class
Opal::Shader::TunnelPass
- Opal::Shader::TunnelPass
- Opal::Shader::Pass
- Reference
- Object
Overview
Built-in 3D Demoscene Infinite Cyber Tunnel shader pass
Defined in:
opal/shader/presets.crConstructors
Instance Method Summary
- #apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
- #rotation_speed : Float64
- #rotation_speed=(rotation_speed : Float64)
- #speed : Float64
- #speed=(speed : Float64)