class Diorite::DebugShape2D

Overview

Inspector-configurable 2D debug shape node rendered on Godot's canvas.

Supports live-previewing in the Godot Editor (@[Tool] mode) and updates wireframe geometry dynamically whenever properties are modified in the Inspector or script.

Direct Known Subclasses

Defined in:

diorite/nodes/debug_shape_2d.cr

Class Method Summary

Instance Method Summary

Class Method Detail

def self._godot_has_virtual_method(method_name : String) : Bool #

[View source]
def self.godot_class_name : String #

[View source]
def self.godot_parent_class_name : String #

[View source]

Instance Method Detail

def _godot_call_tool_button(button_name : String) : Void #
Description copied from class Godot::Object

Dispatches inspector tool button clicks on this object.


[View source]
def _godot_call_virtual(method_name : String, delta : Float64) : Void #
Description copied from class Godot::Object

Virtual method and property dispatch hooks overridden by class registration macros. Delta timestep is received with 64-bit precision (Float64).


[View source]
def _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void #
Description copied from class Godot::Object

Invoked by the GDExtension bridge when retrieving an exposed @export property.


[View source]
def _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void #
Description copied from class Godot::Object

Invoked by the GDExtension bridge when setting an exposed @export property.


[View source]
def _process(delta : Float64) : Void #
Description copied from class Godot::Node

Per-frame process callback receiving delta timestep in seconds (Float64).


[View source]
def _ready : Void #
Description copied from class Godot::Node

Lifecycle callback called when the node enters the active scene tree.


[View source]
def color : Godot::Color #

Line and outline color.


[View source]
def color=(color : Godot::Color) #

Line and outline color.


[View source]
def draw_on_top : Bool #

When true, elevates z_index to 4096 so the shape renders on top of canvas elements.


[View source]
def draw_on_top=(draw_on_top : Bool) #

When true, elevates z_index to 4096 so the shape renders on top of canvas elements.


[View source]
def radius : Float32 #

Radius for Circle shapes.


[View source]
def radius=(radius : Float32) #

Radius for Circle shapes.


[View source]
def rect_size : Godot::Vector2 #

Dimensions for Rect shapes.


[View source]
def rect_size=(rect_size : Godot::Vector2) #

Dimensions for Rect shapes.


[View source]
def segments : Int32 #

Perimeter segment resolution for Circle shapes.


[View source]
def segments=(segments : Int32) #

Perimeter segment resolution for Circle shapes.


[View source]
def shape_type : Int32 #

Target 2D shape kind index (0=Line, 1=Arrow, 2=Rect, 3=Circle).


[View source]
def shape_type=(shape_type : Int32) #

Target 2D shape kind index (0=Line, 1=Arrow, 2=Rect, 3=Circle).


[View source]
def target : Godot::Vector2 #

Relative target vector endpoint for Line and Arrow shapes.


[View source]
def target=(target : Godot::Vector2) #

Relative target vector endpoint for Line and Arrow shapes.


[View source]