class
Opal::Shader::CrtPass
- Opal::Shader::CrtPass
- Opal::Shader::Pass
- Reference
- Object
Overview
Built-in retro CRT scanlines and phosphor glow shader pass
Defined in:
opal/shader/presets.crConstructors
Instance Method Summary
- #apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
- #flicker=(flicker : Bool)
- #flicker? : Bool
- #intensity : Float64
- #intensity=(intensity : Float64)
- #phosphor_tint : Color
- #phosphor_tint=(phosphor_tint : Color)
- #scanline_gap : Int32
- #scanline_gap=(scanline_gap : Int32)
Instance methods inherited from class Opal::Shader::Pass
apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
apply,
enabled=(enabled : Bool)
enabled=,
enabled? : Bool
enabled?,
region : Rect | Nil
region,
region=(region : Rect | Nil)
region=
Constructor methods inherited from class Opal::Shader::Pass
new(region : Rect | Nil = nil)
new
Constructor Detail
def self.new(region : Rect | Nil = nil, intensity : Float64 = 0.35, scanline_gap : Int32 = 2, phosphor_tint : Color | Symbol | String = Color.none, flicker : Bool = true)
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