class Opal::Shader::StarfieldPass

Overview

Built-in Hyperdrive 3D Warp Starfield shader pass

Defined in:

opal/shader/presets.cr

Constructors

Instance Method Summary

Instance methods inherited from class Opal::Shader::Pass

apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil apply, enabled=(enabled : Bool) enabled=, enabled? : Bool enabled?, region : Rect | Nil region, region=(region : Rect | Nil) region=

Constructor methods inherited from class Opal::Shader::Pass

new(region : Rect | Nil = nil) new

Constructor Detail

def self.new(region : Rect | Nil = nil, speed : Float64 = 1.0, count : Int32 = 80, preserve_text : Bool = true) #

[View source]

Instance Method Detail

def apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil #

[View source]
def count : Int32 #

[View source]
def count=(count : Int32) #

[View source]
def preserve_text=(preserve_text : Bool) #

[View source]
def preserve_text? : Bool #

[View source]
def speed : Float64 #

[View source]
def speed=(speed : Float64) #

[View source]