class Opal::UI::Mesh3D

Overview

Interactive 3D Mesh Control that renders rotatable, light-shaded 3D primitives (Cube, Sphere, Cylinder, Pyramid, Torus) in terminal character cells. Supports mouse drag rotation, wheel zooming, and keyboard controls.

Defined in:

opal/ui/components/mesh_3d.cr

Constructors

Instance Method Summary

Constructor methods inherited from class Opal::UI::Control

new new

Instance methods inherited from module Opal::UI::InputHookable

custom_inputs=(custom_inputs : Bool) custom_inputs=, custom_inputs? : Bool custom_inputs?, default_input_proc : Proc(InputEvent, Bool) | Nil default_input_proc, default_input_proc=(default_input_proc : Proc(InputEvent, Bool) | Nil) default_input_proc=, fallback_to_defaults!(enabled : Bool = true) : self fallback_to_defaults!, fallback_to_defaults=(fallback_to_defaults : Bool) fallback_to_defaults=, fallback_to_defaults? : Bool fallback_to_defaults?, focus : self focus, focused=(focused : Bool) focused=, focused? : Bool focused?, handle_default_input(event : InputEvent) : Bool handle_default_input, handle_input(event : InputEvent) : Bool handle_input, handle_key(key : Terminal::KeyEvent) : Bool handle_key, handle_mouse(event : Terminal::MouseEvent) : Bool handle_mouse, input_hook : Proc(InputEvent, Bool) | Nil input_hook, input_hook=(input_hook : Proc(InputEvent, Bool) | Nil) input_hook=, on_input(&block : self, InputEvent -> Bool) : self on_input, puppet(&block : self, InputEvent -> Bool) : self puppet, reset_inputs : self reset_inputs, setup_default_inputs : Nil setup_default_inputs, unfocus : self unfocus, use_custom_inputs!(enabled : Bool = true) : self use_custom_inputs!

Instance methods inherited from class Opal::UI::Element

add_class(name : String) : self add_class, children : Array(Element) children, classes : Set(String) classes, classes=(classes : Set(String)) classes=, has_class?(name : String) : Bool has_class?, id : String | Nil id, id=(id : String | Nil) id=, preferred_print_size(available_w : Int32) : Tuple(Int32, Int32) preferred_print_size, preferred_size(available_w : Int32, available_h : Int32) : Tuple(Int32, Int32) preferred_size, print(io : IO = STDOUT, width : Int32 | Nil = nil, color : Bool | Nil = nil, theme : Theme | Nil = nil) : Nil print, query(selector : String) : Array(Element)
query(klass : T.class) : Array(T) forall T
query
, query_one(selector : String) : Element
query_one(klass : T.class) : T forall T
query_one
, query_one?(selector : String) : Element | Nil
query_one?(klass : T.class) : T | Nil forall T
query_one?
, remove_class(name : String) : self remove_class, render(buffer : Buffer, x : Int32, y : Int32, width : Int32, height : Int32) : Nil render, render_print(buffer : Buffer, width : Int32, height : Int32) : Nil render_print, to_print_s(width : Int32 | Nil = nil, color : Bool | Nil = nil, theme : Theme | Nil = nil) : String to_print_s, to_string(width : Int32 | Nil = nil, color : Bool | Nil = nil, theme : Theme | Nil = nil) : String to_string

Instance methods inherited from module Opal::UI::Themable

current_theme : Theme current_theme, style(&block : self -> Nil) : self style, theme : Theme | Nil theme, theme=(theme : Theme | Nil) theme=, with_theme(new_theme : Theme | Symbol | String) : self with_theme

Constructor Detail

def self.new(shape : Symbol = :cube, pitch : Float64 = 0.4, yaw : Float64 = 0.6, roll : Float64 = 0.0, scale : Float64 = 7.0, auto_rotate : Bool = false, wireframe : Bool = false, color : Color | Symbol | String = :cyan) #

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Instance Method Detail

def auto_rotate=(auto_rotate : Bool) #

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def auto_rotate? : Bool #

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def color : Color #

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def color=(color : Color) #

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def current_mesh : Graphics::Mesh3DData #

Returns the Mesh3DData instance for current shape


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def handle_key(key : Terminal::KeyEvent) : Bool #
Description copied from module Opal::UI::InputHookable

Default key event handler. Override in subclasses if not using @default_input_proc.


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def handle_mouse(event : Terminal::MouseEvent) : Bool #
Description copied from module Opal::UI::InputHookable

Default mouse event handler. Override in subclasses if not using @default_input_proc.


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def pitch : Float64 #

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def pitch=(pitch : Float64) #

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def preferred_size(available_w : Int32, available_h : Int32) : Tuple(Int32, Int32) #

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def render(buffer : Buffer, x : Int32, y : Int32, width : Int32, height : Int32) : Nil #

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def roll : Float64 #

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def roll=(roll : Float64) #

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def scale : Float64 #

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def scale=(scale : Float64) #

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def shape : Symbol #

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def shape=(shape : Symbol) #

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def tick : Nil #

Updates procedural rotation if auto_rotate is active


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def wireframe=(wireframe : Bool) #

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def wireframe? : Bool #

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def yaw : Float64 #

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def yaw=(yaw : Float64) #

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