class Diorite::DebugDrawManager

Overview

Central coordinator node managing batch immediate-mode rendering for 2D and 3D debug primitives.

Maintains high-priority ImmediateMesh instances for 3D on-top and depth-tested passes, a dedicated CanvasLayer for 2D geometry, and object pools for 2D/3D billboard labels.

Add this node to your scene or let MainNode spawn it automatically.

Defined in:

diorite/nodes/debug_draw_manager.cr

Class Method Summary

Instance Method Summary

Class Method Detail

def self._godot_has_virtual_method(method_name : String) : Bool #

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def self.godot_class_name : String #

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def self.godot_parent_class_name : String #

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Instance Method Detail

def _godot_call_tool_button(button_name : String) : Void #
Description copied from class Godot::Object

Dispatches inspector tool button clicks on this object.


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def _godot_call_virtual(method_name : String, delta : Float64) : Void #
Description copied from class Godot::Object

Virtual method and property dispatch hooks overridden by class registration macros. Delta timestep is received with 64-bit precision (Float64).


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def _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void #
Description copied from class Godot::Object

Invoked by the GDExtension bridge when retrieving an exposed @export property.


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def _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void #
Description copied from class Godot::Object

Invoked by the GDExtension bridge when setting an exposed @export property.


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def _process(delta : Float64) : Void #
Description copied from class Godot::Node

Per-frame process callback receiving delta timestep in seconds (Float64).


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def _ready : Void #
Description copied from class Godot::Node

Lifecycle callback called when the node enters the active scene tree.


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def enabled : Bool #

Toggles whether all debug primitives and labels are processed and drawn.


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def enabled=(enabled : Bool) #

Toggles whether all debug primitives and labels are processed and drawn.


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def show_stats : Bool #

Optional on-screen performance and channel HUD overlay.


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def show_stats=(show_stats : Bool) #

Optional on-screen performance and channel HUD overlay.


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