class
Opal::Shader::FirePass
- Opal::Shader::FirePass
- Opal::Shader::Pass
- Reference
- Object
Overview
Built-in Ascending Fire dispersion shader pass
Defined in:
opal/shader/presets.crConstant Summary
-
FIRE_RAMP =
[{' ', Color.none}, {'.', Color.rgb(80, 0, 0)}, {':', Color.rgb(180, 20, 0)}, {'*', Color.rgb(240, 100, 0)}, {'#', Color.rgb(255, 200, 0)}, {'█', Color.rgb(255, 255, 220)}]
Constructors
Instance Method Summary
- #apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
- #speed : Float64
- #speed=(speed : Float64)