class
Opal::Shader::VoronoiPass
- Opal::Shader::VoronoiPass
- Opal::Shader::Pass
- Reference
- Object
Overview
Procedural Voronoi (Worley Cellular Noise) shader pass Renders organic crystal-like cells, glowing neon boundaries, and pulsating nuclei.
Defined in:
opal/shader/presets.crConstructors
Instance Method Summary
- #apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
- #border_color : Color
- #border_color=(border_color : Color)
- #inner_color : Color
- #inner_color=(inner_color : Color)
- #scale : Float64
- #scale=(scale : Float64)
- #speed : Float64
- #speed=(speed : Float64)
Instance methods inherited from class Opal::Shader::Pass
apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
apply,
enabled=(enabled : Bool)
enabled=,
enabled? : Bool
enabled?,
region : Rect | Nil
region,
region=(region : Rect | Nil)
region=
Constructor methods inherited from class Opal::Shader::Pass
new(region : Rect | Nil = nil)
new
Constructor Detail
def self.new(region : Rect | Nil = nil, speed : Float64 = 0.8, scale : Float64 = 0.15, border_color : Color | Symbol | String = :bright_cyan, inner_color : Color | Symbol | String = :blue)
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