class
Opal::Shader::RipplePass
- Opal::Shader::RipplePass
- Opal::Shader::Pass
- Reference
- Object
Overview
Built-in Water Ripple & Caustic Distortion shader pass
Defined in:
opal/shader/presets.crConstructors
Instance Method Summary
- #amplitude : Float64
- #amplitude=(amplitude : Float64)
- #apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
- #frequency : Float64
- #frequency=(frequency : Float64)
- #speed : Float64
- #speed=(speed : Float64)
Instance methods inherited from class Opal::Shader::Pass
apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
apply,
enabled=(enabled : Bool)
enabled=,
enabled? : Bool
enabled?,
region : Rect | Nil
region,
region=(region : Rect | Nil)
region=
Constructor methods inherited from class Opal::Shader::Pass
new(region : Rect | Nil = nil)
new
Constructor Detail
def self.new(region : Rect | Nil = nil, speed : Float64 = 2.0, frequency : Float64 = 0.4, amplitude : Float64 = 1.5)
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