class Godot::NavigationServer3D

Overview

Godot NavigationServer3D singleton (NavigationServer3D).

Defined in:

libgodot/generated/classes/classes_part3.cr
libgodot/generated/singletons.cr

Constructors

Class Method Summary

Instance Method Summary

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_bind_static_signals(force : Bool = false) : Void _godot_bind_static_signals, _godot_bind_static_signals_impl(tid : UInt64) : Void _godot_bind_static_signals_impl, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _mark_destroyed_by_engine! : Void _mark_destroyed_by_engine!, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, active? : Bool active?, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, as_a(type : T.class) : T forall T as_a, as_a?(type : T.class) : T | Nil forall T as_a?, as_g(type : T.class) : T forall T as_g, as_g?(type : T.class) : T | Nil forall T as_g?, as_t(type : T.class) : T forall T as_t, as_t?(type : T.class) : T | Nil forall T as_t?, await_signal(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : AwaitStatus(Array(Variant))
await_signal(signal_name : String | Symbol, timeout_sec : Number) : AwaitStatus(Array(Variant))
await_signal
, await_signal!(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant)
await_signal!(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant)
await_signal!
, await_signal?(signal_name : String | Symbol, timeout_sec : Float64 | Nil = nil) : Array(Variant) | Nil
await_signal?(signal_name : String | Symbol, timeout_sec : Number) : Array(Variant) | Nil
await_signal?
, bind_property_list_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_property_list_changed(once : Bool = false, &block : -> Void) : UInt64
bind_property_list_changed
, bind_script_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R
bind_script_changed(once : Bool = false, &block : -> Void) : UInt64
bind_script_changed
, bind_static_signal(signal_name : String, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal(signal_name : Symbol, callback : Proc(*T, R), once : Bool = false) : UInt64 forall T, R
bind_static_signal
, blocking_signals? : Bool blocking_signals?, build(&block : self -> Void) : self build, call(method : String, args : Array(Variant)) : Pointer(Void)
call(method : String, *args) : Pointer(Void)
call
, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, cast_to(type : T.class) : T forall T cast_to, cast_to?(type : T.class) : T | Nil forall T cast_to?, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, configure(&block : self -> Void) : self configure, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil, receiver : Godot::Object | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, receiver : Godot::Object | Nil = nil, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect(signal_name : Symbol) : Void
disconnect
, disconnect_all(signal_name : String | Symbol) : self
disconnect_all : self
disconnect_all
, editor_hint? : Bool editor_hint?, emit(signal_name : String | Symbol, *args) : self
emit(signal : BoundSignal, *args) : self
emit
, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, emit_static_signal(signal_name : String, *args : *T) : Int32 forall T
emit_static_signal(signal_name : Symbol, *args : *T) : Int32 forall T
emit_static_signal
, explicitly_freed? : Bool explicitly_freed?, frame_arena : Lapis::Core::FrameArena frame_arena, frame_buffer(type : T.class, max_elements : Int32) : Lapis::Core::ArenaBuffer(T) forall T frame_buffer, frame_scope(&block : Lapis::Core::FrameArena -> _) frame_scope, frame_slice(type : T.class, count : Int32) : Slice(T) forall T frame_slice, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(key : Symbol, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void)
get_meta
, get_meta_color(key : String | Symbol) : Color get_meta_color, get_meta_f64(key : String | Symbol) : Float64 get_meta_f64, get_meta_i64(key : String | Symbol) : Int64 get_meta_i64, get_meta_list : Pointer(Void) get_meta_list, get_meta_str(key : String | Symbol) : String get_meta_str, get_meta_transform3d(key : String | Symbol) : Transform3D get_meta_transform3d, get_meta_vector2(key : String | Symbol) : Vector2 get_meta_vector2, get_meta_vector3(key : String | Symbol) : Vector3 get_meta_vector3, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, godot_as(type : T.class) : T forall T godot_as, godot_as?(type : T.class) : T | Nil forall T godot_as?, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool
has_meta(key : String | Symbol) : Bool
has_meta
, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, inspect(io : IO) : Void inspect, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, not_null? : Bool not_null?, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, null? : Bool null?, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, property_list_changed=(val : Godot::BoundSignal) : Godot::BoundSignal property_list_changed=, property_list_changed_signal_hash : UInt64 property_list_changed_signal_hash, property_list_changed_slot : Lapis::Core::StaticSignalSlot() property_list_changed_slot, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, queued_for_deletion_fast? : Bool queued_for_deletion_fast?, rebind_static_signals! : Void rebind_static_signals!, remove_meta(name : String) : Void
remove_meta(key : String | Symbol) : Void
remove_meta
, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, script_changed=(val : Godot::BoundSignal) : Godot::BoundSignal script_changed=, script_changed_signal_hash : UInt64 script_changed_signal_hash, script_changed_slot : Lapis::Core::StaticSignalSlot() script_changed_slot, set(property : String, value : Pointer(Void)) : Void
set(property : String | Symbol, value : T) : Void forall T
set
, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(key : String | Symbol, value : String | Int32 | Int64 | Float32 | Float64 | Bool | Symbol | Vector2 | Vector2i | Vector3 | Vector3i | Color | Transform3D | Basis | AABB | Quaternion | Plane | Rect2) : Void
set_meta(key : String | Symbol, value : Godot::Object) : Void
set_meta(name : String, value : Pointer(Void)) : Void
set_meta(key : Symbol, value : Pointer(Void)) : Void
set_meta(key : String | Symbol, value : Variant) : Void
set_meta
, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal
signal
, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, static_signal_slot(signal_name : String, *types : *T) forall T
static_signal_slot(signal_name : Symbol, *types : *T) forall T
static_signal_slot
, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n, try? : self | Nil
try?(&)
try?
, unbind_property_list_changed(callback : Proc(R)) : Bool forall R
unbind_property_list_changed(token : UInt64) : Bool
unbind_property_list_changed
, unbind_script_changed(callback : Proc(R)) : Bool forall R
unbind_script_changed(token : UInt64) : Bool
unbind_script_changed
, unbind_static_signal(signal_name : String, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(signal_name : Symbol, callback : Proc(*T, R)) : Bool forall T, R
unbind_static_signal(token : UInt64) : Bool
unbind_static_signal

Constructor methods inherited from class Godot::Object

~ : self ~, create : self
create(&block : self -> ) : self
create
, new(pointer : Pointer(Void) = Pointer(Void).null)
new(&block : self -> ) : self
new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, cast_to(obj : Object, type : T.class) : T forall T cast_to, cast_to?(obj : Object, type : T.class) : T | Nil forall T cast_to?, find_script_info_for_node(node : Godot::Object) : NamedTuple(path: String, line: Int32, class_name: String, parent_name: String, is_tool: Bool) | Nil find_script_info_for_node, find_script_location_for_class(target_cls : String) : Tuple(String, Int32) find_script_location_for_class, find_script_path_for_class(target_cls : String) : String find_script_path_for_class, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid, is_internal_or_brush_class?(cls_name : String) : Bool is_internal_or_brush_class?

Instance methods inherited from class Object

try?(&)
try?
try?

Constructor Detail

def self.instance : NavigationServer3D #

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

Class Method Detail

def self.agent_create : Int64 #

Class-level singleton delegator for #agent_create


def self.agent_get_avoidance_enabled(agent : Int64) : Bool #

Class-level singleton delegator for #agent_get_avoidance_enabled


def self.agent_get_avoidance_enabled?(agent : Int64) : Bool #

Class-level singleton predicate delegator for #agent_get_avoidance_enabled?


def self.agent_get_avoidance_layers(agent : Int64) : Int64 #

Class-level singleton delegator for #agent_get_avoidance_layers


def self.agent_get_avoidance_mask(agent : Int64) : Int64 #

Class-level singleton delegator for #agent_get_avoidance_mask


def self.agent_get_avoidance_priority(agent : Int64) : Float64 #

Class-level singleton delegator for #agent_get_avoidance_priority


def self.agent_get_height(agent : Int64) : Float64 #

Class-level singleton delegator for #agent_get_height


def self.agent_get_map(agent : Int64) : Int64 #

Class-level singleton delegator for #agent_get_map


def self.agent_get_max_neighbors(agent : Int64) : Int64 #

Class-level singleton delegator for #agent_get_max_neighbors


def self.agent_get_max_speed(agent : Int64) : Float64 #

Class-level singleton delegator for #agent_get_max_speed


def self.agent_get_neighbor_distance(agent : Int64) : Float64 #

Class-level singleton delegator for #agent_get_neighbor_distance


def self.agent_get_paused(agent : Int64) : Bool #

Class-level singleton delegator for #agent_get_paused


def self.agent_get_paused?(agent : Int64) : Bool #

Class-level singleton predicate delegator for #agent_get_paused?


def self.agent_get_position(agent : Int64) : Vector3 #

Class-level singleton delegator for #agent_get_position


def self.agent_get_radius(agent : Int64) : Float64 #

Class-level singleton delegator for #agent_get_radius


def self.agent_get_time_horizon_agents(agent : Int64) : Float64 #

Class-level singleton delegator for #agent_get_time_horizon_agents


def self.agent_get_time_horizon_obstacles(agent : Int64) : Float64 #

Class-level singleton delegator for #agent_get_time_horizon_obstacles


def self.agent_get_use_3d_avoidance(agent : Int64) : Bool #

Class-level singleton delegator for #agent_get_use_3d_avoidance


def self.agent_get_use_3d_avoidance?(agent : Int64) : Bool #

Class-level singleton predicate delegator for #agent_get_use_3d_avoidance?


def self.agent_get_velocity(agent : Int64) : Vector3 #

Class-level singleton delegator for #agent_get_velocity


def self.agent_has_avoidance_callback(agent : Int64) : Bool #

Class-level singleton delegator for #agent_has_avoidance_callback


def self.agent_has_avoidance_callback?(agent : Int64) : Bool #

Class-level singleton predicate delegator for #agent_has_avoidance_callback?


def self.agent_is_map_changed(agent : Int64) : Bool #

Class-level singleton delegator for #agent_is_map_changed


def self.agent_is_map_changed?(agent : Int64) : Bool #

Class-level singleton predicate delegator for #agent_is_map_changed?


def self.agent_set_avoidance_callback(agent : Int64, callback : Pointer(Void)) : Void #

Class-level singleton delegator for #agent_set_avoidance_callback


def self.agent_set_avoidance_enabled(agent : Int64, enabled : Bool) : Void #

Class-level singleton delegator for #agent_set_avoidance_enabled


def self.agent_set_avoidance_layers(agent : Int64, layers : Int64) : Void #

Class-level singleton delegator for #agent_set_avoidance_layers


def self.agent_set_avoidance_mask(agent : Int64, mask : Int64) : Void #

Class-level singleton delegator for #agent_set_avoidance_mask


def self.agent_set_avoidance_priority(agent : Int64, priority : Float64) : Void #

Class-level singleton delegator for #agent_set_avoidance_priority


def self.agent_set_height(agent : Int64, height : Float64) : Void #

Class-level singleton delegator for #agent_set_height


def self.agent_set_map(agent : Int64, map : Int64) : Void #

Class-level singleton delegator for #agent_set_map


def self.agent_set_max_neighbors(agent : Int64, count : Int64) : Void #

Class-level singleton delegator for #agent_set_max_neighbors


def self.agent_set_max_speed(agent : Int64, max_speed : Float64) : Void #

Class-level singleton delegator for #agent_set_max_speed


def self.agent_set_neighbor_distance(agent : Int64, distance : Float64) : Void #

Class-level singleton delegator for #agent_set_neighbor_distance


def self.agent_set_paused(agent : Int64, paused : Bool) : Void #

Class-level singleton delegator for #agent_set_paused


def self.agent_set_position(agent : Int64, position : Vector3) : Void #

Class-level singleton delegator for #agent_set_position


def self.agent_set_radius(agent : Int64, radius : Float64) : Void #

Class-level singleton delegator for #agent_set_radius


def self.agent_set_time_horizon_agents(agent : Int64, time_horizon : Float64) : Void #

Class-level singleton delegator for #agent_set_time_horizon_agents


def self.agent_set_time_horizon_obstacles(agent : Int64, time_horizon : Float64) : Void #

Class-level singleton delegator for #agent_set_time_horizon_obstacles


def self.agent_set_use_3d_avoidance(agent : Int64, enabled : Bool) : Void #

Class-level singleton delegator for #agent_set_use_3d_avoidance


def self.agent_set_velocity(agent : Int64, velocity : Vector3) : Void #

Class-level singleton delegator for #agent_set_velocity


def self.agent_set_velocity_forced(agent : Int64, velocity : Vector3) : Void #

Class-level singleton delegator for #agent_set_velocity_forced


def self.bake_from_source_geometry_data(navigation_mesh : NavigationMesh, source_geometry_data : NavigationMeshSourceGeometryData3D, callback : Pointer(Void)) : Void #

Class-level singleton delegator for #bake_from_source_geometry_data


def self.bake_from_source_geometry_data_async(navigation_mesh : NavigationMesh, source_geometry_data : NavigationMeshSourceGeometryData3D, callback : Pointer(Void)) : Void #

Class-level singleton delegator for #bake_from_source_geometry_data_async


def self.baking_navigation_mesh?(navigation_mesh : NavigationMesh) : Bool #

Class-level singleton predicate delegator for #baking_navigation_mesh?


def self.free_rid(rid : Int64) : Void #

Class-level singleton delegator for #free_rid


def self.get_debug_enabled : Bool #

Class-level singleton delegator for #get_debug_enabled


def self.get_debug_enabled? : Bool #

Class-level singleton predicate delegator for #get_debug_enabled?


def self.get_maps : Pointer(Void) #

Class-level singleton delegator for #get_maps


def self.get_process_info(process_info : ProcessInfo | Int) : Int64 #

Class-level singleton delegator for #get_process_info


def self.is_baking_navigation_mesh(navigation_mesh : NavigationMesh) : Bool #

Class-level singleton delegator for #is_baking_navigation_mesh


def self.is_baking_navigation_mesh?(navigation_mesh : NavigationMesh) : Bool #

Class-level singleton predicate delegator for #is_baking_navigation_mesh?


def self.link_create : Int64 #

Class-level singleton delegator for #link_create


def self.link_get_enabled(link : Int64) : Bool #

Class-level singleton delegator for #link_get_enabled


def self.link_get_enabled?(link : Int64) : Bool #

Class-level singleton predicate delegator for #link_get_enabled?


def self.link_get_end_position(link : Int64) : Vector3 #

Class-level singleton delegator for #link_get_end_position


def self.link_get_enter_cost(link : Int64) : Float64 #

Class-level singleton delegator for #link_get_enter_cost


def self.link_get_iteration_id(link : Int64) : Int64 #

Class-level singleton delegator for #link_get_iteration_id


def self.link_get_map(link : Int64) : Int64 #

Class-level singleton delegator for #link_get_map


def self.link_get_navigation_layers(link : Int64) : Int64 #

Class-level singleton delegator for #link_get_navigation_layers


def self.link_get_owner_id(link : Int64) : Int64 #

Class-level singleton delegator for #link_get_owner_id


def self.link_get_start_position(link : Int64) : Vector3 #

Class-level singleton delegator for #link_get_start_position


def self.link_get_travel_cost(link : Int64) : Float64 #

Class-level singleton delegator for #link_get_travel_cost


def self.link_is_bidirectional(link : Int64) : Bool #

Class-level singleton delegator for #link_is_bidirectional


def self.link_is_bidirectional?(link : Int64) : Bool #

Class-level singleton predicate delegator for #link_is_bidirectional?


def self.link_set_bidirectional(link : Int64, bidirectional : Bool) : Void #

Class-level singleton delegator for #link_set_bidirectional


def self.link_set_enabled(link : Int64, enabled : Bool) : Void #

Class-level singleton delegator for #link_set_enabled


def self.link_set_end_position(link : Int64, position : Vector3) : Void #

Class-level singleton delegator for #link_set_end_position


def self.link_set_enter_cost(link : Int64, enter_cost : Float64) : Void #

Class-level singleton delegator for #link_set_enter_cost


def self.link_set_map(link : Int64, map : Int64) : Void #

Class-level singleton delegator for #link_set_map


def self.link_set_navigation_layers(link : Int64, navigation_layers : Int64) : Void #

Class-level singleton delegator for #link_set_navigation_layers


def self.link_set_owner_id(link : Int64, owner_id : Int64) : Void #

Class-level singleton delegator for #link_set_owner_id


def self.link_set_start_position(link : Int64, position : Vector3) : Void #

Class-level singleton delegator for #link_set_start_position


def self.link_set_travel_cost(link : Int64, travel_cost : Float64) : Void #

Class-level singleton delegator for #link_set_travel_cost


def self.map_create : Int64 #

Class-level singleton delegator for #map_create


def self.map_force_update(map : Int64) : Void #

Class-level singleton delegator for #map_force_update


def self.map_get_agents(map : Int64) : Pointer(Void) #

Class-level singleton delegator for #map_get_agents


def self.map_get_cell_height(map : Int64) : Float64 #

Class-level singleton delegator for #map_get_cell_height


def self.map_get_cell_size(map : Int64) : Float64 #

Class-level singleton delegator for #map_get_cell_size


def self.map_get_closest_point(map : Int64, to_point : Vector3) : Vector3 #

Class-level singleton delegator for #map_get_closest_point


def self.map_get_closest_point_normal(map : Int64, to_point : Vector3) : Vector3 #

Class-level singleton delegator for #map_get_closest_point_normal


def self.map_get_closest_point_owner(map : Int64, to_point : Vector3) : Int64 #

Class-level singleton delegator for #map_get_closest_point_owner


def self.map_get_closest_point_to_segment(map : Int64, start : Vector3, end_val : Vector3, use_collision : Bool = false) : Vector3 #

Class-level singleton delegator for #map_get_closest_point_to_segment


def self.map_get_edge_connection_margin(map : Int64) : Float64 #

Class-level singleton delegator for #map_get_edge_connection_margin


def self.map_get_iteration_id(map : Int64) : Int64 #

Class-level singleton delegator for #map_get_iteration_id


def self.map_get_link_connection_radius(map : Int64) : Float64 #

Class-level singleton delegator for #map_get_link_connection_radius


def self.map_get_links(map : Int64) : Pointer(Void) #

Class-level singleton delegator for #map_get_links


def self.map_get_merge_rasterizer_cell_scale(map : Int64) : Float64 #

Class-level singleton delegator for #map_get_merge_rasterizer_cell_scale


def self.map_get_obstacles(map : Int64) : Pointer(Void) #

Class-level singleton delegator for #map_get_obstacles


def self.map_get_path(map : Int64, origin : Vector3, destination : Vector3, optimize : Bool, navigation_layers : Int64 = 1_i64) : Pointer(Void) #

Class-level singleton delegator for #map_get_path


def self.map_get_random_point(map : Int64, navigation_layers : Int64, uniformly : Bool) : Vector3 #

Class-level singleton delegator for #map_get_random_point


def self.map_get_regions(map : Int64) : Pointer(Void) #

Class-level singleton delegator for #map_get_regions


def self.map_get_up(map : Int64) : Vector3 #

Class-level singleton delegator for #map_get_up


def self.map_get_use_async_iterations(map : Int64) : Bool #

Class-level singleton delegator for #map_get_use_async_iterations


def self.map_get_use_async_iterations?(map : Int64) : Bool #

Class-level singleton predicate delegator for #map_get_use_async_iterations?


def self.map_get_use_edge_connections(map : Int64) : Bool #

Class-level singleton delegator for #map_get_use_edge_connections


def self.map_get_use_edge_connections?(map : Int64) : Bool #

Class-level singleton predicate delegator for #map_get_use_edge_connections?


def self.map_is_active(map : Int64) : Bool #

Class-level singleton delegator for #map_is_active


def self.map_is_active?(map : Int64) : Bool #

Class-level singleton predicate delegator for #map_is_active?


def self.map_set_active(map : Int64, active : Bool) : Void #

Class-level singleton delegator for #map_set_active


def self.map_set_cell_height(map : Int64, cell_height : Float64) : Void #

Class-level singleton delegator for #map_set_cell_height


def self.map_set_cell_size(map : Int64, cell_size : Float64) : Void #

Class-level singleton delegator for #map_set_cell_size


def self.map_set_edge_connection_margin(map : Int64, margin : Float64) : Void #

Class-level singleton delegator for #map_set_edge_connection_margin


def self.map_set_link_connection_radius(map : Int64, radius : Float64) : Void #

Class-level singleton delegator for #map_set_link_connection_radius


def self.map_set_merge_rasterizer_cell_scale(map : Int64, scale : Float64) : Void #

Class-level singleton delegator for #map_set_merge_rasterizer_cell_scale


def self.map_set_up(map : Int64, up : Vector3) : Void #

Class-level singleton delegator for #map_set_up


def self.map_set_use_async_iterations(map : Int64, enabled : Bool) : Void #

Class-level singleton delegator for #map_set_use_async_iterations


def self.map_set_use_edge_connections(map : Int64, enabled : Bool) : Void #

Class-level singleton delegator for #map_set_use_edge_connections


def self.obstacle_create : Int64 #

Class-level singleton delegator for #obstacle_create


def self.obstacle_get_avoidance_enabled(obstacle : Int64) : Bool #

Class-level singleton delegator for #obstacle_get_avoidance_enabled


def self.obstacle_get_avoidance_enabled?(obstacle : Int64) : Bool #

Class-level singleton predicate delegator for #obstacle_get_avoidance_enabled?


def self.obstacle_get_avoidance_layers(obstacle : Int64) : Int64 #

Class-level singleton delegator for #obstacle_get_avoidance_layers


def self.obstacle_get_height(obstacle : Int64) : Float64 #

Class-level singleton delegator for #obstacle_get_height


def self.obstacle_get_map(obstacle : Int64) : Int64 #

Class-level singleton delegator for #obstacle_get_map


def self.obstacle_get_paused(obstacle : Int64) : Bool #

Class-level singleton delegator for #obstacle_get_paused


def self.obstacle_get_paused?(obstacle : Int64) : Bool #

Class-level singleton predicate delegator for #obstacle_get_paused?


def self.obstacle_get_position(obstacle : Int64) : Vector3 #

Class-level singleton delegator for #obstacle_get_position


def self.obstacle_get_radius(obstacle : Int64) : Float64 #

Class-level singleton delegator for #obstacle_get_radius


def self.obstacle_get_use_3d_avoidance(obstacle : Int64) : Bool #

Class-level singleton delegator for #obstacle_get_use_3d_avoidance


def self.obstacle_get_use_3d_avoidance?(obstacle : Int64) : Bool #

Class-level singleton predicate delegator for #obstacle_get_use_3d_avoidance?


def self.obstacle_get_velocity(obstacle : Int64) : Vector3 #

Class-level singleton delegator for #obstacle_get_velocity


def self.obstacle_get_vertices(obstacle : Int64) : Pointer(Void) #

Class-level singleton delegator for #obstacle_get_vertices


def self.obstacle_set_avoidance_enabled(obstacle : Int64, enabled : Bool) : Void #

Class-level singleton delegator for #obstacle_set_avoidance_enabled


def self.obstacle_set_avoidance_layers(obstacle : Int64, layers : Int64) : Void #

Class-level singleton delegator for #obstacle_set_avoidance_layers


def self.obstacle_set_height(obstacle : Int64, height : Float64) : Void #

Class-level singleton delegator for #obstacle_set_height


def self.obstacle_set_map(obstacle : Int64, map : Int64) : Void #

Class-level singleton delegator for #obstacle_set_map


def self.obstacle_set_paused(obstacle : Int64, paused : Bool) : Void #

Class-level singleton delegator for #obstacle_set_paused


def self.obstacle_set_position(obstacle : Int64, position : Vector3) : Void #

Class-level singleton delegator for #obstacle_set_position


def self.obstacle_set_radius(obstacle : Int64, radius : Float64) : Void #

Class-level singleton delegator for #obstacle_set_radius


def self.obstacle_set_use_3d_avoidance(obstacle : Int64, enabled : Bool) : Void #

Class-level singleton delegator for #obstacle_set_use_3d_avoidance


def self.obstacle_set_velocity(obstacle : Int64, velocity : Vector3) : Void #

Class-level singleton delegator for #obstacle_set_velocity


def self.obstacle_set_vertices(obstacle : Int64, vertices : Pointer(Void)) : Void #

Class-level singleton delegator for #obstacle_set_vertices


def self.parse_source_geometry_data(navigation_mesh : NavigationMesh, source_geometry_data : NavigationMeshSourceGeometryData3D, root_node : Node, callback : Pointer(Void)) : Void #

Class-level singleton delegator for #parse_source_geometry_data


def self.query_path(parameters : NavigationPathQueryParameters3D, result : NavigationPathQueryResult3D, callback : Pointer(Void)) : Void #

Class-level singleton delegator for #query_path


def self.region_bake_navigation_mesh(navigation_mesh : NavigationMesh, root_node : Node) : Void #

Class-level singleton delegator for #region_bake_navigation_mesh


def self.region_create : Int64 #

Class-level singleton delegator for #region_create


def self.region_get_bounds(region : Int64) : AABB #

Class-level singleton delegator for #region_get_bounds


def self.region_get_closest_point(region : Int64, to_point : Vector3) : Vector3 #

Class-level singleton delegator for #region_get_closest_point


def self.region_get_closest_point_normal(region : Int64, to_point : Vector3) : Vector3 #

Class-level singleton delegator for #region_get_closest_point_normal


def self.region_get_closest_point_to_segment(region : Int64, start : Vector3, end_val : Vector3, use_collision : Bool = false) : Vector3 #

Class-level singleton delegator for #region_get_closest_point_to_segment


def self.region_get_connection_pathway_end(region : Int64, connection : Int64) : Vector3 #

Class-level singleton delegator for #region_get_connection_pathway_end


def self.region_get_connection_pathway_start(region : Int64, connection : Int64) : Vector3 #

Class-level singleton delegator for #region_get_connection_pathway_start


def self.region_get_connections_count(region : Int64) : Int64 #

Class-level singleton delegator for #region_get_connections_count


def self.region_get_enabled(region : Int64) : Bool #

Class-level singleton delegator for #region_get_enabled


def self.region_get_enabled?(region : Int64) : Bool #

Class-level singleton predicate delegator for #region_get_enabled?


def self.region_get_enter_cost(region : Int64) : Float64 #

Class-level singleton delegator for #region_get_enter_cost


def self.region_get_iteration_id(region : Int64) : Int64 #

Class-level singleton delegator for #region_get_iteration_id


def self.region_get_map(region : Int64) : Int64 #

Class-level singleton delegator for #region_get_map


def self.region_get_navigation_layers(region : Int64) : Int64 #

Class-level singleton delegator for #region_get_navigation_layers


def self.region_get_owner_id(region : Int64) : Int64 #

Class-level singleton delegator for #region_get_owner_id


def self.region_get_random_point(region : Int64, navigation_layers : Int64, uniformly : Bool) : Vector3 #

Class-level singleton delegator for #region_get_random_point


def self.region_get_transform(region : Int64) : Transform3D #

Class-level singleton delegator for #region_get_transform


def self.region_get_travel_cost(region : Int64) : Float64 #

Class-level singleton delegator for #region_get_travel_cost


def self.region_get_use_async_iterations(region : Int64) : Bool #

Class-level singleton delegator for #region_get_use_async_iterations


def self.region_get_use_async_iterations?(region : Int64) : Bool #

Class-level singleton predicate delegator for #region_get_use_async_iterations?


def self.region_get_use_edge_connections(region : Int64) : Bool #

Class-level singleton delegator for #region_get_use_edge_connections


def self.region_get_use_edge_connections?(region : Int64) : Bool #

Class-level singleton predicate delegator for #region_get_use_edge_connections?


def self.region_owns_point(region : Int64, point : Vector3) : Bool #

Class-level singleton delegator for #region_owns_point


def self.region_owns_point?(region : Int64, point : Vector3) : Bool #

Class-level singleton predicate delegator for #region_owns_point?


def self.region_set_enabled(region : Int64, enabled : Bool) : Void #

Class-level singleton delegator for #region_set_enabled


def self.region_set_enter_cost(region : Int64, enter_cost : Float64) : Void #

Class-level singleton delegator for #region_set_enter_cost


def self.region_set_map(region : Int64, map : Int64) : Void #

Class-level singleton delegator for #region_set_map


def self.region_set_navigation_layers(region : Int64, navigation_layers : Int64) : Void #

Class-level singleton delegator for #region_set_navigation_layers


def self.region_set_navigation_mesh(region : Int64, navigation_mesh : NavigationMesh) : Void #

Class-level singleton delegator for #region_set_navigation_mesh


def self.region_set_owner_id(region : Int64, owner_id : Int64) : Void #

Class-level singleton delegator for #region_set_owner_id


def self.region_set_transform(region : Int64, transform : Transform3D) : Void #

Class-level singleton delegator for #region_set_transform


def self.region_set_travel_cost(region : Int64, travel_cost : Float64) : Void #

Class-level singleton delegator for #region_set_travel_cost


def self.region_set_use_async_iterations(region : Int64, enabled : Bool) : Void #

Class-level singleton delegator for #region_set_use_async_iterations


def self.region_set_use_edge_connections(region : Int64, enabled : Bool) : Void #

Class-level singleton delegator for #region_set_use_edge_connections


def self.set_active(active : Bool) : Void #

Class-level singleton delegator for #set_active


def self.set_debug_enabled(enabled : Bool) : Void #

Class-level singleton delegator for #set_debug_enabled


def self.simplify_path(path : Pointer(Void), epsilon : Float64) : Pointer(Void) #

Class-level singleton delegator for #simplify_path


def self.singleton_ptr : Pointer(Void) #

def self.source_geometry_parser_create : Int64 #

Class-level singleton delegator for #source_geometry_parser_create


def self.source_geometry_parser_set_callback(parser : Int64, callback : Pointer(Void)) : Void #

Class-level singleton delegator for #source_geometry_parser_set_callback


Instance Method Detail

def agent_create : Int64 #

def agent_get_avoidance_enabled(agent : Int64) : Bool #

def agent_get_avoidance_enabled?(agent : Int64) : Bool #

Predicate alias for #agent_get_avoidance_enabled


def agent_get_avoidance_layers(agent : Int64) : Int64 #

def agent_get_avoidance_mask(agent : Int64) : Int64 #

def agent_get_avoidance_priority(agent : Int64) : Float64 #

def agent_get_height(agent : Int64) : Float64 #

def agent_get_map(agent : Int64) : Int64 #

def agent_get_max_neighbors(agent : Int64) : Int64 #

def agent_get_max_speed(agent : Int64) : Float64 #

def agent_get_neighbor_distance(agent : Int64) : Float64 #

def agent_get_paused(agent : Int64) : Bool #

def agent_get_paused?(agent : Int64) : Bool #

Predicate alias for #agent_get_paused


def agent_get_position(agent : Int64) : Vector3 #

def agent_get_radius(agent : Int64) : Float64 #

def agent_get_time_horizon_agents(agent : Int64) : Float64 #

def agent_get_time_horizon_obstacles(agent : Int64) : Float64 #

def agent_get_use_3d_avoidance(agent : Int64) : Bool #

def agent_get_use_3d_avoidance?(agent : Int64) : Bool #

Predicate alias for #agent_get_use_3d_avoidance


def agent_get_velocity(agent : Int64) : Vector3 #

def agent_has_avoidance_callback(agent : Int64) : Bool #

def agent_has_avoidance_callback?(agent : Int64) : Bool #

Predicate alias for #agent_has_avoidance_callback


def agent_is_map_changed(agent : Int64) : Bool #

def agent_is_map_changed?(agent : Int64) : Bool #

Predicate alias for #agent_is_map_changed


def agent_set_avoidance_callback(agent : Int64, callback : Pointer(Void)) : Void #

def agent_set_avoidance_enabled(agent : Int64, enabled : Bool) : Void #

def agent_set_avoidance_layers(agent : Int64, layers : Int64) : Void #

def agent_set_avoidance_mask(agent : Int64, mask : Int64) : Void #

def agent_set_avoidance_priority(agent : Int64, priority : Float64) : Void #

def agent_set_height(agent : Int64, height : Float64) : Void #

def agent_set_map(agent : Int64, map : Int64) : Void #

def agent_set_max_neighbors(agent : Int64, count : Int64) : Void #

def agent_set_max_speed(agent : Int64, max_speed : Float64) : Void #

def agent_set_neighbor_distance(agent : Int64, distance : Float64) : Void #

def agent_set_paused(agent : Int64, paused : Bool) : Void #

def agent_set_position(agent : Int64, position : Vector3) : Void #

def agent_set_radius(agent : Int64, radius : Float64) : Void #

def agent_set_time_horizon_agents(agent : Int64, time_horizon : Float64) : Void #

def agent_set_time_horizon_obstacles(agent : Int64, time_horizon : Float64) : Void #

def agent_set_use_3d_avoidance(agent : Int64, enabled : Bool) : Void #

def agent_set_velocity(agent : Int64, velocity : Vector3) : Void #

def agent_set_velocity_forced(agent : Int64, velocity : Vector3) : Void #

def avoidance_debug_changed : Godot::TypedSignal() #

def avoidance_debug_changed=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.avoidance_debug_changed += ->handler, node.avoidance_debug_changed -= ->handler)


def avoidance_debug_changed_signal_hash : UInt64 #

def avoidance_debug_changed_slot : Lapis::Core::StaticSignalSlot() #

def bake_from_source_geometry_data(navigation_mesh : NavigationMesh, source_geometry_data : NavigationMeshSourceGeometryData3D, callback : Pointer(Void)) : Void #

def bake_from_source_geometry_data_async(navigation_mesh : NavigationMesh, source_geometry_data : NavigationMeshSourceGeometryData3D, callback : Pointer(Void)) : Void #

def baking_navigation_mesh?(navigation_mesh : NavigationMesh) : Bool #

Predicate alias for #is_baking_navigation_mesh


def bind_avoidance_debug_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R #

def bind_avoidance_debug_changed(once : Bool = false, &block : -> Void) : UInt64 #

def bind_map_changed(callback : Proc(Int64, R), once : Bool = false) : UInt64 forall R #

def bind_map_changed(once : Bool = false, &block : Int64 -> Void) : UInt64 #

def bind_navigation_debug_changed(callback : Proc(R), once : Bool = false) : UInt64 forall R #

def bind_navigation_debug_changed(once : Bool = false, &block : -> Void) : UInt64 #

def emit_avoidance_debug_changed : Void #

def emit_map_changed(*args) : Void #

def emit_navigation_debug_changed : Void #

def free_rid(rid : Int64) : Void #

def get_debug_enabled : Bool #

def get_debug_enabled? : Bool #

Predicate alias for #get_debug_enabled


def get_maps : Pointer(Void) #

def get_process_info(process_info : ProcessInfo | Int) : Int64 #

def is_baking_navigation_mesh(navigation_mesh : NavigationMesh) : Bool #

def is_baking_navigation_mesh?(navigation_mesh : NavigationMesh) : Bool #

Predicate alias for #is_baking_navigation_mesh


def link_create : Int64 #

def link_get_enabled(link : Int64) : Bool #

def link_get_enabled?(link : Int64) : Bool #

Predicate alias for #link_get_enabled


def link_get_end_position(link : Int64) : Vector3 #

def link_get_enter_cost(link : Int64) : Float64 #

def link_get_iteration_id(link : Int64) : Int64 #

def link_get_map(link : Int64) : Int64 #

def link_get_navigation_layers(link : Int64) : Int64 #

def link_get_owner_id(link : Int64) : Int64 #

def link_get_start_position(link : Int64) : Vector3 #

def link_get_travel_cost(link : Int64) : Float64 #

def link_is_bidirectional(link : Int64) : Bool #

def link_is_bidirectional?(link : Int64) : Bool #

Predicate alias for #link_is_bidirectional


def link_set_bidirectional(link : Int64, bidirectional : Bool) : Void #

def link_set_enabled(link : Int64, enabled : Bool) : Void #

def link_set_end_position(link : Int64, position : Vector3) : Void #

def link_set_enter_cost(link : Int64, enter_cost : Float64) : Void #

def link_set_map(link : Int64, map : Int64) : Void #

def link_set_navigation_layers(link : Int64, navigation_layers : Int64) : Void #

def link_set_owner_id(link : Int64, owner_id : Int64) : Void #

def link_set_start_position(link : Int64, position : Vector3) : Void #

def link_set_travel_cost(link : Int64, travel_cost : Float64) : Void #

def map_changed : Godot::TypedSignal(Int64) #

def map_changed=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.map_changed += ->handler, node.map_changed -= ->handler)


def map_changed_signal_hash : UInt64 #

def map_changed_slot : Lapis::Core::StaticSignalSlot(Int64) #

def map_create : Int64 #

def map_force_update(map : Int64) : Void #

def map_get_agents(map : Int64) : Pointer(Void) #

def map_get_cell_height(map : Int64) : Float64 #

def map_get_cell_size(map : Int64) : Float64 #

def map_get_closest_point(map : Int64, to_point : Vector3) : Vector3 #

def map_get_closest_point_normal(map : Int64, to_point : Vector3) : Vector3 #

def map_get_closest_point_owner(map : Int64, to_point : Vector3) : Int64 #

def map_get_closest_point_to_segment(map : Int64, start : Vector3, end_val : Vector3, use_collision : Bool = false) : Vector3 #

def map_get_edge_connection_margin(map : Int64) : Float64 #

def map_get_iteration_id(map : Int64) : Int64 #

def map_get_link_connection_radius(map : Int64) : Float64 #

def map_get_links(map : Int64) : Pointer(Void) #

def map_get_merge_rasterizer_cell_scale(map : Int64) : Float64 #

def map_get_obstacles(map : Int64) : Pointer(Void) #

def map_get_path(map : Int64, origin : Vector3, destination : Vector3, optimize : Bool, navigation_layers : Int64 = 1_i64) : Pointer(Void) #

def map_get_random_point(map : Int64, navigation_layers : Int64, uniformly : Bool) : Vector3 #

def map_get_regions(map : Int64) : Pointer(Void) #

def map_get_up(map : Int64) : Vector3 #

def map_get_use_async_iterations(map : Int64) : Bool #

def map_get_use_async_iterations?(map : Int64) : Bool #

Predicate alias for #map_get_use_async_iterations


def map_get_use_edge_connections(map : Int64) : Bool #

def map_get_use_edge_connections?(map : Int64) : Bool #

Predicate alias for #map_get_use_edge_connections


def map_is_active(map : Int64) : Bool #

def map_is_active?(map : Int64) : Bool #

Predicate alias for #map_is_active


def map_set_active(map : Int64, active : Bool) : Void #

def map_set_cell_height(map : Int64, cell_height : Float64) : Void #

def map_set_cell_size(map : Int64, cell_size : Float64) : Void #

def map_set_edge_connection_margin(map : Int64, margin : Float64) : Void #

def map_set_link_connection_radius(map : Int64, radius : Float64) : Void #

def map_set_merge_rasterizer_cell_scale(map : Int64, scale : Float64) : Void #

def map_set_up(map : Int64, up : Vector3) : Void #

def map_set_use_async_iterations(map : Int64, enabled : Bool) : Void #

def map_set_use_edge_connections(map : Int64, enabled : Bool) : Void #

def navigation_debug_changed : Godot::TypedSignal() #

def navigation_debug_changed=(val : Godot::BoundSignal) : Godot::BoundSignal #

Identity setter enabling compound operator sugar (node.navigation_debug_changed += ->handler, node.navigation_debug_changed -= ->handler)


def navigation_debug_changed_signal_hash : UInt64 #

def navigation_debug_changed_slot : Lapis::Core::StaticSignalSlot() #

def obstacle_create : Int64 #

def obstacle_get_avoidance_enabled(obstacle : Int64) : Bool #

def obstacle_get_avoidance_enabled?(obstacle : Int64) : Bool #

Predicate alias for #obstacle_get_avoidance_enabled


def obstacle_get_avoidance_layers(obstacle : Int64) : Int64 #

def obstacle_get_height(obstacle : Int64) : Float64 #

def obstacle_get_map(obstacle : Int64) : Int64 #

def obstacle_get_paused(obstacle : Int64) : Bool #

def obstacle_get_paused?(obstacle : Int64) : Bool #

Predicate alias for #obstacle_get_paused


def obstacle_get_position(obstacle : Int64) : Vector3 #

def obstacle_get_radius(obstacle : Int64) : Float64 #

def obstacle_get_use_3d_avoidance(obstacle : Int64) : Bool #

def obstacle_get_use_3d_avoidance?(obstacle : Int64) : Bool #

Predicate alias for #obstacle_get_use_3d_avoidance


def obstacle_get_velocity(obstacle : Int64) : Vector3 #

def obstacle_get_vertices(obstacle : Int64) : Pointer(Void) #

def obstacle_set_avoidance_enabled(obstacle : Int64, enabled : Bool) : Void #

def obstacle_set_avoidance_layers(obstacle : Int64, layers : Int64) : Void #

def obstacle_set_height(obstacle : Int64, height : Float64) : Void #

def obstacle_set_map(obstacle : Int64, map : Int64) : Void #

def obstacle_set_paused(obstacle : Int64, paused : Bool) : Void #

def obstacle_set_position(obstacle : Int64, position : Vector3) : Void #

def obstacle_set_radius(obstacle : Int64, radius : Float64) : Void #

def obstacle_set_use_3d_avoidance(obstacle : Int64, enabled : Bool) : Void #

def obstacle_set_velocity(obstacle : Int64, velocity : Vector3) : Void #

def obstacle_set_vertices(obstacle : Int64, vertices : Pointer(Void)) : Void #

def parse_source_geometry_data(navigation_mesh : NavigationMesh, source_geometry_data : NavigationMeshSourceGeometryData3D, root_node : Node, callback : Pointer(Void)) : Void #

def query_path(parameters : NavigationPathQueryParameters3D, result : NavigationPathQueryResult3D, callback : Pointer(Void)) : Void #

def region_bake_navigation_mesh(navigation_mesh : NavigationMesh, root_node : Node) : Void #

def region_create : Int64 #

def region_get_bounds(region : Int64) : AABB #

def region_get_closest_point(region : Int64, to_point : Vector3) : Vector3 #

def region_get_closest_point_normal(region : Int64, to_point : Vector3) : Vector3 #

def region_get_closest_point_to_segment(region : Int64, start : Vector3, end_val : Vector3, use_collision : Bool = false) : Vector3 #

def region_get_connection_pathway_end(region : Int64, connection : Int64) : Vector3 #

def region_get_connection_pathway_start(region : Int64, connection : Int64) : Vector3 #

def region_get_connections_count(region : Int64) : Int64 #

def region_get_enabled(region : Int64) : Bool #

def region_get_enabled?(region : Int64) : Bool #

Predicate alias for #region_get_enabled


def region_get_enter_cost(region : Int64) : Float64 #

def region_get_iteration_id(region : Int64) : Int64 #

def region_get_map(region : Int64) : Int64 #

def region_get_navigation_layers(region : Int64) : Int64 #

def region_get_owner_id(region : Int64) : Int64 #

def region_get_random_point(region : Int64, navigation_layers : Int64, uniformly : Bool) : Vector3 #

def region_get_transform(region : Int64) : Transform3D #

def region_get_travel_cost(region : Int64) : Float64 #

def region_get_use_async_iterations(region : Int64) : Bool #

def region_get_use_async_iterations?(region : Int64) : Bool #

Predicate alias for #region_get_use_async_iterations


def region_get_use_edge_connections(region : Int64) : Bool #

def region_get_use_edge_connections?(region : Int64) : Bool #

Predicate alias for #region_get_use_edge_connections


def region_owns_point(region : Int64, point : Vector3) : Bool #

def region_owns_point?(region : Int64, point : Vector3) : Bool #

Predicate alias for #region_owns_point


def region_set_enabled(region : Int64, enabled : Bool) : Void #

def region_set_enter_cost(region : Int64, enter_cost : Float64) : Void #

def region_set_map(region : Int64, map : Int64) : Void #

def region_set_navigation_layers(region : Int64, navigation_layers : Int64) : Void #

def region_set_navigation_mesh(region : Int64, navigation_mesh : NavigationMesh) : Void #

def region_set_owner_id(region : Int64, owner_id : Int64) : Void #

def region_set_transform(region : Int64, transform : Transform3D) : Void #

def region_set_travel_cost(region : Int64, travel_cost : Float64) : Void #

def region_set_use_async_iterations(region : Int64, enabled : Bool) : Void #

def region_set_use_edge_connections(region : Int64, enabled : Bool) : Void #

def set_active(active : Bool) : Void #

def set_debug_enabled(enabled : Bool) : Void #

def simplify_path(path : Pointer(Void), epsilon : Float64) : Pointer(Void) #

def source_geometry_parser_create : Int64 #

def source_geometry_parser_set_callback(parser : Int64, callback : Pointer(Void)) : Void #

def unbind_avoidance_debug_changed(callback : Proc(R)) : Bool forall R #

def unbind_avoidance_debug_changed(token : UInt64) : Bool #

def unbind_map_changed(callback : Proc(Int64, R)) : Bool forall R #

def unbind_map_changed(token : UInt64) : Bool #

def unbind_navigation_debug_changed(callback : Proc(R)) : Bool forall R #

def unbind_navigation_debug_changed(token : UInt64) : Bool #