class Opal::Shader::FragmentPass

Overview

Fragment shader pass that executes an arbitrary procedural block over each cell.

Defined in:

opal/shader/pass.cr

Constructors

Instance Method Summary

Instance methods inherited from class Opal::Shader::Pass

apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil apply, enabled=(enabled : Bool) enabled=, enabled? : Bool enabled?, region : Rect | Nil region, region=(region : Rect | Nil) region=

Constructor methods inherited from class Opal::Shader::Pass

new(region : Rect | Nil = nil) new

Constructor Detail

def self.new(region : Rect | Nil = nil, &block : ShaderContext -> Nil) #

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Instance Method Detail

def apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil #

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def block : Proc(ShaderContext, Nil) #

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