class
Opal::Shader::FractalLandscapePass
- Opal::Shader::FractalLandscapePass
- Opal::Shader::Pass
- Reference
- Object
Overview
Procedural multi-layer parallax mountain/ridge landscape with starry sky
Defined in:
opal/shader/presets.crConstructors
Instance Method Summary
- #apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
- #foreground_color : Color
- #foreground_color=(foreground_color : Color)
- #mountain_color : Color
- #mountain_color=(mountain_color : Color)
- #ridge_color : Color
- #ridge_color=(ridge_color : Color)
- #sky_color : Color
- #sky_color=(sky_color : Color)
- #speed : Float64
- #speed=(speed : Float64)
Instance methods inherited from class Opal::Shader::Pass
apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
apply,
enabled=(enabled : Bool)
enabled=,
enabled? : Bool
enabled?,
region : Rect | Nil
region,
region=(region : Rect | Nil)
region=
Constructor methods inherited from class Opal::Shader::Pass
new(region : Rect | Nil = nil)
new
Constructor Detail
def self.new(region : Rect | Nil = nil, speed : Float64 = 1.0, sky_color : Color | Symbol | String = :dark_gray, mountain_color : Color | Symbol | String = :blue, ridge_color : Color | Symbol | String = :magenta, foreground_color : Color | Symbol | String = :bright_cyan)
#