module Diorite
Overview
The Diorite debug drawing library for Godot Engine 4.8+.
Provides both a node-based scene system and an immediate-mode DSL for rendering 2D and 3D debug visualizations with maximum visual priority.
Defined in:
diorite/core/chart_builder.crdiorite/core/ci_dsl.cr
diorite/core/ci_workflow.cr
diorite/core/debug_command.cr
diorite/core/debug_material.cr
diorite/core/dsl.cr
diorite/core/frame_arena_batch.cr
diorite/core/geometry_builder.cr
diorite/core/math_helpers.cr
diorite/core/telemetry_graph.cr
diorite/diorite.cr
diorite/nodes/debug_draw_manager.cr
diorite/nodes/debug_nodes_3d.cr
diorite/nodes/debug_shape_2d.cr
diorite/nodes/debug_shape_3d.cr
Constant Summary
-
VERSION =
"0.1.25" -
Current version of the Diorite debug library.
Class Method Summary
-
.frame(arena : Lapis::Core::FrameArena = Lapis::Core::FrameArena.current, cap_3d_on_top : Int32 = FrameDrawBuffers::DEFAULT_ON_TOP_3D_CAPACITY, cap_3d_depth : Int32 = FrameDrawBuffers::DEFAULT_DEPTH_3D_CAPACITY, cap_2d : Int32 = FrameDrawBuffers::DEFAULT_2D_CAPACITY, & : FrameBatchContext -> ) : FrameDrawBuffers
Carves per-frame 2D/3D vertex and line batches from
Lapis::Core::FrameArenaand yields aFrameBatchContextfor immediate zero-allocation geometry assembly. -
.scoped_frame(arena : Lapis::Core::FrameArena = Lapis::Core::FrameArena.current, cap_3d_on_top : Int32 = FrameDrawBuffers::DEFAULT_ON_TOP_3D_CAPACITY, cap_3d_depth : Int32 = FrameDrawBuffers::DEFAULT_DEPTH_3D_CAPACITY, cap_2d : Int32 = FrameDrawBuffers::DEFAULT_2D_CAPACITY, & : FrameBatchContext -> ) : Void
Executes a scoped
Diorite.framebatch insidearena.scope, automatically rewinding theFrameArenabump pointer when the block completes.
Class Method Detail
Carves per-frame 2D/3D vertex and line batches from Lapis::Core::FrameArena
and yields a FrameBatchContext for immediate zero-allocation geometry assembly.
Diorite.frame do |batch|
batch.line(from, to, color)
batch.box(aabb, color)
end
Executes a scoped Diorite.frame batch inside arena.scope, automatically
rewinding the FrameArena bump pointer when the block completes.