module
CrShader::Language::Builtins::Fog
Overview
Built-in variables available in Volumetric Fog shaders (shader_type :fog).
Defined in:
crshader/language/builtins.crConstant Summary
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DENSITY =
0.0_f32 -
Volumetric extinction density for the fog voxel.
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FOG_COLOR =
Types::Vec4.new -
Output color and emission for the volumetric fog voxel.
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SDF =
0.0_f32 -
Signed distance field (SDF) distance to the nearest scene geometry.
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SDF_NORMAL =
Types::Vec3.new -
Surface normal gradient derived from the signed distance field.
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WORLD_POSITION =
Types::Vec3.new -
World-space coordinate of the current fog voxel.