class Opal::UI::InputRemapper

Overview

Interactive Input Remapping UI Control for Opal TUIs and Lapis (Godot 4.8) game settings. Supports category tabs, live Press-Any-Key/Mouse capture modal, multi-slot bindings (Primary / Secondary), conflict detection badges, fuzzy search filtering, deadzone adjustment, DualShock/Xbox/Generic gamepad glyphs, and WCAG contrast-compliant theme integration.

Defined in:

opal/ui/components/input_remapper.cr

Constructors

Instance Method Summary

Constructor methods inherited from class Opal::UI::Control

new new

Instance methods inherited from module Opal::UI::InputHookable

custom_inputs=(custom_inputs : Bool) custom_inputs=, custom_inputs? : Bool custom_inputs?, default_input_proc : Proc(InputEvent, Bool) | Nil default_input_proc, default_input_proc=(default_input_proc : Proc(InputEvent, Bool) | Nil) default_input_proc=, fallback_to_defaults!(enabled : Bool = true) : self fallback_to_defaults!, fallback_to_defaults=(fallback_to_defaults : Bool) fallback_to_defaults=, fallback_to_defaults? : Bool fallback_to_defaults?, focus : self focus, focused=(focused : Bool) focused=, focused? : Bool focused?, handle_default_input(event : InputEvent) : Bool handle_default_input, handle_input(event : InputEvent) : Bool handle_input, handle_key(key : Terminal::KeyEvent) : Bool handle_key, handle_mouse(event : Terminal::MouseEvent) : Bool handle_mouse, input_hook : Proc(InputEvent, Bool) | Nil input_hook, input_hook=(input_hook : Proc(InputEvent, Bool) | Nil) input_hook=, on_input(&block : self, InputEvent -> Bool) : self on_input, puppet(&block : self, InputEvent -> Bool) : self puppet, reset_inputs : self reset_inputs, setup_default_inputs : Nil setup_default_inputs, unfocus : self unfocus, use_custom_inputs!(enabled : Bool = true) : self use_custom_inputs!

Instance methods inherited from class Opal::UI::Element

add_class(name : String) : self add_class, children : Array(Element) children, classes : Set(String) classes, classes=(classes : Set(String)) classes=, has_class?(name : String) : Bool has_class?, id : String | Nil id, id=(id : String | Nil) id=, preferred_print_size(available_w : Int32) : Tuple(Int32, Int32) preferred_print_size, preferred_size(available_w : Int32, available_h : Int32) : Tuple(Int32, Int32) preferred_size, print(io : IO = STDOUT, width : Int32 | Nil = nil, color : Bool | Nil = nil, theme : Theme | Nil = nil) : Nil print, query(selector : String) : Array(Element)
query(klass : T.class) : Array(T) forall T
query
, query_one(selector : String) : Element
query_one(klass : T.class) : T forall T
query_one
, query_one?(selector : String) : Element | Nil
query_one?(klass : T.class) : T | Nil forall T
query_one?
, remove_class(name : String) : self remove_class, render(buffer : Buffer, x : Int32, y : Int32, width : Int32, height : Int32) : Nil render, render_print(buffer : Buffer, width : Int32, height : Int32) : Nil render_print, to_print_s(width : Int32 | Nil = nil, color : Bool | Nil = nil, theme : Theme | Nil = nil) : String to_print_s, to_string(width : Int32 | Nil = nil, color : Bool | Nil = nil, theme : Theme | Nil = nil) : String to_string

Instance methods inherited from module Opal::UI::Themable

current_theme : Theme current_theme, style(&block : self -> Nil) : self style, theme : Theme | Nil theme, theme=(theme : Theme | Nil) theme=, with_theme(new_theme : Theme | Symbol | String) : self with_theme

Constructor Detail

def self.new(model : Input::Core::InputRemapModel | Nil = nil, title : String = "Input Remapping", show_border : Bool = true, show_categories : Bool = true, show_deadzone : Bool = true, border_style : Symbol | Border = :rounded, width : Int32 | Nil = 68, height : Int32 | Nil = 18) #

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def self.new(title : String = "Input Remapping", conflict_policy : Input::Core::ConflictPolicy | Symbol | String = :allow, gamepad_style : Input::Core::GamepadStyle | Symbol | String = :dualshock, max_slots : Int32 = 2, show_border : Bool = true, show_categories : Bool = true, show_deadzone : Bool = true, width : Int32 | Nil = 68, height : Int32 | Nil = 18, &) : InputRemapper #

Instantiates an InputRemapper with a declarative InputRemapBuilder block.


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Instance Method Detail

def active_border_color : Color | Nil #

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def active_border_color=(active_border_color : Color | Nil) #

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def active_slot : Int32 #

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def active_slot=(active_slot : Int32) #

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def adjust_deadzone(delta : Float32) : Nil #

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def apply_captured_binding(binding : Input::Core::InputBinding) : Bool #

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def border_color : Color | Nil #

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def border_color=(border_color : Color | Nil) #

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def border_style : Symbol | Border #

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def border_style=(border_style : Symbol | Border) #

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def cancel_capture : Nil #

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def capture_gamepad(button_or_axis : String) : Bool #

Simulates capturing a gamepad button/axis input directly (useful for Lapis/Citrine gamepad bridge & testing).


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def capturing=(capturing : Bool) #

Interactive states


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def capturing? : Bool #

Interactive states


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def category_tabs : Array(String | Nil) #

Returns all category tab names (nil represents "All").


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def clear_selected_slot : Bool #

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def confirmed=(confirmed : Bool) #

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def confirmed? : Bool #

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def cursor : Int32 #

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def cursor=(cursor : Int32) #

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def cycle_gamepad_style : Nil #

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def filtering=(filtering : Bool) #

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def filtering? : Bool #

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def handle_key(key : Terminal::KeyEvent) : Bool #
Description copied from module Opal::UI::InputHookable

Default key event handler. Override in subclasses if not using @default_input_proc.


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def handle_mouse(event : Terminal::MouseEvent) : Bool #
Description copied from module Opal::UI::InputHookable

Default mouse event handler. Override in subclasses if not using @default_input_proc.


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def height : Int32 #

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def height=(height : Int32) #

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def last_h : Int32 #

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def last_h=(last_h : Int32) #

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def last_w : Int32 #

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def last_w=(last_w : Int32) #

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def last_x : Int32 #

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def last_x=(last_x : Int32) #

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def last_y : Int32 #

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def last_y=(last_y : Int32) #

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def model=(model : Input::Core::InputRemapModel) #

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def move_cursor(delta : Int32) : Nil #

Navigation & Action API


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def move_slot(delta : Int32) : Nil #

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def next_category : Nil #

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def on_change : Proc(Input::Core::InputRemapModel, Nil) | Nil #

Callbacks


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def on_change=(on_change : Proc(Input::Core::InputRemapModel, Nil) | Nil) #

Callbacks


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def on_confirm : Proc(Input::Core::InputRemapModel, Nil) | Nil #

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def on_confirm=(on_confirm : Proc(Input::Core::InputRemapModel, Nil) | Nil) #

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def on_conflict : Proc(Array(Input::Core::BindingConflict), Nil) | Nil #

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def on_conflict=(on_conflict : Proc(Array(Input::Core::BindingConflict), Nil) | Nil) #

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def on_rebind : Proc(Input::Core::InputAction, Int32, Input::Core::InputBinding, Nil) | Nil #

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def on_rebind=(on_rebind : Proc(Input::Core::InputAction, Int32, Input::Core::InputBinding, Nil) | Nil) #

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def preferred_print_size(available_w : Int32) : Tuple(Int32, Int32) #
Description copied from class Opal::UI::Element

Returns the preferred size for one-shot print mode rendering, where height should expand to fit all content rather than clamping to viewport rows.


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def preferred_size(available_w : Int32, available_h : Int32) : Tuple(Int32, Int32) #

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def prev_category : Nil #

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def query : String #

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def query=(query : String) #

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def render(buffer : Buffer, x : Int32, y : Int32, width : Int32, height : Int32) : Nil #

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def render(buffer : Buffer) : Nil #

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def reset_all_actions : Bool #

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def reset_selected_action : Bool #

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def selected_action : Input::Core::InputAction | Nil #

Returns currently highlighted InputAction, or nil if visible list is empty.


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def selected_category : String | Nil #

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def selected_category=(selected_category : String | Nil) #

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def show_border=(show_border : Bool) #

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def show_border? : Bool #

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def show_categories=(show_categories : Bool) #

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def show_categories? : Bool #

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def show_deadzone=(show_deadzone : Bool) #

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def show_deadzone? : Bool #

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def start_capture : Bool #

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def status_message : String | Nil #

Status feedback toast


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def status_message=(status_message : String | Nil) #

Status feedback toast


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def title : String #

Visual configuration


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def title=(title : String) #

Visual configuration


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def visible_actions : Array(Input::Core::InputAction) #

Returns actions filtered by the active category tab and fuzzy search query.


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def width : Int32 #

Geometry & layout cache for mouse interaction


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def width=(width : Int32) #

Geometry & layout cache for mouse interaction


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