class
Opal::Shader::RaymarchSpherePass
- Opal::Shader::RaymarchSpherePass
- Opal::Shader::Pass
- Reference
- Object
Overview
Procedural 3D Raymarched Sphere shader pass with dynamic orbital lighting, diffuse Lambertian shading, specular highlights, and ASCII luminance ramping.
Defined in:
opal/shader/presets.crConstant Summary
-
RAMP =
[' ', '.', ':', '-', '=', '+', '*', '%', '#', '@', '$']
Constructors
Instance Method Summary
- #apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
- #light_color : Color
- #light_color=(light_color : Color)
- #preserve_text=(preserve_text : Bool)
- #preserve_text? : Bool
- #radius : Float64
- #radius=(radius : Float64)
- #speed : Float64
- #speed=(speed : Float64)
- #sphere_color : Color
- #sphere_color=(sphere_color : Color)
Instance methods inherited from class Opal::Shader::Pass
apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
apply,
enabled=(enabled : Bool)
enabled=,
enabled? : Bool
enabled?,
region : Rect | Nil
region,
region=(region : Rect | Nil)
region=
Constructor methods inherited from class Opal::Shader::Pass
new(region : Rect | Nil = nil)
new
Constructor Detail
def self.new(region : Rect | Nil = nil, speed : Float64 = 1.0, radius : Float64 = 0.75, sphere_color : Color | Symbol | String = :bright_cyan, light_color : Color | Symbol | String = :white, preserve_text : Bool = false)
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