struct
Godot::RID
- Godot::RID
- Struct
- Value
- Object
Overview
A handle for a Godot Resource ID. Wraps the engine's 64-bit internal resource identifier.
Defined in:
libgodot/types/rid.crConstructors
Instance Method Summary
- #==(other : RID) : Bool
- #id : UInt64
- #is_valid : Bool
- #to_i64 : Int64
-
#to_s(io : IO) : Void
Same as
#inspect(io). - #to_u64 : UInt64
- #valid? : Bool
Instance methods inherited from class Object
try?(&)try? try?