class
Opal::Shader::StarfieldPass
- Opal::Shader::StarfieldPass
- Opal::Shader::Pass
- Reference
- Object
Overview
Built-in Hyperdrive 3D Warp Starfield shader pass
Defined in:
opal/shader/presets.crConstructors
Instance Method Summary
- #apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
- #count : Int32
- #count=(count : Int32)
- #preserve_text=(preserve_text : Bool)
- #preserve_text? : Bool
- #speed : Float64
- #speed=(speed : Float64)
Instance methods inherited from class Opal::Shader::Pass
apply(source : UI::Buffer, target : UI::Buffer, time : Float64, frame : UInt64) : Nil
apply,
enabled=(enabled : Bool)
enabled=,
enabled? : Bool
enabled?,
region : Rect | Nil
region,
region=(region : Rect | Nil)
region=
Constructor methods inherited from class Opal::Shader::Pass
new(region : Rect | Nil = nil)
new
Constructor Detail
def self.new(region : Rect | Nil = nil, speed : Float64 = 1.0, count : Int32 = 80, preserve_text : Bool = true)
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