class
Diorite::DebugCapsule3D
- Diorite::DebugCapsule3D
- Diorite::DebugShape3D
- Godot::Node3D
- Godot::Node
- Godot::Object
- Reference
- Object
Overview
Node representing an inspector-configurable 3D wireframe capsule.
Defined in:
diorite/nodes/debug_nodes_3d.crClass Method Summary
- ._godot_has_virtual_method(method_name : String) : Bool
- .godot_class_name : String
- .godot_parent_class_name : String
Instance Method Summary
-
#_godot_call_tool_button(button_name : String) : Void
Dispatches inspector tool button clicks on this object.
-
#_godot_call_virtual(method_name : String, delta : Float64) : Void
Virtual method and property dispatch hooks overridden by class registration macros.
-
#_godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void
Invoked by the GDExtension bridge when retrieving an exposed
@exportproperty. -
#_godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void
Invoked by the GDExtension bridge when setting an exposed
@exportproperty. -
#_ready : Void
Lifecycle callback called when the node enters the active scene tree.
Instance methods inherited from class Diorite::DebugShape3D
_godot_call_tool_button(button_name : String) : Void
_godot_call_tool_button,
_godot_call_virtual(method_name : String, delta : Float64) : Void
_godot_call_virtual,
_godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void
_godot_get_property,
_godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void
_godot_set_property,
_process(delta : Float64) : Void
_process,
_ready : Void
_ready,
angle_deg : Float32
angle_deg,
angle_deg=(angle_deg : Float32)
angle_deg=,
coils : Int32
coils,
coils=(coils : Int32)
coils=,
color : Godot::Color
color,
color=(color : Godot::Color)
color=,
draw_on_top : Bool
draw_on_top,
draw_on_top=(draw_on_top : Bool)
draw_on_top=,
height : Float32
height,
height=(height : Float32)
height=,
radius : Float32
radius,
radius=(radius : Float32)
radius=,
range : Float32
range,
range=(range : Float32)
range=,
shape_type : Int32
shape_type,
shape_type=(shape_type : Int32)
shape_type=,
size : Godot::Vector3
size,
size=(size : Godot::Vector3)
size=,
subdivisions : Int32
subdivisions,
subdivisions=(subdivisions : Int32)
subdivisions=,
target : Godot::Vector3
target,
target=(target : Godot::Vector3)
target=
Class methods inherited from class Diorite::DebugShape3D
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
godot_class_name : String
godot_class_name,
godot_parent_class_name : String
godot_parent_class_name
Class Method Detail
Instance Method Detail
Dispatches inspector tool button clicks on this object.
Virtual method and property dispatch hooks overridden by class registration macros.
Delta timestep is received with 64-bit precision (Float64).
Invoked by the GDExtension bridge when retrieving an exposed @export property.
Invoked by the GDExtension bridge when setting an exposed @export property.
Lifecycle callback called when the node enters the active scene tree.