next
Property
#focus_nextgetter -
#focus_next=(val)
Property
#focus_nextsetter -
#focus_previous
Property
#focus_previousgetter -
#focus_previous=(val)
Property
#focus_previoussetter - #force_drag(data : Pointer(Void), preview : Control) : Void
-
#force_pass_scroll_events? : Bool
Predicate alias for
#is_force_pass_scroll_events - #get_accessibility_controls_nodes : Pointer(Void)
- #get_accessibility_described_by_nodes : Pointer(Void)
- #get_accessibility_description : String
- #get_accessibility_flow_to_nodes : Pointer(Void)
- #get_accessibility_labeled_by_nodes : Pointer(Void)
- #get_accessibility_live : Godot::AccessibilityServer::AccessibilityLiveMode
- #get_accessibility_name : String
- #get_anchor(side : Godot::Side | Int) : Float64
- #get_begin : Vector2
- #get_bound_minimum_size : Vector2
- #get_combined_maximum_size : Vector2
- #get_combined_minimum_size : Vector2
- #get_combined_pivot_offset : Vector2
- #get_cursor_shape(at_position : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : CursorShape
- #get_custom_maximum_size : Vector2
- #get_custom_minimum_size : Vector2
- #get_default_cursor_shape : CursorShape
- #get_end : Vector2
- #get_focus_behavior_recursive : FocusBehaviorRecursive
- #get_focus_mode : FocusMode
- #get_focus_mode_with_override : FocusMode
- #get_focus_neighbor(side : Godot::Side | Int) : NodePath
- #get_focus_next : NodePath
- #get_focus_previous : NodePath
- #get_global_position : Vector2
- #get_global_rect : Rect2
- #get_h_grow_direction : GrowDirection
- #get_h_size_flags : SizeFlags
- #get_layout_direction : LayoutDirection
- #get_maximum_size : Vector2
- #get_minimum_size : Vector2
- #get_mouse_behavior_recursive : MouseBehaviorRecursive
- #get_mouse_filter : MouseFilter
- #get_mouse_filter_with_override : MouseFilter
- #get_offset(offset : Godot::Side | Int) : Float64
- #get_offset_transform_pivot : Vector2
- #get_offset_transform_pivot_ratio : Vector2
- #get_offset_transform_position : Vector2
- #get_offset_transform_position_ratio : Vector2
- #get_offset_transform_rotation : Float64
- #get_offset_transform_scale : Vector2
- #get_parent_area_size : Vector2
- #get_parent_control : Control
- #get_pivot_offset : Vector2
- #get_pivot_offset_ratio : Vector2
- #get_position : Vector2
- #get_rect : Rect2
- #get_rotation : Float64
- #get_rotation_degrees : Float64
- #get_scale : Vector2
- #get_screen_position : Vector2
- #get_shortcut_context : Node
- #get_size : Vector2
- #get_stretch_ratio : Float64
- #get_theme : Theme
- #get_theme_color(name : String, theme_type : String = "") : Color
- #get_theme_constant(name : String, theme_type : String = "") : Int64
- #get_theme_default_base_scale : Float64
- #get_theme_default_font : Font
- #get_theme_default_font_size : Int64
- #get_theme_font(name : String, theme_type : String = "") : Font
- #get_theme_font_size(name : String, theme_type : String = "") : Int64
- #get_theme_icon(name : String, theme_type : String = "") : Texture2D
- #get_theme_sound(name : String, theme_type : String = "") : AudioStream
- #get_theme_stylebox(name : String, theme_type : String = "") : StyleBox
- #get_theme_type_variation : String
- #get_tooltip(at_position : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : String
- #get_tooltip_auto_translate_mode : Godot::Node::AutoTranslateMode
- #get_tooltip_text : String
- #get_translation_context : String
- #get_v_grow_direction : GrowDirection
- #get_v_size_flags : SizeFlags
- #global_position : Vector2
- #global_position=(v : Vector2)
- #grab_click_focus : Void
- #grab_focus(hide_focus : Bool = false) : Void
-
#grow_horizontal
Property
#grow_horizontalgetter -
#grow_horizontal=(val : Int | Enum)
Property
#grow_horizontalsetter -
#grow_vertical
Property
#grow_verticalgetter -
#grow_vertical=(val : Int | Enum)
Property
#grow_verticalsetter - #gui_input : Godot::TypedSignal(InputEvent)
-
#gui_input=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.gui_input += ->handler,node.gui_input -= ->handler) - #gui_input_signal_hash : UInt64
- #gui_input_slot : Lapis::Core::StaticSignalSlot(InputEvent)
- #has_focus(ignore_hidden_focus : Bool = false) : Bool
-
#has_focus?(ignore_hidden_focus : Bool = false) : Bool
Predicate alias for
#has_focus - #has_theme_color(name : String, theme_type : String = "") : Bool
-
#has_theme_color?(name : String, theme_type : String = "") : Bool
Predicate alias for
#has_theme_color - #has_theme_color_override(name : String) : Bool
-
#has_theme_color_override?(name : String) : Bool
Predicate alias for
#has_theme_color_override - #has_theme_constant(name : String, theme_type : String = "") : Bool
-
#has_theme_constant?(name : String, theme_type : String = "") : Bool
Predicate alias for
#has_theme_constant - #has_theme_constant_override(name : String) : Bool
-
#has_theme_constant_override?(name : String) : Bool
Predicate alias for
#has_theme_constant_override - #has_theme_font(name : String, theme_type : String = "") : Bool
-
#has_theme_font?(name : String, theme_type : String = "") : Bool
Predicate alias for
#has_theme_font - #has_theme_font_override(name : String) : Bool
-
#has_theme_font_override?(name : String) : Bool
Predicate alias for
#has_theme_font_override - #has_theme_font_size(name : String, theme_type : String = "") : Bool
-
#has_theme_font_size?(name : String, theme_type : String = "") : Bool
Predicate alias for
#has_theme_font_size - #has_theme_font_size_override(name : String) : Bool
-
#has_theme_font_size_override?(name : String) : Bool
Predicate alias for
#has_theme_font_size_override - #has_theme_icon(name : String, theme_type : String = "") : Bool
-
#has_theme_icon?(name : String, theme_type : String = "") : Bool
Predicate alias for
#has_theme_icon - #has_theme_icon_override(name : String) : Bool
-
#has_theme_icon_override?(name : String) : Bool
Predicate alias for
#has_theme_icon_override - #has_theme_sound(name : String, theme_type : String = "") : Bool
-
#has_theme_sound?(name : String, theme_type : String = "") : Bool
Predicate alias for
#has_theme_sound - #has_theme_sound_override(name : String) : Bool
-
#has_theme_sound_override?(name : String) : Bool
Predicate alias for
#has_theme_sound_override - #has_theme_stylebox(name : String, theme_type : String = "") : Bool
-
#has_theme_stylebox?(name : String, theme_type : String = "") : Bool
Predicate alias for
#has_theme_stylebox - #has_theme_stylebox_override(name : String) : Bool
-
#has_theme_stylebox_override?(name : String) : Bool
Predicate alias for
#has_theme_stylebox_override - #is_auto_translating : Bool
-
#is_auto_translating? : Bool
Predicate alias for
#is_auto_translating - #is_clipping_contents : Bool
-
#is_clipping_contents? : Bool
Predicate alias for
#is_clipping_contents - #is_drag_successful : Bool
-
#is_drag_successful? : Bool
Predicate alias for
#is_drag_successful - #is_force_pass_scroll_events : Bool
-
#is_force_pass_scroll_events? : Bool
Predicate alias for
#is_force_pass_scroll_events - #is_layout_rtl : Bool
-
#is_layout_rtl? : Bool
Predicate alias for
#is_layout_rtl - #is_localizing_numeral_system : Bool
-
#is_localizing_numeral_system? : Bool
Predicate alias for
#is_localizing_numeral_system - #is_offset_transform_enabled : Bool
-
#is_offset_transform_enabled? : Bool
Predicate alias for
#is_offset_transform_enabled - #is_offset_transform_visual_only : Bool
-
#is_offset_transform_visual_only? : Bool
Predicate alias for
#is_offset_transform_visual_only - #is_propagating_maximum_size : Bool
-
#is_propagating_maximum_size? : Bool
Predicate alias for
#is_propagating_maximum_size -
#layout_direction
Property
#layout_directiongetter -
#layout_direction=(val : Int | Enum)
Property
#layout_directionsetter -
#layout_rtl? : Bool
Predicate alias for
#is_layout_rtl -
#localize_numeral_system
Property
#localize_numeral_systemgetter -
#localize_numeral_system=(val)
Property
#localize_numeral_systemsetter - #localize_numeral_system?
-
#localizing_numeral_system? : Bool
Predicate alias for
#is_localizing_numeral_system - #maximum_size_changed : Godot::TypedSignal()
-
#maximum_size_changed=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.maximum_size_changed += ->handler,node.maximum_size_changed -= ->handler) - #maximum_size_changed_signal_hash : UInt64
- #maximum_size_changed_slot : Lapis::Core::StaticSignalSlot()
- #minimum_size_changed : Godot::TypedSignal()
-
#minimum_size_changed=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.minimum_size_changed += ->handler,node.minimum_size_changed -= ->handler) - #minimum_size_changed_signal_hash : UInt64
- #minimum_size_changed_slot : Lapis::Core::StaticSignalSlot()
-
#mouse_behavior_recursive
Property
#mouse_behavior_recursivegetter -
#mouse_behavior_recursive=(val : Int | Enum)
Property
#mouse_behavior_recursivesetter -
#mouse_default_cursor_shape
Property
#mouse_default_cursor_shapegetter -
#mouse_default_cursor_shape=(val : Int | Enum)
Property
#mouse_default_cursor_shapesetter - #mouse_entered : Godot::TypedSignal()
-
#mouse_entered=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.mouse_entered += ->handler,node.mouse_entered -= ->handler) - #mouse_entered_signal_hash : UInt64
- #mouse_entered_slot : Lapis::Core::StaticSignalSlot()
- #mouse_exited : Godot::TypedSignal()
-
#mouse_exited=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.mouse_exited += ->handler,node.mouse_exited -= ->handler) - #mouse_exited_signal_hash : UInt64
- #mouse_exited_slot : Lapis::Core::StaticSignalSlot()
-
#mouse_filter
Property
#mouse_filtergetter -
#mouse_filter=(val : Int | Enum)
Property
#mouse_filtersetter -
#mouse_force_pass_scroll_events
Property
#mouse_force_pass_scroll_eventsgetter -
#mouse_force_pass_scroll_events=(val)
Property
#mouse_force_pass_scroll_eventssetter - #mouse_force_pass_scroll_events?
- #mouse_in_rect?(screen_pos : Vector2) : Bool
-
#offset_bottom
Property
#offset_bottomgetter -
#offset_bottom=(val : Number)
Property
#offset_bottomsetter -
#offset_left
Property
#offset_leftgetter -
#offset_left=(val : Number)
Property
#offset_leftsetter -
#offset_right
Property
#offset_rightgetter -
#offset_right=(val : Number)
Property
#offset_rightsetter -
#offset_top
Property
#offset_topgetter -
#offset_top=(val : Number)
Property
#offset_topsetter -
#offset_transform_enabled
Property
#offset_transform_enabledgetter -
#offset_transform_enabled=(val)
Property
#offset_transform_enabledsetter -
#offset_transform_enabled? : Bool
Predicate alias for
#is_offset_transform_enabled -
#offset_transform_pivot
Property
#offset_transform_pivotgetter -
#offset_transform_pivot=(val)
Property
#offset_transform_pivotsetter -
#offset_transform_pivot_ratio
Property
#offset_transform_pivot_ratiogetter -
#offset_transform_pivot_ratio=(val)
Property
#offset_transform_pivot_ratiosetter -
#offset_transform_position
Property
#offset_transform_positiongetter -
#offset_transform_position=(val)
Property
#offset_transform_positionsetter -
#offset_transform_position_ratio
Property
#offset_transform_position_ratiogetter -
#offset_transform_position_ratio=(val)
Property
#offset_transform_position_ratiosetter -
#offset_transform_rotation
Property
#offset_transform_rotationgetter -
#offset_transform_rotation=(val : Number)
Property
#offset_transform_rotationsetter -
#offset_transform_scale
Property
#offset_transform_scalegetter -
#offset_transform_scale=(val)
Property
#offset_transform_scalesetter -
#offset_transform_visual_only
Property
#offset_transform_visual_onlygetter -
#offset_transform_visual_only=(val)
Property
#offset_transform_visual_onlysetter -
#offset_transform_visual_only? : Bool
Predicate alias for
#is_offset_transform_visual_only -
#pivot_offset
Property
#pivot_offsetgetter -
#pivot_offset=(val)
Property
#pivot_offsetsetter -
#pivot_offset_ratio
Property
#pivot_offset_ratiogetter -
#pivot_offset_ratio=(val)
Property
#pivot_offset_ratiosetter - #play_theme_sound(stream : AudioStream) : Void
- #position : Vector2
- #position=(v : Vector2)
-
#propagate_maximum_size
Property
#propagate_maximum_sizegetter -
#propagate_maximum_size=(val)
Property
#propagate_maximum_sizesetter - #propagate_maximum_size?
-
#propagating_maximum_size? : Bool
Predicate alias for
#is_propagating_maximum_size - #rect : Rect2
- #rect=(r : Rect2) : Void
- #release_focus : Void
- #remove_theme_color_override(name : String) : Void
- #remove_theme_constant_override(name : String) : Void
- #remove_theme_font_override(name : String) : Void
- #remove_theme_font_size_override(name : String) : Void
- #remove_theme_icon_override(name : String) : Void
- #remove_theme_sound_override(name : String) : Void
- #remove_theme_stylebox_override(name : String) : Void
- #reset_size : Void
- #resized : Godot::TypedSignal()
-
#resized=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.resized += ->handler,node.resized -= ->handler) - #resized_signal_hash : UInt64
- #resized_slot : Lapis::Core::StaticSignalSlot()
- #rotation : Float32
- #rotation=(v : Float32)
-
#rotation_degrees
Property
#rotation_degreesgetter -
#rotation_degrees=(val : Number)
Property
#rotation_degreessetter - #scale : Vector2
- #scale=(v : Vector2)
- #set_accessibility_controls_nodes(node_path : Pointer(Void)) : Void
- #set_accessibility_described_by_nodes(node_path : Pointer(Void)) : Void
- #set_accessibility_description(description : String) : Void
- #set_accessibility_flow_to_nodes(node_path : Pointer(Void)) : Void
- #set_accessibility_labeled_by_nodes(node_path : Pointer(Void)) : Void
- #set_accessibility_live(mode : Godot::AccessibilityServer::AccessibilityLiveMode | Int) : Void
- #set_accessibility_name(name : String) : Void
- #set_anchor(side : Godot::Side | Int, anchor : Float64, keep_offset : Bool = false, push_opposite_anchor : Bool = true) : Void
- #set_anchor_and_offset(side : Godot::Side | Int, anchor : Float64, offset : Float64, push_opposite_anchor : Bool = false) : Void
- #set_anchors_and_offsets_preset(preset : LayoutPreset | Int, resize_mode : LayoutPresetMode | Int = 0, margin : Int64 = 0_i64) : Void
- #set_anchors_preset(preset : LayoutPreset | Int, keep_offsets : Bool = false) : Void
- #set_auto_translate(enable : Bool) : Void
- #set_begin(position : Vector2) : Void
- #set_clip_contents(enable : Bool) : Void
- #set_custom_maximum_size(size : Vector2) : Void
- #set_custom_minimum_size(size : Vector2) : Void
- #set_default_cursor_shape(shape : CursorShape | Int) : Void
- #set_drag_forwarding(drag_func : Pointer(Void), can_drop_func : Pointer(Void), drop_func : Pointer(Void)) : Void
- #set_drag_preview(control : Control) : Void
- #set_end(position : Vector2) : Void
- #set_focus_behavior_recursive(focus_behavior_recursive : FocusBehaviorRecursive | Int) : Void
- #set_focus_mode(mode : FocusMode | Int) : Void
- #set_focus_neighbor(side : Godot::Side | Int, neighbor : NodePath | String) : Void
- #set_focus_next(next_val : NodePath | String) : Void
- #set_focus_previous(previous : NodePath | String) : Void
- #set_force_pass_scroll_events(force_pass_scroll_events : Bool) : Void
- #set_global_position(position : Vector2, keep_offsets : Bool = false) : Void
- #set_h_grow_direction(direction : GrowDirection | Int) : Void
- #set_h_size_flags(flags : SizeFlags | Int) : Void
- #set_layout_direction(direction : LayoutDirection | Int) : Void
- #set_localize_numeral_system(enable : Bool) : Void
- #set_mouse_behavior_recursive(mouse_behavior_recursive : MouseBehaviorRecursive | Int) : Void
- #set_mouse_filter(filter : MouseFilter | Int) : Void
- #set_offset(side : Godot::Side | Int, offset : Float64) : Void
- #set_offset_transform_enabled(enabled : Bool) : Void
- #set_offset_transform_pivot(pivot : Vector2) : Void
- #set_offset_transform_pivot_ratio(pivot : Vector2) : Void
- #set_offset_transform_position(offset : Vector2) : Void
- #set_offset_transform_position_ratio(offset : Vector2) : Void
- #set_offset_transform_rotation(rotation : Float64) : Void
- #set_offset_transform_scale(scale : Vector2) : Void
- #set_offset_transform_visual_only(enabled : Bool) : Void
- #set_offsets_preset(preset : LayoutPreset | Int, resize_mode : LayoutPresetMode | Int = 0, margin : Int64 = 0_i64) : Void
- #set_pivot_offset(pivot_offset : Vector2) : Void
- #set_pivot_offset_ratio(ratio : Vector2) : Void
- #set_position(position : Vector2, keep_offsets : Bool = false) : Void
- #set_propagate_maximum_size(enable : Bool) : Void
- #set_rotation(radians : Float64) : Void
- #set_rotation_degrees(degrees : Float64) : Void
- #set_scale(scale : Vector2) : Void
- #set_shortcut_context(node : Node) : Void
- #set_size(size : Vector2, keep_offsets : Bool = false) : Void
- #set_stretch_ratio(ratio : Float64) : Void
- #set_theme(theme : Theme) : Void
- #set_theme_type_variation(theme_type : String) : Void
- #set_tooltip_auto_translate_mode(mode : Godot::Node::AutoTranslateMode | Int) : Void
- #set_tooltip_text(hint : String) : Void
- #set_translation_context(context : String) : Void
- #set_v_grow_direction(direction : GrowDirection | Int) : Void
- #set_v_size_flags(flags : SizeFlags | Int) : Void
-
#shortcut_context
Property
#shortcut_contextgetter -
#shortcut_context=(val)
Property
#shortcut_contextsetter - #size : Vector2
- #size=(v : Vector2)
- #size_flags_changed : Godot::TypedSignal()
-
#size_flags_changed=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.size_flags_changed += ->handler,node.size_flags_changed -= ->handler) - #size_flags_changed_signal_hash : UInt64
- #size_flags_changed_slot : Lapis::Core::StaticSignalSlot()
-
#size_flags_horizontal
Property
#size_flags_horizontalgetter -
#size_flags_horizontal=(val : Int | Enum)
Property
#size_flags_horizontalsetter -
#size_flags_stretch_ratio
Property
#size_flags_stretch_ratiogetter -
#size_flags_stretch_ratio=(val : Number)
Property
#size_flags_stretch_ratiosetter -
#size_flags_vertical
Property
#size_flags_verticalgetter -
#size_flags_vertical=(val : Int | Enum)
Property
#size_flags_verticalsetter -
#theme
Property
#themegetter -
#theme=(val)
Property
#themesetter - #theme_changed : Godot::TypedSignal()
-
#theme_changed=(val : Godot::BoundSignal) : Godot::BoundSignal
Identity setter enabling compound operator sugar (
node.theme_changed += ->handler,node.theme_changed -= ->handler) - #theme_changed_signal_hash : UInt64
- #theme_changed_slot : Lapis::Core::StaticSignalSlot()
-
#theme_type_variation
Property
#theme_type_variationgetter -
#theme_type_variation=(val)
Property
#theme_type_variationsetter -
#tooltip_auto_translate_mode
Property
#tooltip_auto_translate_modegetter -
#tooltip_auto_translate_mode=(val : Int | Enum)
Property
#tooltip_auto_translate_modesetter -
#tooltip_text
Property
#tooltip_textgetter -
#tooltip_text=(val)
Property
#tooltip_textsetter -
#translation_context
Property
#translation_contextgetter -
#translation_context=(val)
Property
#translation_contextsetter - #unbind_focus_entered(callback : Proc(R)) : Bool forall R
- #unbind_focus_entered(token : UInt64) : Bool
- #unbind_focus_exited(callback : Proc(R)) : Bool forall R
- #unbind_focus_exited(token : UInt64) : Bool
- #unbind_gui_input(callback : Proc(InputEvent, R)) : Bool forall R
- #unbind_gui_input(token : UInt64) : Bool
- #unbind_maximum_size_changed(callback : Proc(R)) : Bool forall R
- #unbind_maximum_size_changed(token : UInt64) : Bool
- #unbind_minimum_size_changed(callback : Proc(R)) : Bool forall R
- #unbind_minimum_size_changed(token : UInt64) : Bool
- #unbind_mouse_entered(callback : Proc(R)) : Bool forall R
- #unbind_mouse_entered(token : UInt64) : Bool
- #unbind_mouse_exited(callback : Proc(R)) : Bool forall R
- #unbind_mouse_exited(token : UInt64) : Bool
- #unbind_resized(callback : Proc(R)) : Bool forall R
- #unbind_resized(token : UInt64) : Bool
- #unbind_size_flags_changed(callback : Proc(R)) : Bool forall R
- #unbind_size_flags_changed(token : UInt64) : Bool
- #unbind_theme_changed(callback : Proc(R)) : Bool forall R
- #unbind_theme_changed(token : UInt64) : Bool
- #update_maximum_size : Void
- #update_minimum_size : Void
-
#visible : Bool
Property
#visiblegetter - #visible=(v : Bool)
-
#visible? : Bool
Predicate alias for
is_visible - #warp_mouse(position : Vector2) : Void
Instance methods inherited from class Godot::CanvasItem
alpha : Float32
alpha,
alpha=(val : Number) : Void
alpha=,
bind_hidden(callback : Proc(R), once : Bool = false) : UInt64 forall Rbind_hidden(once : Bool = false, &block : -> Void) : UInt64 bind_hidden, bind_item_rect_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_item_rect_changed(once : Bool = false, &block : -> Void) : UInt64 bind_item_rect_changed, bind_visibility_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_visibility_changed(once : Bool = false, &block : -> Void) : UInt64 bind_visibility_changed, clip_children clip_children, clip_children=(val : Int | Enum) clip_children=, draw_animation_slice(animation_length : Float64, slice_begin : Float64, slice_end : Float64, offset : Float64 = 0.0) : Void draw_animation_slice, draw_arc(center : Vector2, radius : Float64, start_angle : Float64, end_angle : Float64, point_count : Int64, color : Color, width : Float64 = -1.0, antialiased : Bool = false) : Void draw_arc, draw_behind_parent_enabled? : Bool draw_behind_parent_enabled?, draw_char(font : Font, pos : Vector2, char : String, font_size : Int64 = 16_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), oversampling : Float64 = 0.0) : Void draw_char, draw_char_outline(font : Font, pos : Vector2, char : String, font_size : Int64 = 16_i64, size : Int64 = -1_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), oversampling : Float64 = 0.0) : Void draw_char_outline, draw_circle(position : Vector2, radius : Float64, color : Color, filled : Bool = true, width : Float64 = -1.0, antialiased : Bool = false) : Void draw_circle, draw_colored_polygon(points : Pointer(Void), color : Color, uvs : Pointer(Void), texture : Texture2D | Nil = nil) : Void
draw_colored_polygon(points : PackedVector2Array, color : Color) : Void
draw_colored_polygon(points : Array(Vector2), color : Color) : Void draw_colored_polygon, draw_dashed_line(from : Vector2, to : Vector2, color : Color, width : Float64 = -1.0, dash : Float64 = 2.0, aligned : Bool = true, antialiased : Bool = false) : Void draw_dashed_line, draw_ellipse(position : Vector2, major : Float64, minor : Float64, color : Color, filled : Bool = true, width : Float64 = -1.0, antialiased : Bool = false) : Void draw_ellipse, draw_ellipse_arc(center : Vector2, major : Float64, minor : Float64, start_angle : Float64, end_angle : Float64, point_count : Int64, color : Color, width : Float64 = -1.0, antialiased : Bool = false) : Void draw_ellipse_arc, draw_end_animation : Void draw_end_animation, draw_lcd_texture_rect_region(texture : Texture2D, rect : Rect2, src_rect : Rect2, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32)) : Void draw_lcd_texture_rect_region, draw_line(from : Vector2, to : Vector2, color : Color, width : Float64 = -1.0, antialiased : Bool = false) : Void draw_line, draw_mesh(mesh : Mesh, texture : Texture2D, transform : Transform2D, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32)) : Void draw_mesh, draw_msdf_texture_rect_region(texture : Texture2D, rect : Rect2, src_rect : Rect2, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), outline : Float64 = 0.0, pixel_range : Float64 = 4.0, scale : Float64 = 1.0) : Void draw_msdf_texture_rect_region, draw_multiline(points : Pointer(Void), color : Color, width : Float64 = -1.0, antialiased : Bool = false) : Void draw_multiline, draw_multiline_colors(points : Pointer(Void), colors : Pointer(Void), width : Float64 = -1.0, antialiased : Bool = false) : Void draw_multiline_colors, draw_multiline_string(font : Font, pos : Vector2, text : String, alignment : Godot::HorizontalAlignment | Int = 0, width : Float64 = -1.0, font_size : Int64 = 16_i64, max_lines : Int64 = -1_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), brk_flags : Godot::TextServer::LineBreakFlag | Int = 3, justification_flags : Godot::TextServer::JustificationFlag | Int = 3, direction : Godot::TextServer::Direction | Int = 0, orientation : Godot::TextServer::Orientation | Int = 0, oversampling : Float64 = 0.0) : Void draw_multiline_string, draw_multiline_string_outline(font : Font, pos : Vector2, text : String, alignment : Godot::HorizontalAlignment | Int = 0, width : Float64 = -1.0, font_size : Int64 = 16_i64, max_lines : Int64 = -1_i64, size : Int64 = 1_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), brk_flags : Godot::TextServer::LineBreakFlag | Int = 3, justification_flags : Godot::TextServer::JustificationFlag | Int = 3, direction : Godot::TextServer::Direction | Int = 0, orientation : Godot::TextServer::Orientation | Int = 0, oversampling : Float64 = 0.0) : Void draw_multiline_string_outline, draw_multimesh(multimesh : MultiMesh, texture : Texture2D) : Void draw_multimesh, draw_polygon(points : Pointer(Void), colors : Pointer(Void), uvs : Pointer(Void), texture : Texture2D | Nil = nil) : Void draw_polygon, draw_polyline(points : Pointer(Void), color : Color, width : Float64 = -1.0, antialiased : Bool = false) : Void
draw_polyline(points : PackedVector2Array, color : Color, width : Number = -1.0, antialiased : Bool = false) : Void
draw_polyline(points : Array(Vector2), color : Color, width : Number = -1.0, antialiased : Bool = false) : Void draw_polyline, draw_polyline_colors(points : Pointer(Void), colors : Pointer(Void), width : Float64 = -1.0, antialiased : Bool = false) : Void draw_polyline_colors, draw_primitive(points : Pointer(Void), colors : Pointer(Void), uvs : Pointer(Void), texture : Texture2D | Nil = nil) : Void draw_primitive, draw_rect(rect : Rect2, color : Color, filled : Bool = true, width : Float64 = -1.0, antialiased : Bool = false) : Void draw_rect, draw_set_transform(position : Vector2, rotation : Float64 = 0.0, scale : Vector2 = Vector2.new(1.to_f32, 1.to_f32)) : Void draw_set_transform, draw_set_transform_matrix(xform : Transform2D) : Void draw_set_transform_matrix, draw_string(font : Font, pos : Vector2, text : String, alignment : Godot::HorizontalAlignment | Int = 0, width : Float64 = -1.0, font_size : Int64 = 16_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), justification_flags : Godot::TextServer::JustificationFlag | Int = 3, direction : Godot::TextServer::Direction | Int = 0, orientation : Godot::TextServer::Orientation | Int = 0, oversampling : Float64 = 0.0) : Void draw_string, draw_string_outline(font : Font, pos : Vector2, text : String, alignment : Godot::HorizontalAlignment | Int = 0, width : Float64 = -1.0, font_size : Int64 = 16_i64, size : Int64 = 1_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), justification_flags : Godot::TextServer::JustificationFlag | Int = 3, direction : Godot::TextServer::Direction | Int = 0, orientation : Godot::TextServer::Orientation | Int = 0, oversampling : Float64 = 0.0) : Void draw_string_outline, draw_style_box(style_box : StyleBox, rect : Rect2) : Void draw_style_box, draw_texture(texture : Texture2D, position : Vector2, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32)) : Void draw_texture, draw_texture_rect(texture : Texture2D, rect : Rect2, tile : Bool, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), transpose : Bool = false) : Void draw_texture_rect, draw_texture_rect_region(texture : Texture2D, rect : Rect2, src_rect : Rect2, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), transpose : Bool = false, clip_uv : Bool = true) : Void draw_texture_rect_region, emit_hidden : Void emit_hidden, emit_item_rect_changed : Void emit_item_rect_changed, emit_visibility_changed : Void emit_visibility_changed, force_update_transform : Void force_update_transform, get_canvas : Int64 get_canvas, get_canvas_item : Int64 get_canvas_item, get_canvas_layer_node : CanvasLayer get_canvas_layer_node, get_canvas_transform : Transform2D get_canvas_transform, get_clip_children_mode : ClipChildrenMode get_clip_children_mode, get_global_mouse_position : Vector2 get_global_mouse_position, get_global_transform : Transform2D get_global_transform, get_global_transform_with_canvas : Transform2D get_global_transform_with_canvas, get_instance_shader_parameter(name : String) : Pointer(Void) get_instance_shader_parameter, get_light_mask : Int64 get_light_mask, get_local_mouse_position : Vector2 get_local_mouse_position, get_material : Material get_material, get_modulate : Color get_modulate, get_oversampling_with_scale : OversamplingWithScale get_oversampling_with_scale, get_screen_transform : Transform2D get_screen_transform, get_self_modulate : Color get_self_modulate, get_texture_filter : TextureFilter get_texture_filter, get_texture_repeat : TextureRepeat get_texture_repeat, get_transform : Transform2D get_transform, get_use_parent_material : Bool get_use_parent_material, get_use_parent_material? : Bool get_use_parent_material?, get_viewport_rect : Rect2 get_viewport_rect, get_viewport_transform : Transform2D get_viewport_transform, get_visibility_layer : Int64 get_visibility_layer, get_visibility_layer_bit(layer : Int64) : Bool get_visibility_layer_bit, get_visibility_layer_bit?(layer : Int64) : Bool get_visibility_layer_bit?, get_world_2d : World2D get_world_2d, get_z_index : Int64 get_z_index, hidden : Godot::TypedSignal() hidden, hidden=(val : Godot::BoundSignal) : Godot::BoundSignal hidden=, hidden_signal_hash : UInt64 hidden_signal_hash, hidden_slot : Lapis::Core::StaticSignalSlot() hidden_slot, hide : Void hide, is_draw_behind_parent_enabled : Bool is_draw_behind_parent_enabled, is_draw_behind_parent_enabled? : Bool is_draw_behind_parent_enabled?, is_local_transform_notification_enabled : Bool is_local_transform_notification_enabled, is_local_transform_notification_enabled? : Bool is_local_transform_notification_enabled?, is_set_as_top_level : Bool is_set_as_top_level, is_set_as_top_level? : Bool is_set_as_top_level?, is_transform_notification_enabled : Bool is_transform_notification_enabled, is_transform_notification_enabled? : Bool is_transform_notification_enabled?, is_visible : Bool is_visible, is_visible? : Bool is_visible?, is_visible_in_tree : Bool is_visible_in_tree, is_visible_in_tree? : Bool is_visible_in_tree?, is_y_sort_enabled : Bool is_y_sort_enabled, is_y_sort_enabled? : Bool is_y_sort_enabled?, is_z_relative : Bool is_z_relative, is_z_relative? : Bool is_z_relative?, item_rect_changed : Godot::TypedSignal() item_rect_changed, item_rect_changed=(val : Godot::BoundSignal) : Godot::BoundSignal item_rect_changed=, item_rect_changed_signal_hash : UInt64 item_rect_changed_signal_hash, item_rect_changed_slot : Lapis::Core::StaticSignalSlot() item_rect_changed_slot, light_mask light_mask, light_mask=(val : Int | Enum) light_mask=, local_transform_notification_enabled? : Bool local_transform_notification_enabled?, make_canvas_position_local(viewport_point : Vector2) : Vector2 make_canvas_position_local, make_input_local(event : InputEvent) : InputEvent make_input_local, material material, material=(val) material=, modulate modulate, modulate=(val) modulate=, move_to_front : Void move_to_front, oversampling_with_scale oversampling_with_scale, oversampling_with_scale=(val : Int | Enum) oversampling_with_scale=, queue_redraw : Void queue_redraw, self_modulate self_modulate, self_modulate=(val) self_modulate=, set_as_top_level(enable : Bool) : Void set_as_top_level, set_as_top_level? : Bool set_as_top_level?, set_clip_children_mode(mode : ClipChildrenMode | Int) : Void set_clip_children_mode, set_draw_behind_parent(enable : Bool) : Void set_draw_behind_parent, set_instance_shader_parameter(name : String, value : Pointer(Void)) : Void set_instance_shader_parameter, set_light_mask(light_mask : Int64) : Void set_light_mask, set_material(material : Material) : Void set_material, set_modulate(modulate : Color) : Void set_modulate, set_notify_local_transform(enable : Bool) : Void set_notify_local_transform, set_notify_transform(enable : Bool) : Void set_notify_transform, set_oversampling_with_scale(enabled : OversamplingWithScale | Int) : Void set_oversampling_with_scale, set_self_modulate(self_modulate : Color) : Void set_self_modulate, set_texture_filter(mode : TextureFilter | Int) : Void set_texture_filter, set_texture_repeat(mode : TextureRepeat | Int) : Void set_texture_repeat, set_use_parent_material(enable : Bool) : Void set_use_parent_material, set_visibility_layer(layer : Int64) : Void set_visibility_layer, set_visibility_layer_bit(layer : Int64, enabled : Bool) : Void set_visibility_layer_bit, set_visible(visible : Bool) : Void set_visible, set_y_sort_enabled(enabled : Bool) : Void set_y_sort_enabled, set_z_as_relative(enable : Bool) : Void set_z_as_relative, set_z_index(z_index : Int64) : Void set_z_index, show : Void show, show_behind_parent show_behind_parent, show_behind_parent=(val) show_behind_parent=, show_behind_parent? show_behind_parent?, texture_filter texture_filter, texture_filter=(val : Int | Enum) texture_filter=, texture_repeat texture_repeat, texture_repeat=(val : Int | Enum) texture_repeat=, top_level top_level, top_level=(val) top_level=, top_level? top_level?, transform_notification_enabled? : Bool transform_notification_enabled?, unbind_hidden(callback : Proc(R)) : Bool forall R
unbind_hidden(token : UInt64) : Bool unbind_hidden, unbind_item_rect_changed(callback : Proc(R)) : Bool forall R
unbind_item_rect_changed(token : UInt64) : Bool unbind_item_rect_changed, unbind_visibility_changed(callback : Proc(R)) : Bool forall R
unbind_visibility_changed(token : UInt64) : Bool unbind_visibility_changed, use_parent_material use_parent_material, use_parent_material=(val) use_parent_material=, use_parent_material? use_parent_material?, visibility_changed : Godot::TypedSignal() visibility_changed, visibility_changed=(val : Godot::BoundSignal) : Godot::BoundSignal visibility_changed=, visibility_changed_signal_hash : UInt64 visibility_changed_signal_hash, visibility_changed_slot : Lapis::Core::StaticSignalSlot() visibility_changed_slot, visibility_layer visibility_layer, visibility_layer=(val : Int | Enum) visibility_layer=, visible visible, visible=(val) visible=, visible? : Bool visible?, visible_in_tree? : Bool visible_in_tree?, y_sort_enabled y_sort_enabled, y_sort_enabled=(val) y_sort_enabled=, y_sort_enabled? : Bool y_sort_enabled?, z_as_relative z_as_relative, z_as_relative=(val) z_as_relative=, z_as_relative? z_as_relative?, z_index z_index, z_index=(val : Int | Enum) z_index=, z_relative? : Bool z_relative?
Constructor methods inherited from class Godot::CanvasItem
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Node
%(unique_name : String | NodePath) : Node%(type : T.class) : T forall T %, *(tuple : Tuple(String, T.class)) : Array(T) forall T
*(tuple : Tuple(Regex, T.class)) : Array(T) forall T
*(pattern : String) : Array(Node)
*(regex : Regex) : Array(Node) *, /(path : String | NodePath) : Node
/(type : T.class) : T forall T /, <<(child : Godot::Node) : self
<<(type : T.class) forall T <<, [](path : String | NodePath, type : ::Array(T).class) : Array(T) forall T
[](path : String | NodePath, type : T.class) : T forall T
[](type : ::Array(T).class, path : String | NodePath) : Array(T) forall T
[](type : T.class, path : String | NodePath) : T forall T
[](path : String) : Node
[](path : NodePath) : Node
[](type : T.class) : T forall T [], []?(path : String | NodePath, type : ::Array(T).class) : Array(T) | Nil forall T
[]?(path : String | NodePath, type : T.class) : T | Nil forall T
[]?(type : ::Array(T).class, path : String | NodePath) : Array(T) | Nil forall T
[]?(type : T.class, path : String | NodePath) : T | Nil forall T
[]?(path : String) : Node | Nil
[]?(path : NodePath) : Node | Nil
[]?(type : T.class) : T | Nil forall T []?, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, add_child(type : T.class, force_readable_name : Bool = false, internal : InternalMode | Int = 0, &block : T -> Void) : T forall T
add_child(type : T.class, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : T forall T
add_child(scene : PackedScene, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : Node
add_child(node : T, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : T forall T
add_child(scene : PackedScene, force_readable_name : Bool = false, internal : InternalMode | Int = 0, &block : Node -> Void) : Node
add_child(node : T, force_readable_name : Bool = false, internal : InternalMode | Int = 0, &block : T -> Void) : T forall T
add_child(path_or_scene : String | PackedScene, type : T.class, force_readable_name : Bool = false, internal : InternalMode | Int = 0, &block : T -> Void) : T forall T
add_child(scene : PackedScene, *, as type : T.class, force_readable_name : Bool = false, internal : InternalMode | Int = 0, &block : T -> Void) : T forall T
add_child(path_or_scene : String | PackedScene, type : T.class, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : T forall T
add_child(scene : PackedScene, *, as type : T.class, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : T forall T
add_child(scene_path : String, *, as type : T.class, force_readable_name : Bool = false, internal : InternalMode | Int = 0, &block : T -> Void) : T forall T
add_child(scene_path : String, *, as type : T.class, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : T forall T add_child, add_sibling(type : T.class, force_readable_name : Bool = false, &block : T -> Void) : T forall T
add_sibling(type : T.class, force_readable_name : Bool = false) : T forall T
add_sibling(scene : PackedScene, force_readable_name : Bool = false) : Node
add_sibling(sibling : T, force_readable_name : Bool = false) : T forall T
add_sibling(scene : PackedScene, force_readable_name : Bool = false, &block : Node -> Void) : Node
add_sibling(sibling : T, force_readable_name : Bool = false, &block : T -> Void) : T forall T
add_sibling(path_or_scene : String | PackedScene, type : T.class, force_readable_name : Bool = false, &block : T -> Void) : T forall T
add_sibling(scene : PackedScene, *, as type : T.class, force_readable_name : Bool = false, &block : T -> Void) : T forall T
add_sibling(path_or_scene : String | PackedScene, type : T.class, force_readable_name : Bool = false) : T forall T
add_sibling(scene : PackedScene, *, as type : T.class, force_readable_name : Bool = false) : T forall T
add_sibling(scene_path : String, *, as type : T.class, force_readable_name : Bool = false, &block : T -> Void) : T forall T
add_sibling(scene_path : String, *, as type : T.class, force_readable_name : Bool = false) : T forall T add_sibling, add_to_group(group : String, persistent : Bool = false) : Void add_to_group, after(delay : ::Time::Span | Number, &block : TimerHandle -> Void) : TimerHandle after, ancestor(type : T.class) : T forall T ancestor, ancestor?(pattern : String, type : T.class, case_sensitive : Bool = true) : T | Nil forall T
ancestor?(type : T.class) : T | Nil forall T
ancestor?(pattern : String, case_sensitive : Bool = true) : Node | Nil ancestor?, ancestor_in_group?(group : String) : Node | Nil
ancestor_in_group?(group : Symbol) : Node | Nil ancestor_in_group?, ancestor_of?(node : Node) : Bool ancestor_of?, ancestors(type : T.class) : Array(T) forall T
ancestors : Array(Node) ancestors, atr(message : String, context : String = "") : String atr, atr_n(message : String, plural_message : String, n : Int64, context : String = "") : String atr_n, auto_translate_mode auto_translate_mode, auto_translate_mode=(val : Int | Enum) auto_translate_mode=, bind_child_entered_tree(callback : Proc(Node, R), once : Bool = false) : UInt64 forall R
bind_child_entered_tree(once : Bool = false, &block : Node -> Void) : UInt64 bind_child_entered_tree, bind_child_exiting_tree(callback : Proc(Node, R), once : Bool = false) : UInt64 forall R
bind_child_exiting_tree(once : Bool = false, &block : Node -> Void) : UInt64 bind_child_exiting_tree, bind_child_order_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_child_order_changed(once : Bool = false, &block : -> Void) : UInt64 bind_child_order_changed, bind_editor_description_changed(callback : Proc(Node, R), once : Bool = false) : UInt64 forall R
bind_editor_description_changed(once : Bool = false, &block : Node -> Void) : UInt64 bind_editor_description_changed, bind_editor_state_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_editor_state_changed(once : Bool = false, &block : -> Void) : UInt64 bind_editor_state_changed, bind_ready(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_ready(once : Bool = false, &block : -> Void) : UInt64 bind_ready, bind_renamed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_renamed(once : Bool = false, &block : -> Void) : UInt64 bind_renamed, bind_replacing_by(callback : Proc(Node, R), once : Bool = false) : UInt64 forall R
bind_replacing_by(once : Bool = false, &block : Node -> Void) : UInt64 bind_replacing_by, bind_tree_entered(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_tree_entered(once : Bool = false, &block : -> Void) : UInt64 bind_tree_entered, bind_tree_exited(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_tree_exited(once : Bool = false, &block : -> Void) : UInt64 bind_tree_exited, bind_tree_exiting(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_tree_exiting(once : Bool = false, &block : -> Void) : UInt64 bind_tree_exiting, busy_setting_up_children? : Bool busy_setting_up_children?, can_auto_translate : Bool can_auto_translate, can_auto_translate? : Bool can_auto_translate?, can_process : Bool can_process, can_process? : Bool can_process?, change_scene!(path : String) : Nil
change_scene!(scene : PackedScene) : Nil change_scene!, child_count : Int32 child_count, child_entered_tree : Godot::TypedSignal(Node) child_entered_tree, child_entered_tree=(val : Godot::BoundSignal) : Godot::BoundSignal child_entered_tree=, child_entered_tree_signal_hash : UInt64 child_entered_tree_signal_hash, child_entered_tree_slot : Lapis::Core::StaticSignalSlot(Node) child_entered_tree_slot, child_exiting_tree : Godot::TypedSignal(Node) child_exiting_tree, child_exiting_tree=(val : Godot::BoundSignal) : Godot::BoundSignal child_exiting_tree=, child_exiting_tree_signal_hash : UInt64 child_exiting_tree_signal_hash, child_exiting_tree_slot : Lapis::Core::StaticSignalSlot(Node) child_exiting_tree_slot, child_order_changed : Godot::TypedSignal() child_order_changed, child_order_changed=(val : Godot::BoundSignal) : Godot::BoundSignal child_order_changed=, child_order_changed_signal_hash : UInt64 child_order_changed_signal_hash, child_order_changed_slot : Lapis::Core::StaticSignalSlot() child_order_changed_slot, children(include_internal : Bool = false) : Array(Node) children, clear_children(include_internal : Bool = false) : Void clear_children, create_child(type : T.class, &block : T -> ) : T forall T
create_child(type : T.class) : T forall T create_child, create_tween : Tween create_tween, current_scene_as(type : T.class) : T | Nil forall T current_scene_as, defer_add_child(node : Node, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : Void defer_add_child, defer_move_child(child_node : Node, to_position : Int64 | Int32) : Void defer_move_child, defer_queue_free : Void defer_queue_free, defer_remove_child(node : Node) : Void defer_remove_child, defer_reparent(new_parent : Node, keep_global_transform : Bool = true) : Void defer_reparent, descendants(type : T.class) : Array(T) forall T
descendants : Array(Node) descendants, destroy : Void destroy, displayed_folded? : Bool displayed_folded?, duplicate(flags : Int64 = 15_i64) : Node duplicate, each_child(include_internal : Bool = false, &block : Node -> Void) : Void each_child, each_descendant(type : T.class, &) : Void forall T
each_descendant(&) : Void each_descendant, each_node(pattern : String, case_sensitive : Bool = true, &) : Void
each_node(pattern : String, type : T.class, case_sensitive : Bool = true, &) : Void forall T each_node, editable_instance?(node : Node) : Bool editable_instance?, editor_description editor_description, editor_description=(val) editor_description=, editor_description_changed : Godot::TypedSignal(Node) editor_description_changed, editor_description_changed=(val : Godot::BoundSignal) : Godot::BoundSignal editor_description_changed=, editor_description_changed_signal_hash : UInt64 editor_description_changed_signal_hash, editor_description_changed_slot : Lapis::Core::StaticSignalSlot(Node) editor_description_changed_slot, editor_state_changed : Godot::TypedSignal() editor_state_changed, editor_state_changed=(val : Godot::BoundSignal) : Godot::BoundSignal editor_state_changed=, editor_state_changed_signal_hash : UInt64 editor_state_changed_signal_hash, editor_state_changed_slot : Lapis::Core::StaticSignalSlot() editor_state_changed_slot, emit_child_entered_tree(*args) : Void emit_child_entered_tree, emit_child_exiting_tree(*args) : Void emit_child_exiting_tree, emit_child_order_changed : Void emit_child_order_changed, emit_editor_description_changed(*args) : Void emit_editor_description_changed, emit_editor_state_changed : Void emit_editor_state_changed, emit_ready : Void emit_ready, emit_renamed : Void emit_renamed, emit_replacing_by(*args) : Void emit_replacing_by, emit_tree_entered : Void emit_tree_entered, emit_tree_exited : Void emit_tree_exited, emit_tree_exiting : Void emit_tree_exiting, engine_add_child(node : Node, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : Void engine_add_child, engine_add_sibling(sibling : Node, force_readable_name : Bool = false) : Void engine_add_sibling, every(interval : ::Time::Span | Number, &block : TimerHandle -> Void) : TimerHandle every, find_ancestor_as(type : T.class) : T | Nil forall T find_ancestor_as, find_ancestor_as!(type : T.class) : T forall T find_ancestor_as!, find_child(pattern : String, recursive : Bool = true, owned : Bool = true) : Node
find_child(regex : Regex, recursive : Bool = true) : Node | Nil find_child, find_child?(pattern : String, recursive : Bool = true, owned : Bool = false) : Node | Nil find_child?, find_child_as(type : T.class, pattern : String, recursive : Bool = true, owned : Bool = false) : T | Nil forall T find_child_as, find_child_by_regex(regex : Regex, recursive : Bool = true) : Node | Nil find_child_by_regex, find_children(pattern : String, get_type : String = "", recursive : Bool = true, owned : Bool = true) : Pointer(Void)
find_children(regex : Regex, recursive : Bool = true) : Array(Node)
find_children(regex : Regex, type : T.class, recursive : Bool = true) : Array(T) forall T find_children, find_children_by_regex(regex : Regex, recursive : Bool = true) : Array(Node) find_children_by_regex, find_parent(pattern : String) : Node find_parent, first_child?(type : T.class) : T | Nil forall T
first_child? : Node | Nil first_child?, first_node(pattern : String, case_sensitive : Bool = true) : Node
first_node(pattern : String, type : T.class, case_sensitive : Bool = true) : T forall T first_node, first_node?(pattern : String, case_sensitive : Bool = true) : Node | Nil
first_node?(pattern : String, type : T.class, case_sensitive : Bool = true) : T | Nil forall T first_node?, first_node_in_group(group : String, type : T.class) : T forall T
first_node_in_group(group : String) : Node first_node_in_group, first_node_in_group?(group : String, type : T.class) : T | Nil forall T
first_node_in_group?(group : String) : Node | Nil first_node_in_group?, get_accessibility_element : Int64 get_accessibility_element, get_auto_translate_mode : AutoTranslateMode get_auto_translate_mode, get_child(idx : Int64, include_internal : Bool = false) : Node
get_child(idx : Int, include_internal : Bool = false) : Node get_child, get_child?(idx : Int, include_internal : Bool = false) : Node | Nil get_child?, get_child_as(type : T.class, idx : Int, include_internal : Bool = false) : T | Nil forall T get_child_as, get_child_count(include_internal : Bool = false) : Int64 get_child_count, get_children(include_internal : Bool = false) : Array(Node) get_children, get_children_as(type : T.class, include_internal : Bool = false) : Array(T) forall T get_children_as, get_editor_description : String get_editor_description, get_groups : Pointer(Void) get_groups, get_index(include_internal : Bool = false) : Int64 get_index, get_last_exclusive_window : Window get_last_exclusive_window, get_multiplayer : MultiplayerAPI get_multiplayer, get_multiplayer_authority : Int64 get_multiplayer_authority, get_name : String get_name, get_node(path : String) : Node
get_node(path : NodePath) : Node
get_node(path : NodePath | String) : Node get_node, get_node?(path : String) : Node | Nil
get_node?(path : NodePath) : Node | Nil get_node?, get_node_and_resource(path : NodePath | String) : Pointer(Void) get_node_and_resource, get_node_as(path : String | NodePath, type : T.class) : T forall T get_node_as, get_node_as?(path : String | NodePath, type : T.class) : T | Nil forall T get_node_as?, get_node_or_null(path : String) : Node | Nil
get_node_or_null(path : NodePath) : Node | Nil
get_node_or_null(path : NodePath | String) : Node get_node_or_null, get_node_rpc_config : Pointer(Void) get_node_rpc_config, get_nodes(pattern : String, case_sensitive : Bool = true) : Array(Node)
get_nodes(pattern : String, type : T.class, case_sensitive : Bool = true) : Array(T) forall T get_nodes, get_orphan_node_ids : Pointer(Void) get_orphan_node_ids, get_owner : Node get_owner, get_parent : Node get_parent, get_parent? : Node | Nil get_parent?, get_parent_as(type : T.class) : T | Nil forall T get_parent_as, get_path : NodePath get_path, get_path_to(node : Node, use_unique_path : Bool = false) : NodePath get_path_to, get_physics_interpolation_mode : PhysicsInterpolationMode get_physics_interpolation_mode, get_physics_process_delta_time : Float64 get_physics_process_delta_time, get_physics_process_priority : Int64 get_physics_process_priority, get_process_delta_time : Float64 get_process_delta_time, get_process_mode : ProcessMode get_process_mode, get_process_priority : Int64 get_process_priority, get_process_thread_group : ProcessThreadGroup get_process_thread_group, get_process_thread_group_order : Int64 get_process_thread_group_order, get_process_thread_messages : ProcessThreadMessages get_process_thread_messages, get_scene_file_path : String get_scene_file_path, get_scene_instance_load_placeholder : Bool get_scene_instance_load_placeholder, get_scene_instance_load_placeholder? : Bool get_scene_instance_load_placeholder?, get_tree : SceneTree get_tree, get_tree? : SceneTree | Nil get_tree?, get_tree_string : String get_tree_string, get_tree_string_pretty : String get_tree_string_pretty, get_unique_node_as(unique_name : String, type : T.class) : T | Nil forall T get_unique_node_as, get_viewport : Viewport get_viewport, get_viewport? : Viewport | Nil get_viewport?, get_window : Window get_window, greater_than?(node : Node) : Bool greater_than?, group(name : String | Symbol) : GroupQuery group, has_node(path : NodePath | String) : Bool has_node, has_node?(path : NodePath | String) : Bool has_node?, has_node_and_resource(path : NodePath | String) : Bool has_node_and_resource, has_node_and_resource?(path : NodePath | String) : Bool has_node_and_resource?, in_group?(group_name : String) : Bool
in_group?(group_name : Symbol) : Bool
in_group?(group_name : String | Symbol) : Bool
in_group?(*groups : String | Symbol) : Bool in_group?, in_group_or_ancestor?(group : String) : Bool
in_group_or_ancestor?(group : Symbol) : Bool in_group_or_ancestor?, inside_tree? : Bool inside_tree?, is_ancestor_of(node : Node) : Bool is_ancestor_of, is_ancestor_of?(node : Node) : Bool is_ancestor_of?, is_displayed_folded : Bool is_displayed_folded, is_displayed_folded? : Bool is_displayed_folded?, is_editable_instance(node : Node) : Bool is_editable_instance, is_editable_instance?(node : Node) : Bool is_editable_instance?, is_greater_than(node : Node) : Bool is_greater_than, is_greater_than?(node : Node) : Bool is_greater_than?, is_in_group(group : String) : Bool is_in_group, is_in_group?(group : String) : Bool is_in_group?, is_inside_tree : Bool is_inside_tree, is_inside_tree? : Bool is_inside_tree?, is_multiplayer_authority : Bool is_multiplayer_authority, is_multiplayer_authority? : Bool is_multiplayer_authority?, is_node_ready : Bool is_node_ready, is_node_ready? : Bool is_node_ready?, is_part_of_edited_scene : Bool is_part_of_edited_scene, is_part_of_edited_scene? : Bool is_part_of_edited_scene?, is_physics_interpolated : Bool is_physics_interpolated, is_physics_interpolated? : Bool is_physics_interpolated?, is_physics_interpolated_and_enabled : Bool is_physics_interpolated_and_enabled, is_physics_interpolated_and_enabled? : Bool is_physics_interpolated_and_enabled?, is_physics_processing : Bool is_physics_processing, is_physics_processing? : Bool is_physics_processing?, is_physics_processing_internal : Bool is_physics_processing_internal, is_physics_processing_internal? : Bool is_physics_processing_internal?, is_processing : Bool is_processing, is_processing? : Bool is_processing?, is_processing_input : Bool is_processing_input, is_processing_input? : Bool is_processing_input?, is_processing_internal : Bool is_processing_internal, is_processing_internal? : Bool is_processing_internal?, is_processing_shortcut_input : Bool is_processing_shortcut_input, is_processing_shortcut_input? : Bool is_processing_shortcut_input?, is_processing_unhandled_input : Bool is_processing_unhandled_input, is_processing_unhandled_input? : Bool is_processing_unhandled_input?, is_processing_unhandled_key_input : Bool is_processing_unhandled_key_input, is_processing_unhandled_key_input? : Bool is_processing_unhandled_key_input?, is_unique_name_in_owner : Bool is_unique_name_in_owner, is_unique_name_in_owner? : Bool is_unique_name_in_owner?, last_child?(type : T.class) : T | Nil forall T
last_child? : Node | Nil last_child?, local_groups : Set(String) local_groups, move_child(child_node : Node, to_index : Int64) : Void
move_child(child_node : Node, to_index : Int) : Void move_child, multiplayer multiplayer, multiplayer_authority? : Bool multiplayer_authority?, name : String name, name=(val : String) name=, next_sibling?(type : T.class) : T | Nil forall T
next_sibling? : Node | Nil next_sibling?, node_as(path : String | NodePath, type : T.class) : T forall T node_as, node_as?(path : String | NodePath, type : T.class) : T | Nil forall T node_as?, node_ready? : Bool node_ready?, nodes_in_group(group : String, type : T.class) : Array(T) forall T
nodes_in_group(group : String) : Array(Node) nodes_in_group, notify_deferred_thread_group(what : Int64) : Void notify_deferred_thread_group, notify_thread_safe(what : Int64) : Void notify_thread_safe, owner : Node | Nil owner, owner=(o : Node | Nil) owner=, part_of_edited_scene? : Bool part_of_edited_scene?, physics_interpolated? : Bool physics_interpolated?, physics_interpolated_and_enabled? : Bool physics_interpolated_and_enabled?, physics_interpolation_mode physics_interpolation_mode, physics_interpolation_mode=(val : Int | Enum) physics_interpolation_mode=, physics_processing? : Bool physics_processing?, physics_processing_internal? : Bool physics_processing_internal?, play_sound(stream_or_path : AudioStream | String, at : Vector2 | Vector3 | Nil = nil, pitch_scale : Float64 = 1.0, volume_db : Float64 = 0.0, bus : String = "Master", &block : Node -> Void) : Node | Nil
play_sound(stream_or_path : AudioStream | String, at : Vector2 | Vector3 | Nil = nil, pitch_scale : Float64 = 1.0, volume_db : Float64 = 0.0, bus : String = "Master") : Node | Nil play_sound, previous_sibling?(type : T.class) : T | Nil forall T
previous_sibling? : Node | Nil previous_sibling?, print_orphan_nodes : Void print_orphan_nodes, print_tree : Void print_tree, print_tree_pretty : Void print_tree_pretty, process_mode process_mode, process_mode=(val : Int | Enum) process_mode=, process_physics_priority process_physics_priority, process_physics_priority=(val : Int | Enum) process_physics_priority=, process_priority process_priority, process_priority=(val : Int | Enum) process_priority=, process_thread_group process_thread_group, process_thread_group=(val : Int | Enum) process_thread_group=, process_thread_group_order process_thread_group_order, process_thread_group_order=(val : Int | Enum) process_thread_group_order=, process_thread_messages process_thread_messages, process_thread_messages=(val : Int | Enum) process_thread_messages=, processing? : Bool processing?, processing_input? : Bool processing_input?, processing_internal? : Bool processing_internal?, processing_shortcut_input? : Bool processing_shortcut_input?, processing_unhandled_input? : Bool processing_unhandled_input?, processing_unhandled_key_input? : Bool processing_unhandled_key_input?, propagate_call(method : String, args : Pointer(Void), parent_first : Bool = false) : Void propagate_call, propagate_notification(what : Int64) : Void propagate_notification, queue_accessibility_update : Void queue_accessibility_update, queue_free : Void queue_free, ready : Godot::TypedSignal() ready, ready=(val : Godot::BoundSignal) : Godot::BoundSignal ready=, ready_signal_hash : UInt64 ready_signal_hash, ready_slot : Lapis::Core::StaticSignalSlot() ready_slot, reload_scene! : Nil reload_scene!, remove_child(node : Node) : Void remove_child, remove_from_group(group : String) : Void remove_from_group, remove_from_tree : Void remove_from_tree, renamed : Godot::TypedSignal() renamed, renamed=(val : Godot::BoundSignal) : Godot::BoundSignal renamed=, renamed_signal_hash : UInt64 renamed_signal_hash, renamed_slot : Lapis::Core::StaticSignalSlot() renamed_slot, reparent(new_parent : Node, keep_global_transform : Bool = true) : Void reparent, replace_by(node : Node, keep_groups : Bool = false) : Void replace_by, replacing_by : Godot::TypedSignal(Node) replacing_by, replacing_by=(val : Godot::BoundSignal) : Godot::BoundSignal replacing_by=, replacing_by_signal_hash : UInt64 replacing_by_signal_hash, replacing_by_slot : Lapis::Core::StaticSignalSlot(Node) replacing_by_slot, request_ready : Void request_ready, reset_physics_interpolation : Void reset_physics_interpolation, rpc(method : String | Symbol, *args) : Godot::Error rpc, rpc_config(method : String, config : Pointer(Void)) : Void rpc_config, rpc_id(peer_id : Int32 | Int64, method : String | Symbol, *args) : Godot::Error rpc_id, safe_queue_free : Void safe_queue_free, scene_file_path scene_file_path, scene_file_path=(val) scene_file_path=, scene_root : Node scene_root, self_or_ancestor(type : T.class) : T forall T self_or_ancestor, self_or_ancestor?(type : T.class) : T | Nil forall T self_or_ancestor?, set_auto_translate_mode(mode : AutoTranslateMode | Int) : Void set_auto_translate_mode, set_deferred_thread_group(property : String, value : Pointer(Void)) : Void set_deferred_thread_group, set_display_folded(fold : Bool) : Void set_display_folded, set_editable_instance(node : Node, is_editable : Bool) : Void set_editable_instance, set_editor_description(editor_description : String) : Void set_editor_description, set_multiplayer_authority(id : Int64, recursive : Bool = true) : Void set_multiplayer_authority, set_name(name : String) : Void set_name, set_owner(owner : Node) : Void set_owner, set_physics_interpolation_mode(mode : PhysicsInterpolationMode | Int) : Void set_physics_interpolation_mode, set_physics_process(enable : Bool) : Void set_physics_process, set_physics_process_internal(enable : Bool) : Void set_physics_process_internal, set_physics_process_priority(priority : Int64) : Void set_physics_process_priority, set_process(enable : Bool) : Void set_process, set_process_input(enable : Bool) : Void set_process_input, set_process_internal(enable : Bool) : Void set_process_internal, set_process_mode(mode : ProcessMode | Int) : Void set_process_mode, set_process_priority(priority : Int64) : Void set_process_priority, set_process_shortcut_input(enable : Bool) : Void set_process_shortcut_input, set_process_thread_group(mode : ProcessThreadGroup | Int) : Void set_process_thread_group, set_process_thread_group_order(order : Int64) : Void set_process_thread_group_order, set_process_thread_messages(flags : ProcessThreadMessages | Int) : Void set_process_thread_messages, set_process_unhandled_input(enable : Bool) : Void set_process_unhandled_input, set_process_unhandled_key_input(enable : Bool) : Void set_process_unhandled_key_input, set_scene_file_path(scene_file_path : String) : Void set_scene_file_path, set_scene_instance_load_placeholder(load_placeholder : Bool) : Void set_scene_instance_load_placeholder, set_thread_safe(property : String, value : Pointer(Void)) : Void set_thread_safe, set_translation_domain_inherited : Void set_translation_domain_inherited, set_unique_name_in_owner(enable : Bool) : Void set_unique_name_in_owner, siblings(type : T.class) : Array(T) forall T
siblings : Array(Node) siblings, spawn(type : T.class, &block : T -> ) : T forall T
spawn(type : T.class) : T forall T spawn, spawn_child(type : T.class, &block : T -> ) : T forall T
spawn_child(type : T.class) : T forall T spawn_child, spawn_node(type : T.class, &block : T -> ) : T forall T
spawn_node(type : T.class) : T forall T spawn_node, topmost_parent : Node topmost_parent, tree_entered : Godot::TypedSignal() tree_entered, tree_entered=(val : Godot::BoundSignal) : Godot::BoundSignal tree_entered=, tree_entered_signal_hash : UInt64 tree_entered_signal_hash, tree_entered_slot : Lapis::Core::StaticSignalSlot() tree_entered_slot, tree_exited : Godot::TypedSignal() tree_exited, tree_exited=(val : Godot::BoundSignal) : Godot::BoundSignal tree_exited=, tree_exited_signal_hash : UInt64 tree_exited_signal_hash, tree_exited_slot : Lapis::Core::StaticSignalSlot() tree_exited_slot, tree_exiting : Godot::TypedSignal() tree_exiting, tree_exiting=(val : Godot::BoundSignal) : Godot::BoundSignal tree_exiting=, tree_exiting_signal_hash : UInt64 tree_exiting_signal_hash, tree_exiting_slot : Lapis::Core::StaticSignalSlot() tree_exiting_slot, tween(&) : Godot::Tween tween, unbind_child_entered_tree(callback : Proc(Node, R)) : Bool forall R
unbind_child_entered_tree(token : UInt64) : Bool unbind_child_entered_tree, unbind_child_exiting_tree(callback : Proc(Node, R)) : Bool forall R
unbind_child_exiting_tree(token : UInt64) : Bool unbind_child_exiting_tree, unbind_child_order_changed(callback : Proc(R)) : Bool forall R
unbind_child_order_changed(token : UInt64) : Bool unbind_child_order_changed, unbind_editor_description_changed(callback : Proc(Node, R)) : Bool forall R
unbind_editor_description_changed(token : UInt64) : Bool unbind_editor_description_changed, unbind_editor_state_changed(callback : Proc(R)) : Bool forall R
unbind_editor_state_changed(token : UInt64) : Bool unbind_editor_state_changed, unbind_ready(callback : Proc(R)) : Bool forall R
unbind_ready(token : UInt64) : Bool unbind_ready, unbind_renamed(callback : Proc(R)) : Bool forall R
unbind_renamed(token : UInt64) : Bool unbind_renamed, unbind_replacing_by(callback : Proc(Node, R)) : Bool forall R
unbind_replacing_by(token : UInt64) : Bool unbind_replacing_by, unbind_tree_entered(callback : Proc(R)) : Bool forall R
unbind_tree_entered(token : UInt64) : Bool unbind_tree_entered, unbind_tree_exited(callback : Proc(R)) : Bool forall R
unbind_tree_exited(token : UInt64) : Bool unbind_tree_exited, unbind_tree_exiting(callback : Proc(R)) : Bool forall R
unbind_tree_exiting(token : UInt64) : Bool unbind_tree_exiting, unique_as(name : String | NodePath, type : T.class) : T forall T unique_as, unique_as?(name : String | NodePath, type : T.class) : T | Nil forall T unique_as?, unique_name_in_owner unique_name_in_owner, unique_name_in_owner=(val) unique_name_in_owner=, unique_name_in_owner? : Bool unique_name_in_owner?, update_configuration_warnings : Void update_configuration_warnings, with_context(&) with_context
Constructor methods inherited from class Godot::Node
~ : self
~,
instantiate(path_or_scene : String | PackedScene, edit_state : Int64 = 0_i64, cached : Bool = true) : selfinstantiate(path_or_scene : String | PackedScene, edit_state : Int64 = 0_i64, cached : Bool = true, &block : self -> Void) : self instantiate, new(pointer : Pointer(Void) = Pointer(Void).null) new
Class methods inherited from class Godot::Node
cast_to?(node : Node, type : T.class) : T | Nil forall T
cast_to?,
decompose_node_path(raw_path : String) : Tuple(Bool, String, String | Nil)
decompose_node_path,
get_orphan_node_ids : Pointer(Void)
get_orphan_node_ids,
instantiate?(path_or_scene : String | PackedScene, edit_state : Int64 = 0_i64, cached : Bool = true) : self | Nilinstantiate?(path_or_scene : String | PackedScene, edit_state : Int64 = 0_i64, cached : Bool = true, &block : self -> Void) : self | Nil instantiate?, print_orphan_nodes : Void print_orphan_nodes
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_bind_static_signals(force : Bool = false) : Void _godot_bind_static_signals, _godot_bind_static_signals_impl(tid : UInt64) : Void _godot_bind_static_signals_impl, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _mark_destroyed_by_engine! : Void _mark_destroyed_by_engine!, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, active? : Bool active?, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, as_a(type : T.class) : T forall T as_a, as_a?(type : T.class) : T | Nil forall T as_a?, as_g(type : T.class) : T forall T as_g, as_g?(type : T.class) : T | Nil forall T as_g?, as_t(type : T.class) : T forall T as_t, as_t?(type : T.class) : T | Nil forall T as_t?, await_signal(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : AwaitStatus(Array(Variant))
await_signal(signal_name : String | Symbol, timeout_sec : Number) : AwaitStatus(Array(Variant)) await_signal, await_signal!(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant)
await_signal!(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) await_signal!, await_signal?(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant) | Nil
await_signal?(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) | Nil await_signal?, bind_property_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_property_list_changed(once : Bool = false, &block : -> Void) : UInt64 bind_property_list_changed, bind_script_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_script_changed(once : Bool = false, &block : -> Void) : UInt64 bind_script_changed, bind_static_signal(signal_name : String, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal(signal_name : Symbol, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R bind_static_signal, blocking_signals? : Bool blocking_signals?, build(&block : self -> Void) : self build, call(method : String, args : Array(Variant)) : Pointer(Void)
call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, cast_to(type : T.class) : T forall T cast_to, cast_to?(type : T.class) : T | Nil forall T cast_to?, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, configure(&block : self -> Void) : self configure, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil, receiver : Godot::Object | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, receiver : Godot::Object | Nil = nil, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect(signal_name : Symbol) : Void disconnect, disconnect_all(signal_name : String | Symbol) : self
disconnect_all : self disconnect_all, editor_hint? : Bool editor_hint?, emit(signal_name : String | Symbol, *args) : self
emit(signal : BoundSignal, *args) : self emit, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, emit_static_signal(signal_name : String, *args : *T) : Int32 forall T
emit_static_signal(signal_name : Symbol, *args : *T) : Int32 forall T emit_static_signal, explicitly_freed? : Bool explicitly_freed?, frame_arena : Lapis::Core::FrameArena frame_arena, frame_buffer(type : T.class, max_elements : Int32) : Lapis::Core::ArenaBuffer(T) forall T frame_buffer, frame_scope(&block : Lapis::Core::FrameArena -> _) frame_scope, frame_slice(type : T.class, count : Int32) : Slice(T) forall T frame_slice, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_color(key : String | Symbol) : Color get_meta_color, get_meta_f64(key : String | Symbol) : Float64 get_meta_f64, get_meta_i64(key : String | Symbol) : Int64 get_meta_i64, get_meta_list : Pointer(Void) get_meta_list, get_meta_str(key : String | Symbol) : String get_meta_str, get_meta_transform3d(key : String | Symbol) : Transform3D get_meta_transform3d, get_meta_vector2(key : String | Symbol) : Vector2 get_meta_vector2, get_meta_vector3(key : String | Symbol) : Vector3 get_meta_vector3, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, godot_as(type : T.class) : T forall T godot_as, godot_as?(type : T.class) : T | Nil forall T godot_as?, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool
has_meta(key : String | Symbol) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, inspect(io : IO) : Void inspect, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, not_null? : Bool not_null?, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, null? : Bool null?, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, property_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal property_list_changed=, property_list_changed_signal_hash : UInt64 property_list_changed_signal_hash, property_list_changed_slot : Lapis::Core::StaticSignalSlot() property_list_changed_slot, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, queued_for_deletion_fast? : Bool queued_for_deletion_fast?, rebind_static_signals! : Void rebind_static_signals!, remove_meta(name : String) : Void
remove_meta(key : String | Symbol) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, script_changed=(val : Godot::BoundSignal) : Godot::BoundSignal script_changed=, script_changed_signal_hash : UInt64 script_changed_signal_hash, script_changed_slot : Lapis::Core::StaticSignalSlot() script_changed_slot, set(property : String, value : Pointer(Void)) : Void
set(property : String | Symbol, value : T) : Void forall T set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(key : String | Symbol, value : String | Int32 | Int64 | Float32 | Float64 | Bool | Symbol | Vector2 | Vector2i | Vector3 | Vector3i | Color | Transform3D | Basis | AABB | Quaternion | Plane | Rect2) : Void
set_meta(key : String | Symbol, value : Godot::Object) : Void
set_meta(name : String, value : Pointer(Void)) : Void
set_meta(key : Symbol, value : Pointer(Void)) : Void
set_meta(key : String | Symbol, value : Variant) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, static_signal_slot(signal_name : String, *types : *T) forall T
static_signal_slot(signal_name : Symbol, *types : *T) forall T static_signal_slot, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n, try? : self | Nil
try?(&) try?, unbind_property_list_changed(callback : Proc(R)) : Bool forall R
unbind_property_list_changed(token : UInt64) : Bool unbind_property_list_changed, unbind_script_changed(callback : Proc(R)) : Bool forall R
unbind_script_changed(token : UInt64) : Bool unbind_script_changed, unbind_static_signal(signal_name : String, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(signal_name : Symbol, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(token : UInt64) : Bool unbind_static_signal
Constructor methods inherited from class Godot::Object
~ : self
~,
create : selfcreate(&block : self -> ) : self create, new(pointer : Pointer(Void) = Pointer(Void).null)
new(&block : self -> ) : self new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
cast_to(obj : Object, type : T.class) : T forall T
cast_to,
cast_to?(obj : Object, type : T.class) : T | Nil forall T
cast_to?,
find_script_info_for_node(node : Godot::Object) : NamedTuple(path: String, line: Int32, class_name: String, parent_name: String, is_tool: Bool) | Nil
find_script_info_for_node,
find_script_location_for_class(target_cls : String) : Tuple(String, Int32)
find_script_location_for_class,
find_script_path_for_class(target_cls : String) : String
find_script_path_for_class,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid,
is_internal_or_brush_class?(cls_name : String) : Bool
is_internal_or_brush_class?
Instance methods inherited from class Object
try?(&)try? try?
Constructor Detail
Instance Method Detail
Identity setter enabling compound operator sugar (node.focus_entered += ->handler, node.focus_entered -= ->handler)
Identity setter enabling compound operator sugar (node.focus_exited += ->handler, node.focus_exited -= ->handler)
Identity setter enabling compound operator sugar (node.gui_input += ->handler, node.gui_input -= ->handler)
Identity setter enabling compound operator sugar (node.maximum_size_changed += ->handler, node.maximum_size_changed -= ->handler)
Identity setter enabling compound operator sugar (node.minimum_size_changed += ->handler, node.minimum_size_changed -= ->handler)
Identity setter enabling compound operator sugar (node.mouse_entered += ->handler, node.mouse_entered -= ->handler)
Identity setter enabling compound operator sugar (node.mouse_exited += ->handler, node.mouse_exited -= ->handler)
Identity setter enabling compound operator sugar (node.resized += ->handler, node.resized -= ->handler)
Identity setter enabling compound operator sugar (node.size_flags_changed += ->handler, node.size_flags_changed -= ->handler)
Identity setter enabling compound operator sugar (node.theme_changed += ->handler, node.theme_changed -= ->handler)
Predicate alias for is_visible